I grabbed a log using your directions. Not seeing anything except for the last two lines, which I’m unsure what they mean.
This is when it hangs during launch. Just like watching it live, the log wasn’t generated until after it stopped hanging and RA actually launched.
RetroArch [INFO] :: === Build =======================================
RetroArch [INFO] :: Version: 1.3.6
RetroArch [INFO] :: Git: 218d6f5
RetroArch [INFO] :: =================================================
RetroArch [INFO] :: Config: loading config from: E:\Emulation\Retroarch\retroarch.cfg.
RetroArch [INFO] :: Resetting undo buffers.
RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: RGB565.
RetroArch [INFO] :: Version of libretro API: 1
RetroArch [INFO] :: Compiled against API: 1
RetroArch [INFO] :: Set audio input rate to: 29975.00 Hz.
RetroArch [INFO] :: Video @ 960x720
RetroArch [INFO] :: Found GL context: wgl
RetroArch [INFO] :: Detecting screen resolution 1920x1080.
RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
RetroArch [INFO] :: [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 970/PCIe/SSE2.
RetroArch [INFO] :: [GL]: Version: 4.5.0 NVIDIA 376.19.
RetroArch [INFO] :: Querying GL extension: ARB_ES2_compatibility => exists
RetroArch [INFO] :: Querying GL extension: ARB_sync => exists
RetroArch [INFO] :: Querying GL extension: ARB_texture_float => exists
RetroArch [INFO] :: Querying GL extension: EXT_texture_sRGB => exists
RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_sRGB => exists
RetroArch [INFO] :: [GL]: Supported extensions:
RetroArch [INFO] :: GL_AMD_multi_draw_indirect
RetroArch [INFO] :: GL_AMD_seamless_cubemap_per_texture
RetroArch [INFO] :: GL_AMD_vertex_shader_viewport_index
RetroArch [INFO] :: GL_AMD_vertex_shader_layer
RetroArch [INFO] :: GL_ARB_arrays_of_arrays
RetroArch [INFO] :: GL_ARB_base_instance
RetroArch [INFO] :: GL_ARB_bindless_texture
RetroArch [INFO] :: GL_ARB_blend_func_extended
RetroArch [INFO] :: GL_ARB_buffer_storage
RetroArch [INFO] :: GL_ARB_clear_buffer_object
RetroArch [INFO] :: GL_ARB_clear_texture
RetroArch [INFO] :: GL_ARB_clip_control
RetroArch [INFO] :: GL_ARB_color_buffer_float
RetroArch [INFO] :: GL_ARB_compatibility
RetroArch [INFO] :: GL_ARB_compressed_texture_pixel_storage
RetroArch [INFO] :: GL_ARB_conservative_depth
RetroArch [INFO] :: GL_ARB_compute_shader
RetroArch [INFO] :: GL_ARB_compute_variable_group_size
RetroArch [INFO] :: GL_ARB_conditional_render_inverted
RetroArch [INFO] :: GL_ARB_copy_buffer
RetroArch [INFO] :: GL_ARB_copy_image
RetroArch [INFO] :: GL_ARB_cull_distance
RetroArch [INFO] :: GL_ARB_debug_output
RetroArch [INFO] :: GL_ARB_depth_buffer_float
RetroArch [INFO] :: GL_ARB_depth_clamp
RetroArch [INFO] :: GL_ARB_depth_texture
RetroArch [INFO] :: GL_ARB_derivative_control
RetroArch [INFO] :: GL_ARB_direct_state_access
RetroArch [INFO] :: GL_ARB_draw_buffers
