Retroarch is very slow to launch with 50/50 chance of crashing Windows

Running RA 1.3.7 on Windows 7

Title pretty much explains it. RA takes up to a full minute to launch with a 50% chance of it not launching at all and hosing my system instead. Explorer just becomes completely unresponsive and I can’t even get into CMD to try killing and restarting it. I can’t even shut down properly.

It has always been slow to launch for me since I started using it, but the crashing is new as of last week. The slow launching I could deal with–the crashing not so much. So far the only thing I’ve found in research to try is change using d3d to gl in the config, but I had already done that a long time ago even before I started having issues.

This seems like another one of those way out there issues that no one else has experienced, but I’ll go out on a limb and ask if anyone has seen this and knows of a fix.

i have been building RA from git source and i cant remember them releasing RA 1.3.7 in any case try to run RA with debug ON and see whats shown in debug window, but since its from “launch” im guessing it could be enumerating unknown plugged usb devices, or bad graphics and sound drivers at least, since that what i can see from log window when RA starts

You are right. That was a typo and I meant 1.3.6.

I’ll give that a shot. Tried it once and no errors are being thrown since this is one of the few times RA is actually behaving and loaded up fine. I’ll revisit again today.

im also having this problem system specs if it helps
cpu:i7 4790k Gpu: r9 290x Ram: 16gb corsair

show logs…

Well, I managed to run it in debug while it was hanging, but I wasn’t able to get anything from it. It hung right after running the “retroarch_debug.exe --menu --verbose” command before displaying any output. Once it stopped hanging it started outputting normally and it’s not showing any errors.

Where can I find logs? I’d show them, but I haven’t figured out how to go about it yet. I tried to just pipe the output from debug to a text file, but it doesn’t seem to work.

try “retroarch_debug.exe --menu --verbose --log-file log.txt”, this should create log.txt in <retroarch> directory but dont expect much there since it will stop logging-to-file a few lines after. just check if something in there is suspecious-but since you said the delay is in between running RA and before the log windo appears, im afraid there wont be anything there in log what RA is doing before that shows up.

can you try making a new RA folder using the latest nightlies(you can move playlists and cores later if this will behave better than your previous installation)

I grabbed a log using your directions. Not seeing anything except for the last two lines, which I’m unsure what they mean.

This is when it hangs during launch. Just like watching it live, the log wasn’t generated until after it stopped hanging and RA actually launched.

