First of all: Thank you so much for this @Alphanu! Being able to play Neo Geo games, amongst others, the way they should be with CRTSwitchRes, coupled with the new Low Latency-mode, has just turned Retroarch into retro-gold for me! Perfect quality output? Check! Lower input-lag than real hardware? Check!
Some questions then. FYI I am running a fresh install of Retroarch with CRTSwitchRes at 2560p-resolutions and mode-lines:
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Is it possible to force 480i-games into 240p instead? (I have only come across this with PSX games, a.k.a. Tekken 3 and the PSX logo intro). I get really bad performance when running interlaced, probably because of too slow GPU? (Radeon 4850). CPU should manage though (8700K). Any ideas?
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As for now I can’t get Mupen64 core running, it instantly crashes Retroarch. Parallell core works, but seems a bit slow. Has anyone got Mupen64 running? Or tips on how to set up Parallell properly?
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I understand the reason for expanding GB, GBC and GBA’s vertical resolutions to fill the screen but in most games I am not a fan of the vertical scrolling artifacts this introduces. Is there a way to launch them in a native 144p, or 160p instead? I would love to be able to switch between native and expanded on the fly
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Maybe noob question, but how can I find out the current active resolution after having launched a game? It would be good for troubleshooting.