RetroArch [INFO] :: GL_ARB_draw_buffers_blend
RetroArch [INFO] :: GL_ARB_draw_indirect
RetroArch [INFO] :: GL_ARB_draw_elements_base_vertex
RetroArch [INFO] :: GL_ARB_draw_instanced
RetroArch [INFO] :: GL_ARB_enhanced_layouts
RetroArch [INFO] :: GL_ARB_ES2_compatibility
RetroArch [INFO] :: GL_ARB_ES3_compatibility
RetroArch [INFO] :: GL_ARB_ES3_1_compatibility
RetroArch [INFO] :: GL_ARB_ES3_2_compatibility
RetroArch [INFO] :: GL_ARB_explicit_attrib_location
RetroArch [INFO] :: GL_ARB_explicit_uniform_location
RetroArch [INFO] :: GL_ARB_fragment_coord_conventions
RetroArch [INFO] :: GL_ARB_fragment_layer_viewport
RetroArch [INFO] :: GL_ARB_fragment_program
RetroArch [INFO] :: GL_ARB_fragment_program_shadow
RetroArch [INFO] :: GL_ARB_fragment_shader
RetroArch [INFO] :: GL_ARB_fragment_shader_interlock
RetroArch [INFO] :: GL_ARB_framebuffer_no_attachments
RetroArch [INFO] :: GL_ARB_framebuffer_object
RetroArch [INFO] :: GL_ARB_framebuffer_sRGB
RetroArch [INFO] :: GL_ARB_geometry_shader4
RetroArch [INFO] :: GL_ARB_get_program_binary
RetroArch [INFO] :: GL_ARB_get_texture_sub_image
RetroArch [INFO] :: GL_ARB_gl_spirv
RetroArch [INFO] :: GL_ARB_gpu_shader5
RetroArch [INFO] :: GL_ARB_gpu_shader_fp64
RetroArch [INFO] :: GL_ARB_gpu_shader_int64
RetroArch [INFO] :: GL_ARB_half_float_pixel
RetroArch [INFO] :: GL_ARB_half_float_vertex
RetroArch [INFO] :: GL_ARB_imaging
RetroArch [INFO] :: GL_ARB_indirect_parameters
RetroArch [INFO] :: GL_ARB_instanced_arrays
RetroArch [INFO] :: GL_ARB_internalformat_query
RetroArch [INFO] :: GL_ARB_internalformat_query2
RetroArch [INFO] :: GL_ARB_invalidate_subdata
RetroArch [INFO] :: GL_ARB_map_buffer_alignment
RetroArch [INFO] :: GL_ARB_map_buffer_range
RetroArch [INFO] :: GL_ARB_multi_bind
RetroArch [INFO] :: GL_ARB_multi_draw_indirect
RetroArch [INFO] :: GL_ARB_multisample
RetroArch [INFO] :: GL_ARB_multitexture
RetroArch [INFO] :: GL_ARB_occlusion_query
RetroArch [INFO] :: GL_ARB_occlusion_query2
RetroArch [INFO] :: GL_ARB_parallel_shader_compile
RetroArch [INFO] :: GL_ARB_pipeline_statistics_query
RetroArch [INFO] :: GL_ARB_pixel_buffer_object
RetroArch [INFO] :: GL_ARB_point_parameters
RetroArch [INFO] :: GL_ARB_point_sprite
RetroArch [INFO] :: GL_ARB_post_depth_coverage
RetroArch [INFO] :: GL_ARB_program_interface_query
RetroArch [INFO] :: GL_ARB_provoking_vertex
RetroArch [INFO] :: GL_ARB_query_buffer_object
RetroArch [INFO] :: GL_ARB_robust_buffer_access_behavior
RetroArch [INFO] :: GL_ARB_robustness
RetroArch [INFO] :: GL_ARB_sample_locations
RetroArch [INFO] :: GL_ARB_sample_shading
RetroArch [INFO] :: GL_ARB_sampler_objects
RetroArch [INFO] :: GL_ARB_seamless_cube_map
RetroArch [INFO] :: GL_ARB_seamless_cubemap_per_texture
RetroArch [INFO] :: GL_ARB_separate_shader_objects
RetroArch [INFO] :: GL_ARB_shader_atomic_counter_ops
RetroArch [INFO] :: GL_ARB_shader_atomic_counters
RetroArch [INFO] :: GL_ARB_shader_ballot