RetroArch [INFO] :: === Build ======================================= RetroArch [INFO] :: Version: 1.3.6 RetroArch [INFO] :: Git: 218d6f5 RetroArch [INFO] :: ================================================= RetroArch [INFO] :: Config: loading config from: E:\Emulation\Retroarch\retroarch.cfg. RetroArch [INFO] :: Resetting undo buffers. RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: RGB565. RetroArch [INFO] :: Version of libretro API: 1 RetroArch [INFO] :: Compiled against API: 1 RetroArch [INFO] :: Set audio input rate to: 29975.00 Hz. RetroArch [INFO] :: Video @ 960x720 RetroArch [INFO] :: Found GL context: wgl RetroArch [INFO] :: Detecting screen resolution 1920x1080. RetroArch [INFO] :: [WGL]: wglSwapInterval(1) RetroArch [INFO] :: [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 970/PCIe/SSE2. RetroArch [INFO] :: [GL]: Version: 4.5.0 NVIDIA 376.19. RetroArch [INFO] :: Querying GL extension: ARB_ES2_compatibility => exists RetroArch [INFO] :: Querying GL extension: ARB_sync => exists RetroArch [INFO] :: Querying GL extension: ARB_texture_float => exists RetroArch [INFO] :: Querying GL extension: EXT_texture_sRGB => exists RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_sRGB => exists RetroArch [INFO] :: [GL]: Supported extensions: RetroArch [INFO] :: GL_AMD_multi_draw_indirect RetroArch [INFO] :: GL_AMD_seamless_cubemap_per_texture RetroArch [INFO] :: GL_AMD_vertex_shader_viewport_index RetroArch [INFO] :: GL_AMD_vertex_shader_layer RetroArch [INFO] :: GL_ARB_arrays_of_arrays RetroArch [INFO] :: GL_ARB_base_instance RetroArch [INFO] :: GL_ARB_bindless_texture RetroArch [INFO] :: GL_ARB_blend_func_extended RetroArch [INFO] :: GL_ARB_buffer_storage RetroArch [INFO] :: GL_ARB_clear_buffer_object RetroArch [INFO] :: GL_ARB_clear_texture RetroArch [INFO] :: GL_ARB_clip_control RetroArch [INFO] :: GL_ARB_color_buffer_float RetroArch [INFO] :: GL_ARB_compatibility RetroArch [INFO] :: GL_ARB_compressed_texture_pixel_storage RetroArch [INFO] :: GL_ARB_conservative_depth RetroArch [INFO] :: GL_ARB_compute_shader RetroArch [INFO] :: GL_ARB_compute_variable_group_size RetroArch [INFO] :: GL_ARB_conditional_render_inverted RetroArch [INFO] :: GL_ARB_copy_buffer RetroArch [INFO] :: GL_ARB_copy_image RetroArch [INFO] :: GL_ARB_cull_distance RetroArch [INFO] :: GL_ARB_debug_output RetroArch [INFO] :: GL_ARB_depth_buffer_float RetroArch [INFO] :: GL_ARB_depth_clamp RetroArch [INFO] :: GL_ARB_depth_texture RetroArch [INFO] :: GL_ARB_derivative_control RetroArch [INFO] :: GL_ARB_direct_state_access RetroArch [INFO] :: GL_ARB_draw_buffers RetroArch [INFO] :: GL_ARB_draw_buffers_blend RetroArch [INFO] :: GL_ARB_draw_indirect RetroArch [INFO] :: GL_ARB_draw_elements_base_vertex RetroArch [INFO] :: GL_ARB_draw_instanced RetroArch [INFO] :: GL_ARB_enhanced_layouts RetroArch [INFO] :: GL_ARB_ES2_compatibility RetroArch [INFO] :: GL_ARB_ES3_compatibility RetroArch [INFO] :: GL_ARB_ES3_1_compatibility RetroArch [INFO] :: GL_ARB_ES3_2_compatibility RetroArch [INFO] :: GL_ARB_explicit_attrib_location RetroArch [INFO] :: GL_ARB_explicit_uniform_location RetroArch [INFO] :: GL_ARB_fragment_coord_conventions RetroArch [INFO] :: GL_ARB_fragment_layer_viewport RetroArch [INFO] :: GL_ARB_fragment_program