Hi,
is it possible to run Retroarch Netplay as a Server only? Have a debian 8.0 VPS and wana use this as Server.
Perfectly is then only the clients have to connect and can play then together.
Hi,
is it possible to run Retroarch Netplay as a Server only? Have a debian 8.0 VPS and wana use this as Server.
Perfectly is then only the clients have to connect and can play then together.
Did try this, but I have no luck to get it running. Retroarch try to open a FrameBuffer
Direct/Util: opening ‘/dev/fb0’ and ‘/dev/fb/0’ failed
Did try xvfb but I dont see a way to let it run in /dev/fb*
Any idea?
EDIT: Ok I got it working, buts really really slow …
xvfb-run -s ‘-screen 0 1024x768x24’ retroarch -L /usr/lib/libretro/mupen64plus_libretro.so …/ssb.z64 -H -v -D
Ok another problem is for sure, retroarch wait only for 1 player, not for 2 or more …
By the way, if I get this setup running well, I will develop a web front to join a server (with a github repo (MIT Licence))
EDIT.
Ok I saw the sources, you did implement a NETPLAY_CFG_PLAYER_SLOT for more players, but its not implement into the logic yet … An headless server, with multiple players will be awesome, if you can implement that! Keep going the great work.
Yeah, our netplay doesn’t really work like that but I think mednafen standalone’s netplay is perfect for it, IIRC. We’ve also got a guy who plans to work on a more conventional netplay implementation that will be friendly to more players but there’s no ETA on it.
mednafen dont support N64 games Thats sadly
Who work on this? Maybe I can help, my C Skills aren’t the best one, but if I understand the current Netplay System I can surly help with it. Anyway is it even possible to let retroarch run headless without video? Or is this a hard way to implement a “–headless-server” option?
EDIT: Okay found him, wrote him a email.