RetroArch [INFO] :: GL_ARB_shader_bit_encoding
RetroArch [INFO] :: GL_ARB_shader_clock
RetroArch [INFO] :: GL_ARB_shader_draw_parameters
RetroArch [INFO] :: GL_ARB_shader_group_vote
RetroArch [INFO] :: GL_ARB_shader_image_load_store
RetroArch [INFO] :: GL_ARB_shader_image_size
RetroArch [INFO] :: GL_ARB_shader_objects
RetroArch [INFO] :: GL_ARB_shader_precision
RetroArch [INFO] :: GL_ARB_shader_storage_buffer_object
RetroArch [INFO] :: GL_ARB_shader_subroutine
RetroArch [INFO] :: GL_ARB_shader_texture_image_samples
RetroArch [INFO] :: GL_ARB_shader_texture_lod
RetroArch [INFO] :: GL_ARB_shading_language_100
RetroArch [INFO] :: GL_ARB_shader_viewport_layer_array
RetroArch [INFO] :: GL_ARB_shading_language_420pack
RetroArch [INFO] :: GL_ARB_shading_language_include
RetroArch [INFO] :: GL_ARB_shading_language_packing
RetroArch [INFO] :: GL_ARB_shadow
RetroArch [INFO] :: GL_ARB_sparse_buffer
RetroArch [INFO] :: GL_ARB_sparse_texture
RetroArch [INFO] :: GL_ARB_sparse_texture2
RetroArch [INFO] :: GL_ARB_sparse_texture_clamp
RetroArch [INFO] :: GL_ARB_stencil_texturing
RetroArch [INFO] :: GL_ARB_sync
RetroArch [INFO] :: GL_ARB_tessellation_shader
RetroArch [INFO] :: GL_ARB_texture_barrier
RetroArch [INFO] :: GL_ARB_texture_border_clamp
RetroArch [INFO] :: GL_ARB_texture_buffer_object
RetroArch [INFO] :: GL_ARB_texture_buffer_object_rgb32
RetroArch [INFO] :: GL_ARB_texture_buffer_range
RetroArch [INFO] :: GL_ARB_texture_compression
RetroArch [INFO] :: GL_ARB_texture_compression_bptc
RetroArch [INFO] :: GL_ARB_texture_compression_rgtc
RetroArch [INFO] :: GL_ARB_texture_cube_map
RetroArch [INFO] :: GL_ARB_texture_cube_map_array
RetroArch [INFO] :: GL_ARB_texture_env_add
RetroArch [INFO] :: GL_ARB_texture_env_combine
RetroArch [INFO] :: GL_ARB_texture_env_crossbar
RetroArch [INFO] :: GL_ARB_texture_env_dot3
RetroArch [INFO] :: GL_ARB_texture_filter_minmax
RetroArch [INFO] :: GL_ARB_texture_float
RetroArch [INFO] :: GL_ARB_texture_gather
RetroArch [INFO] :: GL_ARB_texture_mirror_clamp_to_edge
RetroArch [INFO] :: GL_ARB_texture_mirrored_repeat
RetroArch [INFO] :: GL_ARB_texture_multisample
RetroArch [INFO] :: GL_ARB_texture_non_power_of_two
RetroArch [INFO] :: GL_ARB_texture_query_levels
RetroArch [INFO] :: GL_ARB_texture_query_lod
RetroArch [INFO] :: GL_ARB_texture_rectangle
RetroArch [INFO] :: GL_ARB_texture_rg
RetroArch [INFO] :: GL_ARB_texture_rgb10_a2ui
RetroArch [INFO] :: GL_ARB_texture_stencil8
RetroArch [INFO] :: GL_ARB_texture_storage
RetroArch [INFO] :: GL_ARB_texture_storage_multisample
RetroArch [INFO] :: GL_ARB_texture_swizzle
RetroArch [INFO] :: GL_ARB_texture_view
RetroArch [INFO] :: GL_ARB_timer_query
RetroArch [INFO] :: GL_ARB_transform_feedback2
RetroArch [INFO] :: GL_ARB_transform_feedback3
RetroArch [INFO] :: GL_ARB_transform_feedback_instanced
RetroArch [INFO] :: GL_ARB_transform_feedback_overflow_query