RetroArch [INFO] :: GL_ARB_fragment_program_shadow RetroArch [INFO] :: GL_ARB_fragment_shader RetroArch [INFO] :: GL_ARB_fragment_shader_interlock RetroArch [INFO] :: GL_ARB_framebuffer_no_attachments RetroArch [INFO] :: GL_ARB_framebuffer_object RetroArch [INFO] :: GL_ARB_framebuffer_sRGB RetroArch [INFO] :: GL_ARB_geometry_shader4 RetroArch [INFO] :: GL_ARB_get_program_binary RetroArch [INFO] :: GL_ARB_get_texture_sub_image RetroArch [INFO] :: GL_ARB_gl_spirv RetroArch [INFO] :: GL_ARB_gpu_shader5 RetroArch [INFO] :: GL_ARB_gpu_shader_fp64 RetroArch [INFO] :: GL_ARB_gpu_shader_int64 RetroArch [INFO] :: GL_ARB_half_float_pixel RetroArch [INFO] :: GL_ARB_half_float_vertex RetroArch [INFO] :: GL_ARB_imaging RetroArch [INFO] :: GL_ARB_indirect_parameters RetroArch [INFO] :: GL_ARB_instanced_arrays RetroArch [INFO] :: GL_ARB_internalformat_query RetroArch [INFO] :: GL_ARB_internalformat_query2 RetroArch [INFO] :: GL_ARB_invalidate_subdata RetroArch [INFO] :: GL_ARB_map_buffer_alignment RetroArch [INFO] :: GL_ARB_map_buffer_range RetroArch [INFO] :: GL_ARB_multi_bind RetroArch [INFO] :: GL_ARB_multi_draw_indirect RetroArch [INFO] :: GL_ARB_multisample RetroArch [INFO] :: GL_ARB_multitexture RetroArch [INFO] :: GL_ARB_occlusion_query RetroArch [INFO] :: GL_ARB_occlusion_query2 RetroArch [INFO] :: GL_ARB_parallel_shader_compile RetroArch [INFO] :: GL_ARB_pipeline_statistics_query RetroArch [INFO] :: GL_ARB_pixel_buffer_object RetroArch [INFO] :: GL_ARB_point_parameters RetroArch [INFO] :: GL_ARB_point_sprite RetroArch [INFO] :: GL_ARB_post_depth_coverage RetroArch [INFO] :: GL_ARB_program_interface_query RetroArch [INFO] :: GL_ARB_provoking_vertex RetroArch [INFO] :: GL_ARB_query_buffer_object RetroArch [INFO] :: GL_ARB_robust_buffer_access_behavior RetroArch [INFO] :: GL_ARB_robustness RetroArch [INFO] :: GL_ARB_sample_locations RetroArch [INFO] :: GL_ARB_sample_shading RetroArch [INFO] :: GL_ARB_sampler_objects RetroArch [INFO] :: GL_ARB_seamless_cube_map RetroArch [INFO] :: GL_ARB_seamless_cubemap_per_texture RetroArch [INFO] :: GL_ARB_separate_shader_objects RetroArch [INFO] :: GL_ARB_shader_atomic_counter_ops RetroArch [INFO] :: GL_ARB_shader_atomic_counters RetroArch [INFO] :: GL_ARB_shader_ballot RetroArch [INFO] :: GL_ARB_shader_bit_encoding RetroArch [INFO] :: GL_ARB_shader_clock RetroArch [INFO] :: GL_ARB_shader_draw_parameters RetroArch [INFO] :: GL_ARB_shader_group_vote RetroArch [INFO] :: GL_ARB_shader_image_load_store RetroArch [INFO] :: GL_ARB_shader_image_size RetroArch [INFO] :: GL_ARB_shader_objects RetroArch [INFO] :: GL_ARB_shader_precision RetroArch [INFO] :: GL_ARB_shader_storage_buffer_object RetroArch [INFO] :: GL_ARB_shader_subroutine RetroArch [INFO] :: GL_ARB_shader_texture_image_samples RetroArch [INFO] :: GL_ARB_shader_texture_lod RetroArch [INFO] :: GL_ARB_shading_language_100 RetroArch [INFO] :: GL_ARB_shader_viewport_layer_array RetroArch [INFO] :: GL_ARB_shading_language_420pack RetroArch [INFO] :: GL_ARB_shading_language_include RetroArch [INFO] :: GL_ARB_shading_language_packing RetroArch [INFO] :: GL_ARB_shadow RetroArch [INFO] :: GL_ARB_sparse_buffer RetroArch [INFO] :: GL_ARB_sparse_texture RetroArch [INFO] :: GL_ARB_sparse_texture2 RetroArch [INFO] :: GL_ARB_sparse_texture_clamp