I am long time no user of Retroarch with Rocketlauncher
I am having somekind of weird issue with gambatte core.
1st problem
Retroarch Overlays and Shaders.
I like to use RA my personal shaders/borders/overlays and being using before without problem.
Problem now I am having is when I am loading Gameboy and Gameboy Color with same single Gambatte core.
They are displaying the same overlay and shaders of gb and gbc even after I applied new shader and overlay setting or removed completely all shaders and overlays and saved the config. Once I startup up the game with or without rockletlauncher , I am getting into same gb layout with shader this is very frustrating. I did not change anything to my configs … Save to core is set to off because I am using one core for both with different config and it was working fine before. I have tested all other console and handheld systems they all run fine thru RA with correct layout and shader as per what I have set. I ganbatte doubt the core is the issue? I am on 1.5ver
2nd Problem
Recently invested in projector for mirroring my computer on big screen.
Everything run just fine except systems using with Retroarch layout and shaders.
All my Retroarch systems such as SNES, NES, GB, GBC, GBA, SEGA are using my own overlays/bezels via Retroarch only.
Here is the problem
When I am using RA overlays/bezels my projection screen does not show the game at all, but all goes to black screen or loading game screen at the same time Cabinet the game is running fine.
When I turn on the Rocketlauncher bezels and disable RA overlays/shader then the screen cast is working fine.
What is the problem any one have clue or tried projection?
Anyone have clue?
Thank you for reading