RetroArch [INFO] :: GL_ARB_transpose_matrix
RetroArch [INFO] :: GL_ARB_uniform_buffer_object
RetroArch [INFO] :: GL_ARB_vertex_array_bgra
RetroArch [INFO] :: GL_ARB_vertex_array_object
RetroArch [INFO] :: GL_ARB_vertex_attrib_64bit
RetroArch [INFO] :: GL_ARB_vertex_attrib_binding
RetroArch [INFO] :: GL_ARB_vertex_buffer_object
RetroArch [INFO] :: GL_ARB_vertex_program
RetroArch [INFO] :: GL_ARB_vertex_shader
RetroArch [INFO] :: GL_ARB_vertex_type_10f_11f_11f_rev
RetroArch [INFO] :: GL_ARB_vertex_type_2_10_10_10_rev
RetroArch [INFO] :: GL_ARB_viewport_array
RetroArch [INFO] :: GL_ARB_window_pos
RetroArch [INFO] :: GL_ATI_draw_buffers
RetroArch [INFO] :: GL_ATI_texture_float
RetroArch [INFO] :: GL_ATI_texture_mirror_once
RetroArch [INFO] :: GL_S3_s3tc
RetroArch [INFO] :: GL_EXT_texture_env_add
RetroArch [INFO] :: GL_EXT_abgr
RetroArch [INFO] :: GL_EXT_bgra
RetroArch [INFO] :: GL_EXT_bindable_uniform
RetroArch [INFO] :: GL_EXT_blend_color
RetroArch [INFO] :: GL_EXT_blend_equation_separate
RetroArch [INFO] :: GL_EXT_blend_func_separate
RetroArch [INFO] :: GL_EXT_blend_minmax
RetroArch [INFO] :: GL_EXT_blend_subtract
RetroArch [INFO] :: GL_EXT_compiled_vertex_array
RetroArch [INFO] :: GL_EXT_Cg_shader
RetroArch [INFO] :: GL_EXT_depth_bounds_test
RetroArch [INFO] :: GL_EXT_direct_state_access
RetroArch [INFO] :: GL_EXT_draw_buffers2
RetroArch [INFO] :: GL_EXT_draw_instanced
RetroArch [INFO] :: GL_EXT_draw_range_elements
RetroArch [INFO] :: GL_EXT_fog_coord
RetroArch [INFO] :: GL_EXT_framebuffer_blit
RetroArch [INFO] :: GL_EXT_framebuffer_multisample
RetroArch [INFO] :: GL_EXTX_framebuffer_mixed_formats
RetroArch [INFO] :: GL_EXT_framebuffer_multisample_blit_scaled
RetroArch [INFO] :: GL_EXT_framebuffer_object
RetroArch [INFO] :: GL_EXT_framebuffer_sRGB
RetroArch [INFO] :: GL_EXT_geometry_shader4
RetroArch [INFO] :: GL_EXT_gpu_program_parameters
RetroArch [INFO] :: GL_EXT_gpu_shader4
RetroArch [INFO] :: GL_EXT_multi_draw_arrays
RetroArch [INFO] :: GL_EXT_packed_depth_stencil
RetroArch [INFO] :: GL_EXT_packed_float
RetroArch [INFO] :: GL_EXT_packed_pixels
RetroArch [INFO] :: GL_EXT_pixel_buffer_object
RetroArch [INFO] :: GL_EXT_point_parameters
RetroArch [INFO] :: GL_EXT_polygon_offset_clamp
RetroArch [INFO] :: GL_EXT_post_depth_coverage
RetroArch [INFO] :: GL_EXT_provoking_vertex
RetroArch [INFO] :: GL_EXT_raster_multisample
RetroArch [INFO] :: GL_EXT_rescale_normal
RetroArch [INFO] :: GL_EXT_secondary_color
RetroArch [INFO] :: GL_EXT_separate_shader_objects
RetroArch [INFO] :: GL_EXT_separate_specular_color
RetroArch [INFO] :: GL_EXT_shader_image_load_formatted
RetroArch [INFO] :: GL_EXT_shader_image_load_store
RetroArch [INFO] :: GL_EXT_shader_integer_mix
RetroArch [INFO] :: GL_EXT_shadow_funcs
RetroArch [INFO] :: GL_EXT_sparse_texture2
RetroArch [INFO] :: GL_EXT_stencil_two_side
RetroArch [INFO] :: GL_EXT_stencil_wrap
RetroArch [INFO] :: GL_EXT_texture3D
