Hey everyone,
First post here. I wasn’t sure whether to make this thread in the Windows section, or Nintendo. Hopefully this is right.
I’ve searched through the forum looking for answers but I can’t seem to find any. I apologize if these questions have been asked before. I know that N64 emulation is problematic at best, but I’ve got a couple issues I’m hoping someone knows how to solve.
First, I’m trying to remap the controller inputs so that the right trigger, rather than left, is the Z button on the N64 controller. I can do this by changing the core remap options and saving a new file, but when I restart the emulator it doesn’t load the newly saved settings. I have to load the .RMP file manually. Currently, it saves the new .RMP file in the RetroArch configs folder. How do I make it so it loads the new configuration file by default?
Also, I’m trying to set up the core options so that the frame rate is set to original, rather than full speed. There is a .CFG file in my RetroArch configs folder called, “retroarch-core-options.” I’ve changed the framerate field to original, and I’ve changed the core specific config in the main RetroArch config file to “true,” but when I load up RetroArch, it still defaults back to full speed. What do I need to do to solve this issue?
Finally, I was just wondering, what are some of the tips/tricks that you all use for setting up the Mupen64plus core with RetroArch? Which GFXplugin should I be using? Is Glide64 the best one? I know each GFXplugin probably has pros and cons, but I’m looking for the best performance for the majority of games, and I’m also curious about which one is the most taxing on the system.
Any help you can provide will be greatly appreciated!