RetroArch [INFO] :: GL_ARB_stencil_texturing RetroArch [INFO] :: GL_ARB_sync RetroArch [INFO] :: GL_ARB_tessellation_shader RetroArch [INFO] :: GL_ARB_texture_barrier RetroArch [INFO] :: GL_ARB_texture_border_clamp RetroArch [INFO] :: GL_ARB_texture_buffer_object RetroArch [INFO] :: GL_ARB_texture_buffer_object_rgb32 RetroArch [INFO] :: GL_ARB_texture_buffer_range RetroArch [INFO] :: GL_ARB_texture_compression RetroArch [INFO] :: GL_ARB_texture_compression_bptc RetroArch [INFO] :: GL_ARB_texture_compression_rgtc RetroArch [INFO] :: GL_ARB_texture_cube_map RetroArch [INFO] :: GL_ARB_texture_cube_map_array RetroArch [INFO] :: GL_ARB_texture_env_add RetroArch [INFO] :: GL_ARB_texture_env_combine RetroArch [INFO] :: GL_ARB_texture_env_crossbar RetroArch [INFO] :: GL_ARB_texture_env_dot3 RetroArch [INFO] :: GL_ARB_texture_filter_minmax RetroArch [INFO] :: GL_ARB_texture_float RetroArch [INFO] :: GL_ARB_texture_gather RetroArch [INFO] :: GL_ARB_texture_mirror_clamp_to_edge RetroArch [INFO] :: GL_ARB_texture_mirrored_repeat RetroArch [INFO] :: GL_ARB_texture_multisample RetroArch [INFO] :: GL_ARB_texture_non_power_of_two RetroArch [INFO] :: GL_ARB_texture_query_levels RetroArch [INFO] :: GL_ARB_texture_query_lod RetroArch [INFO] :: GL_ARB_texture_rectangle RetroArch [INFO] :: GL_ARB_texture_rg RetroArch [INFO] :: GL_ARB_texture_rgb10_a2ui RetroArch [INFO] :: GL_ARB_texture_stencil8 RetroArch [INFO] :: GL_ARB_texture_storage RetroArch [INFO] :: GL_ARB_texture_storage_multisample RetroArch [INFO] :: GL_ARB_texture_swizzle RetroArch [INFO] :: GL_ARB_texture_view RetroArch [INFO] :: GL_ARB_timer_query RetroArch [INFO] :: GL_ARB_transform_feedback2 RetroArch [INFO] :: GL_ARB_transform_feedback3 RetroArch [INFO] :: GL_ARB_transform_feedback_instanced RetroArch [INFO] :: GL_ARB_transform_feedback_overflow_query RetroArch [INFO] :: GL_ARB_transpose_matrix RetroArch [INFO] :: GL_ARB_uniform_buffer_object RetroArch [INFO] :: GL_ARB_vertex_array_bgra RetroArch [INFO] :: GL_ARB_vertex_array_object RetroArch [INFO] :: GL_ARB_vertex_attrib_64bit RetroArch [INFO] :: GL_ARB_vertex_attrib_binding RetroArch [INFO] :: GL_ARB_vertex_buffer_object RetroArch [INFO] :: GL_ARB_vertex_program RetroArch [INFO] :: GL_ARB_vertex_shader RetroArch [INFO] :: GL_ARB_vertex_type_10f_11f_11f_rev RetroArch [INFO] :: GL_ARB_vertex_type_2_10_10_10_rev RetroArch [INFO] :: GL_ARB_viewport_array RetroArch [INFO] :: GL_ARB_window_pos RetroArch [INFO] :: GL_ATI_draw_buffers RetroArch [INFO] :: GL_ATI_texture_float RetroArch [INFO] :: GL_ATI_texture_mirror_once RetroArch [INFO] :: GL_S3_s3tc RetroArch [INFO] :: GL_EXT_texture_env_add RetroArch [INFO] :: GL_EXT_abgr RetroArch [INFO] :: GL_EXT_bgra RetroArch [INFO] :: GL_EXT_bindable_uniform RetroArch [INFO] :: GL_EXT_blend_color RetroArch [INFO] :: GL_EXT_blend_equation_separate RetroArch [INFO] :: GL_EXT_blend_func_separate RetroArch [INFO] :: GL_EXT_blend_minmax RetroArch [INFO] :: GL_EXT_blend_subtract RetroArch [INFO] :: GL_EXT_compiled_vertex_array RetroArch [INFO] :: GL_EXT_Cg_shader RetroArch [INFO] :: GL_EXT_depth_bounds_test RetroArch [INFO] :: GL_EXT_direct_state_access RetroArch [INFO] :: GL_EXT_draw_buffers2 RetroArch [INFO] :: GL_EXT_draw_instanced RetroArch [INFO] :: GL_EXT_draw_range_elements RetroArch [INFO] :: GL_EXT_fog_coord RetroArch [INFO] :: GL_EXT_framebuffer_blit RetroArch [INFO] :: GL_EXT_framebuffer_multisample RetroArch [INFO] :: GL_EXTX_framebuffer_mixed_formats RetroArch [INFO] :: GL_EXT_framebuffer_multisample_blit_scaled RetroArch [INFO] :: GL_EXT_framebuffer_object RetroArch [INFO] :: GL_EXT_framebuffer_sRGB RetroArch [INFO] :: GL_EXT_geometry_shader4 RetroArch [INFO] :: GL_EXT_gpu_program_parameters RetroArch [INFO] :: GL_EXT_gpu_shader4 RetroArch [INFO] :: GL_EXT_multi_draw_arrays RetroArch [INFO] :: GL_EXT_packed_depth_stencil RetroArch [INFO] :: GL_EXT_packed_float RetroArch [INFO] :: GL_EXT_packed_pixels RetroArch [INFO] :: GL_EXT_pixel_buffer_object RetroArch [INFO] :: GL_EXT_point_parameters RetroArch [INFO] :: GL_EXT_polygon_offset_clamp RetroArch [INFO] :: GL_EXT_post_depth_coverage RetroArch [INFO] :: GL_EXT_provoking_vertex RetroArch [INFO] :: GL_EXT_raster_multisample RetroArch [INFO] :: GL_EXT_rescale_normal RetroArch [INFO] :: GL_EXT_secondary_color RetroArch [INFO] :: GL_EXT_separate_shader_objects RetroArch [INFO] :: GL_EXT_separate_specular_color RetroArch [INFO] :: GL_EXT_shader_image_load_formatted RetroArch [INFO] :: GL_EXT_shader_image_load_store RetroArch [INFO] :: GL_EXT_shader_integer_mix RetroArch [INFO] :: GL_EXT_shadow_funcs RetroArch [INFO] :: GL_EXT_sparse_texture2 RetroArch [INFO] :: GL_EXT_stencil_two_side RetroArch [INFO] :: GL_EXT_stencil_wrap RetroArch [INFO] :: GL_EXT_texture3D RetroArch [INFO] :: GL_EXT_texture_array RetroArch [INFO] :: GL_EXT_texture_buffer_object RetroArch [INFO] :: GL_EXT_texture_compression_dxt1 RetroArch [INFO] :: GL_EXT_texture_compression_latc RetroArch [INFO] :: GL_EXT_texture_compression_rgtc RetroArch [INFO] :: GL_EXT_texture_compression_s3tc RetroArch [INFO] :: GL_EXT_texture_cube_map RetroArch [INFO] :: GL_EXT_texture_edge_clamp RetroArch [INFO] :: GL_EXT_texture_env_combine RetroArch [INFO] :: GL_EXT_texture_env_dot3 RetroArch [INFO] :: GL_EXT_texture_filter_anisotropic RetroArch [INFO] :: GL_EXT_texture_filter_minmax RetroArch [INFO] :: GL_EXT_texture_integer RetroArch [INFO] :: GL_EXT_texture_lod RetroArch [INFO] :: GL_EXT_texture_lod_bias RetroArch [INFO] :: GL_EXT_texture_mirror_clamp RetroArch [INFO] :: GL_EXT_texture_object RetroArch [INFO] :: GL_EXT_texture_shared_exponent RetroArch [INFO] :: GL_EXT_texture_sRGB RetroArch [INFO] :: GL_EXT_texture_sRGB_decode RetroArch [INFO] :: GL_EXT_texture_storage RetroArch [INFO] :: GL_EXT_texture_swizzle RetroArch [INFO] :: GL_EXT_timer_query RetroArch [INFO] :: GL_EXT_transform_feedback2 RetroArch [INFO] :: GL_EXT_vertex_array RetroArch [INFO] :: GL_EXT_vertex_array_bgra RetroArch [INFO] :: GL_EXT_vertex_attrib_64bit RetroArch [INFO] :: GL_EXT_window_rectangles RetroArch [INFO] :: GL_EXT_import_sync_object RetroArch [INFO] :: GL_IBM_rasterpos_clip RetroArch [INFO] :: GL_IBM_texture_mirrored_repeat RetroArch [INFO] :: GL_KHR_context_flush_control RetroArch [INFO] :: GL_KHR_debug RetroArch [INFO] :: GL_KHR_no_error RetroArch [INFO] :: GL_KHR_robust_buffer_access_behavior RetroArch [INFO] :: GL_KHR_robustness RetroArch [INFO] :: GL_KTX_buffer_region RetroArch [INFO] :: GL_NV_alpha_to_coverage_dither_control RetroArch [INFO] :: GL_NV_bindless_multi_draw_indirect