RetroArch [INFO] :: GL_EXT_texture_array
RetroArch [INFO] :: GL_EXT_texture_buffer_object
RetroArch [INFO] :: GL_EXT_texture_compression_dxt1
RetroArch [INFO] :: GL_EXT_texture_compression_latc
RetroArch [INFO] :: GL_EXT_texture_compression_rgtc
RetroArch [INFO] :: GL_EXT_texture_compression_s3tc
RetroArch [INFO] :: GL_EXT_texture_cube_map
RetroArch [INFO] :: GL_EXT_texture_edge_clamp
RetroArch [INFO] :: GL_EXT_texture_env_combine
RetroArch [INFO] :: GL_EXT_texture_env_dot3
RetroArch [INFO] :: GL_EXT_texture_filter_anisotropic
RetroArch [INFO] :: GL_EXT_texture_filter_minmax
RetroArch [INFO] :: GL_EXT_texture_integer
RetroArch [INFO] :: GL_EXT_texture_lod
RetroArch [INFO] :: GL_EXT_texture_lod_bias
RetroArch [INFO] :: GL_EXT_texture_mirror_clamp
RetroArch [INFO] :: GL_EXT_texture_object
RetroArch [INFO] :: GL_EXT_texture_shared_exponent
RetroArch [INFO] :: GL_EXT_texture_sRGB
RetroArch [INFO] :: GL_EXT_texture_sRGB_decode
RetroArch [INFO] :: GL_EXT_texture_storage
RetroArch [INFO] :: GL_EXT_texture_swizzle
RetroArch [INFO] :: GL_EXT_timer_query
RetroArch [INFO] :: GL_EXT_transform_feedback2
RetroArch [INFO] :: GL_EXT_vertex_array
RetroArch [INFO] :: GL_EXT_vertex_array_bgra
RetroArch [INFO] :: GL_EXT_vertex_attrib_64bit
RetroArch [INFO] :: GL_EXT_window_rectangles
RetroArch [INFO] :: GL_EXT_import_sync_object
RetroArch [INFO] :: GL_IBM_rasterpos_clip
RetroArch [INFO] :: GL_IBM_texture_mirrored_repeat
RetroArch [INFO] :: GL_KHR_context_flush_control
RetroArch [INFO] :: GL_KHR_debug
RetroArch [INFO] :: GL_KHR_no_error
RetroArch [INFO] :: GL_KHR_robust_buffer_access_behavior
RetroArch [INFO] :: GL_KHR_robustness
RetroArch [INFO] :: GL_KTX_buffer_region
RetroArch [INFO] :: GL_NV_alpha_to_coverage_dither_control
RetroArch [INFO] :: GL_NV_bindless_multi_draw_indirect
RetroArch [INFO] :: GL_NV_bindless_multi_draw_indirect_count
RetroArch [INFO] :: GL_NV_bindless_texture
RetroArch [INFO] :: GL_NV_blend_equation_advanced
RetroArch [INFO] :: GL_NV_blend_equation_advanced_coherent
RetroArch [INFO] :: GL_NV_blend_square
RetroArch [INFO] :: GL_NV_command_list
RetroArch [INFO] :: GL_NV_compute_program5
RetroArch [INFO] :: GL_NV_conditional_render
RetroArch [INFO] :: GL_NV_conservative_raster
RetroArch [INFO] :: GL_NV_conservative_raster_dilate
RetroArch [INFO] :: GL_NV_copy_depth_to_color
RetroArch [INFO] :: GL_NV_copy_image
RetroArch [INFO] :: GL_NV_depth_buffer_float
RetroArch [INFO] :: GL_NV_depth_clamp
RetroArch [INFO] :: GL_NV_draw_texture
RetroArch [INFO] :: GL_NV_draw_vulkan_image
RetroArch [INFO] :: GL_NV_ES1_1_compatibility
RetroArch [INFO] :: GL_NV_ES3_1_compatibility
RetroArch [INFO] :: GL_NV_explicit_multisample
RetroArch [INFO] :: GL_NV_fence
RetroArch [INFO] :: GL_NV_fill_rectangle
RetroArch [INFO] :: GL_NV_float_buffer
RetroArch [INFO] :: GL_NV_fog_distance
RetroArch [INFO] :: GL_NV_fragment_coverage_to_color
