Running in Windows.
I’m running the Retroarch x64 latest stable build, and there is a sound cracking issue that happens randomly. I’ve experienced the problem in the latest Mednafen PSX core.
It happens in every part of any game I’m playing, the sound randomly cracks/pops. I haven’t had this issue with the previous stable build (1.0.0.2) running the latest Mednafen PSX core. The cracking issue also happened in a nightly build (June 27).
I’ve tried turning VSync on/off, using Hard GPU Sync, adjusting the Refresh Rate… Setting audio delay to the maximum doesn’t help, and it quite frankly just delays the cracking.
When I first boot the game, the cracking is at its worst. When I switch video drivers and back (gl -> d3d -> gl) in the middle of play (and toggling fullscreen to refresh the driver each step), the cracking issue is reduced, but not completely gone.
I’ve tried using different sound drivers, but only dsound and sdl2 are working, and they both result in the same cracking.
The only options that are pretty different from the previous build is the Refresh Rate and audio options, which I feel are causing the issue.
The only reason I want to use the latest is for the newly supported keyboard binds and built-in fullscreen adjustment. The fullscreen adjust isn’t relieving any cracking issues.
So… any ideas? What’s up?