RetroArch [INFO] :: GL_NV_bindless_multi_draw_indirect_count RetroArch [INFO] :: GL_NV_bindless_texture RetroArch [INFO] :: GL_NV_blend_equation_advanced RetroArch [INFO] :: GL_NV_blend_equation_advanced_coherent RetroArch [INFO] :: GL_NV_blend_square RetroArch [INFO] :: GL_NV_command_list RetroArch [INFO] :: GL_NV_compute_program5 RetroArch [INFO] :: GL_NV_conditional_render RetroArch [INFO] :: GL_NV_conservative_raster RetroArch [INFO] :: GL_NV_conservative_raster_dilate RetroArch [INFO] :: GL_NV_copy_depth_to_color RetroArch [INFO] :: GL_NV_copy_image RetroArch [INFO] :: GL_NV_depth_buffer_float RetroArch [INFO] :: GL_NV_depth_clamp RetroArch [INFO] :: GL_NV_draw_texture RetroArch [INFO] :: GL_NV_draw_vulkan_image RetroArch [INFO] :: GL_NV_ES1_1_compatibility RetroArch [INFO] :: GL_NV_ES3_1_compatibility RetroArch [INFO] :: GL_NV_explicit_multisample RetroArch [INFO] :: GL_NV_fence RetroArch [INFO] :: GL_NV_fill_rectangle RetroArch [INFO] :: GL_NV_float_buffer RetroArch [INFO] :: GL_NV_fog_distance RetroArch [INFO] :: GL_NV_fragment_coverage_to_color RetroArch [INFO] :: GL_NV_fragment_program RetroArch [INFO] :: GL_NV_fragment_program_option RetroArch [INFO] :: GL_NV_fragment_program2 RetroArch [INFO] :: GL_NV_fragment_shader_interlock RetroArch [INFO] :: GL_NV_framebuffer_mixed_samples RetroArch [INFO] :: GL_NV_framebuffer_multisample_coverage RetroArch [INFO] :: GL_NV_geometry_shader4 RetroArch [INFO] :: GL_NV_geometry_shader_passthrough RetroArch [INFO] :: GL_NV_gpu_program4 RetroArch [INFO] :: GL_NV_internalformat_sample_query RetroArch [INFO] :: GL_NV_gpu_program4_1 RetroArch [INFO] :: GL_NV_gpu_program5 RetroArch [INFO] :: GL_NV_gpu_program5_mem_extended RetroArch [INFO] :: GL_NV_gpu_program_fp64 RetroArch [INFO] :: GL_NV_gpu_shader5 RetroArch [INFO] :: GL_NV_half_float RetroArch [INFO] :: GL_NV_light_max_exponent RetroArch [INFO] :: GL_NV_multisample_coverage RetroArch [INFO] :: GL_NV_multisample_filter_hint RetroArch [INFO] :: GL_NV_occlusion_query RetroArch [INFO] :: GL_NV_packed_depth_stencil RetroArch [INFO] :: GL_NV_parameter_buffer_object RetroArch [INFO] :: GL_NV_parameter_buffer_object2 RetroArch [INFO] :: GL_NV_path_rendering RetroArch [INFO] :: GL_NV_path_rendering_shared_edge RetroArch [INFO] :: GL_NV_pixel_data_range RetroArch [INFO] :: GL_NV_point_sprite RetroArch [INFO] :: GL_NV_primitive_restart RetroArch [INFO] :: GL_NV_register_combiners RetroArch [INFO] :: GL_NV_register_combiners2 RetroArch [INFO] :: GL_NV_sample_locations RetroArch [INFO] :: GL_NV_sample_mask_override_coverage RetroArch [INFO] :: GL_NV_shader_atomic_counters RetroArch [INFO] :: GL_NV_shader_atomic_float RetroArch [INFO] :: GL_NV_shader_atomic_fp16_vector RetroArch [INFO] :: GL_NV_shader_atomic_int64 RetroArch [INFO] :: GL_NV_shader_buffer_load RetroArch [INFO] :: GL_NV_shader_storage_buffer_object RetroArch [INFO] :: GL_NV_texgen_reflection RetroArch [INFO] :: GL_NV_texture_barrier RetroArch [INFO] :: GL_NV_texture_compression_vtc RetroArch [INFO] :: GL_NV_texture_env_combine4 RetroArch [INFO] :: GL_NV_texture_multisample RetroArch [INFO] :: GL_NV_texture_rectangle RetroArch [INFO] :: GL_NV_texture_shader RetroArch [INFO] :: GL_NV_texture_shader2 RetroArch [INFO] :: GL_NV_texture_shader3 