RetroArch [INFO] :: GL_NV_fragment_program
RetroArch [INFO] :: GL_NV_fragment_program_option
RetroArch [INFO] :: GL_NV_fragment_program2
RetroArch [INFO] :: GL_NV_fragment_shader_interlock
RetroArch [INFO] :: GL_NV_framebuffer_mixed_samples
RetroArch [INFO] :: GL_NV_framebuffer_multisample_coverage
RetroArch [INFO] :: GL_NV_geometry_shader4
RetroArch [INFO] :: GL_NV_geometry_shader_passthrough
RetroArch [INFO] :: GL_NV_gpu_program4
RetroArch [INFO] :: GL_NV_internalformat_sample_query
RetroArch [INFO] :: GL_NV_gpu_program4_1
RetroArch [INFO] :: GL_NV_gpu_program5
RetroArch [INFO] :: GL_NV_gpu_program5_mem_extended
RetroArch [INFO] :: GL_NV_gpu_program_fp64
RetroArch [INFO] :: GL_NV_gpu_shader5
RetroArch [INFO] :: GL_NV_half_float
RetroArch [INFO] :: GL_NV_light_max_exponent
RetroArch [INFO] :: GL_NV_multisample_coverage
RetroArch [INFO] :: GL_NV_multisample_filter_hint
RetroArch [INFO] :: GL_NV_occlusion_query
RetroArch [INFO] :: GL_NV_packed_depth_stencil
RetroArch [INFO] :: GL_NV_parameter_buffer_object
RetroArch [INFO] :: GL_NV_parameter_buffer_object2
RetroArch [INFO] :: GL_NV_path_rendering
RetroArch [INFO] :: GL_NV_path_rendering_shared_edge
RetroArch [INFO] :: GL_NV_pixel_data_range
RetroArch [INFO] :: GL_NV_point_sprite
RetroArch [INFO] :: GL_NV_primitive_restart
RetroArch [INFO] :: GL_NV_register_combiners
RetroArch [INFO] :: GL_NV_register_combiners2
RetroArch [INFO] :: GL_NV_sample_locations
RetroArch [INFO] :: GL_NV_sample_mask_override_coverage
RetroArch [INFO] :: GL_NV_shader_atomic_counters
RetroArch [INFO] :: GL_NV_shader_atomic_float
RetroArch [INFO] :: GL_NV_shader_atomic_fp16_vector
RetroArch [INFO] :: GL_NV_shader_atomic_int64
RetroArch [INFO] :: GL_NV_shader_buffer_load
RetroArch [INFO] :: GL_NV_shader_storage_buffer_object
RetroArch [INFO] :: GL_NV_texgen_reflection
RetroArch [INFO] :: GL_NV_texture_barrier
RetroArch [INFO] :: GL_NV_texture_compression_vtc
RetroArch [INFO] :: GL_NV_texture_env_combine4
RetroArch [INFO] :: GL_NV_texture_multisample
RetroArch [INFO] :: GL_NV_texture_rectangle
RetroArch [INFO] :: GL_NV_texture_shader
RetroArch [INFO] :: GL_NV_texture_shader2
RetroArch [INFO] :: GL_NV_texture_shader3
RetroArch [INFO] :: GL_NV_transform_feedback
RetroArch [INFO] :: GL_NV_transform_feedback2
RetroArch [INFO] :: GL_NV_uniform_buffer_unified_memory
RetroArch [INFO] :: GL_NV_vertex_array_range
RetroArch [INFO] :: GL_NV_vertex_array_range2
RetroArch [INFO] :: GL_NV_vertex_attrib_integer_64bit
RetroArch [INFO] :: GL_NV_vertex_buffer_unified_memory
RetroArch [INFO] :: GL_NV_vertex_program
RetroArch [INFO] :: GL_NV_vertex_program1_1
RetroArch [INFO] :: GL_NV_vertex_program2
RetroArch [INFO] :: GL_NV_vertex_program2_option
RetroArch [INFO] :: GL_NV_vertex_program3
RetroArch [INFO] :: GL_NV_viewport_array2
RetroArch [INFO] :: GL_NV_viewport_swizzle
RetroArch [INFO] :: GL_NVX_conditional_render