RetroArch [INFO] :: GL_NV_transform_feedback RetroArch [INFO] :: GL_NV_transform_feedback2 RetroArch [INFO] :: GL_NV_uniform_buffer_unified_memory RetroArch [INFO] :: GL_NV_vertex_array_range RetroArch [INFO] :: GL_NV_vertex_array_range2 RetroArch [INFO] :: GL_NV_vertex_attrib_integer_64bit RetroArch [INFO] :: GL_NV_vertex_buffer_unified_memory RetroArch [INFO] :: GL_NV_vertex_program RetroArch [INFO] :: GL_NV_vertex_program1_1 RetroArch [INFO] :: GL_NV_vertex_program2 RetroArch [INFO] :: GL_NV_vertex_program2_option RetroArch [INFO] :: GL_NV_vertex_program3 RetroArch [INFO] :: GL_NV_viewport_array2 RetroArch [INFO] :: GL_NV_viewport_swizzle RetroArch [INFO] :: GL_NVX_conditional_render RetroArch [INFO] :: GL_NVX_gpu_memory_info RetroArch [INFO] :: GL_NVX_multigpu_info RetroArch [INFO] :: GL_NVX_nvenc_interop RetroArch [INFO] :: GL_NV_shader_thread_group RetroArch [INFO] :: GL_NV_shader_thread_shuffle RetroArch [INFO] :: GL_KHR_blend_equation_advanced RetroArch [INFO] :: GL_KHR_blend_equation_advanced_coherent RetroArch [INFO] :: GL_SGIS_generate_mipmap RetroArch [INFO] :: GL_SGIS_texture_lod RetroArch [INFO] :: GL_SGIX_depth_texture RetroArch [INFO] :: GL_SGIX_shadow RetroArch [INFO] :: GL_SUN_slice_accum RetroArch [INFO] :: GL_WIN_swap_hint RetroArch [INFO] :: WGL_EXT_swap_control RetroArch [INFO] :: Querying GL extension: KHR_debug => exists RetroArch [INFO] :: GL: Using resolution 960x720 RetroArch [INFO] :: [GL]: Default shader backend found: glsl. RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend. RetroArch [INFO] :: Checking GLSL shader support … RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: [GL]: Using 4 textures. RetroArch [INFO] :: [GL]: Loaded 1 program(s). RetroArch [INFO] :: [GL]: Using GL_RGB565 for texture uploads. RetroArch [INFO] :: Found XInput v1.3. RetroArch [INFO] :: Found XInput v1.3. RetroArch [INFO] :: Enumerating DInput joypads … RetroArch [INFO] :: Done enumerating DInput joypads … RetroArch [INFO] :: Found joypad driver: “dinput”. RetroArch [INFO] :: Using font rendering backend: freetype. RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency. RetroArch [INFO] :: Found menu display driver: “menu_display_gl”. RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_object => exists RetroArch [INFO] :: Using font rendering backend: freetype. RetroArch [INFO] :: Using font rendering backend: freetype. RetroArch [INFO] :: SRAM will not be saved. RetroArch [INFO] :: null: [E:\Emulation\Retroarch\content_history.lpl]. RetroArch [INFO] :: [GL]: VSync => on RetroArch [INFO] :: [WGL]: wglSwapInterval(1) RetroArch [INFO] :: [GL]: VSync => on RetroArch [INFO] :: [WGL]: wglSwapInterval(1) RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Program/shader state performance warning: Vertex shader in program 4 is being recompiled based on GL state. RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Program/shader state performance warning: Fragment shader in program 10 is being recompiled based on GL state.

are you by any chance using video filters? in any case try using latest nightly builds

When you’re watching it live, does it print anything before it stalls or is it before it even reports the build number, etc?

Before it even prints the build number.