RetroArch [INFO] :: GL_NVX_gpu_memory_info
RetroArch [INFO] :: GL_NVX_multigpu_info
RetroArch [INFO] :: GL_NVX_nvenc_interop
RetroArch [INFO] :: GL_NV_shader_thread_group
RetroArch [INFO] :: GL_NV_shader_thread_shuffle
RetroArch [INFO] :: GL_KHR_blend_equation_advanced
RetroArch [INFO] :: GL_KHR_blend_equation_advanced_coherent
RetroArch [INFO] :: GL_SGIS_generate_mipmap
RetroArch [INFO] :: GL_SGIS_texture_lod
RetroArch [INFO] :: GL_SGIX_depth_texture
RetroArch [INFO] :: GL_SGIX_shadow
RetroArch [INFO] :: GL_SUN_slice_accum
RetroArch [INFO] :: GL_WIN_swap_hint
RetroArch [INFO] :: WGL_EXT_swap_control
RetroArch [INFO] :: Querying GL extension: KHR_debug => exists
RetroArch [INFO] :: GL: Using resolution 960x720
RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
RetroArch [INFO] :: Checking GLSL shader support …
RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
RetroArch [INFO] :: Found GLSL vertex shader.
RetroArch [INFO] :: Found GLSL fragment shader.
RetroArch [INFO] :: Linking GLSL program.
RetroArch [INFO] :: Found GLSL vertex shader.
RetroArch [INFO] :: Found GLSL fragment shader.
RetroArch [INFO] :: Linking GLSL program.
RetroArch [INFO] :: Found GLSL vertex shader.
RetroArch [INFO] :: Found GLSL fragment shader.
RetroArch [INFO] :: Linking GLSL program.
RetroArch [INFO] :: Found GLSL vertex shader.
RetroArch [INFO] :: Found GLSL fragment shader.
RetroArch [INFO] :: Linking GLSL program.
RetroArch [INFO] :: Found GLSL vertex shader.
RetroArch [INFO] :: Found GLSL fragment shader.
RetroArch [INFO] :: Linking GLSL program.
RetroArch [INFO] :: [GL]: Using 4 textures.
RetroArch [INFO] :: [GL]: Loaded 1 program(s).
RetroArch [INFO] :: [GL]: Using GL_RGB565 for texture uploads.
RetroArch [INFO] :: Found XInput v1.3.
RetroArch [INFO] :: Found XInput v1.3.
RetroArch [INFO] :: Enumerating DInput joypads …
RetroArch [INFO] :: Done enumerating DInput joypads …
RetroArch [INFO] :: Found joypad driver: “dinput”.
RetroArch [INFO] :: Using font rendering backend: freetype.
RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency.
RetroArch [INFO] :: Found menu display driver: “menu_display_gl”.
RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_object => exists
RetroArch [INFO] :: Using font rendering backend: freetype.
RetroArch [INFO] :: Using font rendering backend: freetype.
RetroArch [INFO] :: SRAM will not be saved.
RetroArch [INFO] :: null: [E:\Emulation\Retroarch\content_history.lpl].
RetroArch [INFO] :: [GL]: VSync => on
RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
RetroArch [INFO] :: [GL]: VSync => on
RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Program/shader state performance warning: Vertex shader in program 4 is being recompiled based on GL state.
RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Program/shader state performance warning: Fragment shader in program 10 is being recompiled based on GL state.