RetroArch Windows RT/Phone

A new RetroArch mainline release would not really be a new mainline release without a big new platform port. Eventually we are going to run out of platforms to port to, but for now there is still enough work to be done.

And so I’m already preannouncing that with RetroArch 1.0.0, there will be a RetroArch version for Windows RT/Windows Phone devices.

There are obvious downsides and upsides to this:

  • The Metro UI frontend which I will have to make will also be usable on PC - for the percentage of the market that actually likes to use that thing on a dekstop PC
  • No garbage collector (when not trying to write C#/VB apps I guess) - so no runtime stalls like Android.
  • Given that a port of SNES9x (SNES8x) can be found on the store - it should be no problem to be able to publish this on Windows Store. That is a pretty big plus in and of itself since we can’t even publish RetroArch on the Apple Store or Blackberry World (you honestly have to wonder how a company becoming as increasingly irrelevant as Blackberry is in any position to be making any stances on app content - but whatever).
  • No dynarec/JIT support. Pretty big downside here - same as non-jailbroken iOS.
  • MS doesn’t seem to really like you being able to do inline ASM in your code and prefers you use intrinsics instead.
  • No shared library support (DLL) - so we’ll have to do the same thing we do for the console ports and prebake a separate copy of RetroArch in with a core (static library). Like on console, we will have to use certain libretro management thingies like Salamander to be able to switch in/out between cores (or just delegate that task to the Metro UI frontend).

Anyway, this will not be a trivial port. I’ll have to make a D3D11 driver and I’ll have to think up a strategy for libretro GL - either we just start targeting Direct3D as well or we go through ANGLE to provide a wrapper between Direct3D9/11 and OpenGL ES. What worries me about the latter though is that having GLES go through ANGLE and then be converted to D3D seems particularly slow with WebGL - so I’ll be taking a careful look at how much of a performance bottleneck this is.

Awesome! Looking forward to the release! :slight_smile:

Any news about the Windows Phone 8 port?

Will RetroArch be available for Windows Phone 7 users?

I don’t have a Windows Phone 7.

I had no time for the RT/Phone port. Needless to say it didn’t make 1.0.

I have a Surface so I can at least make an RT port for probably the next version. I don’t have a Phone - somebody was going to send me one but so far nothing concrete - so no Phone port probably unless I still get it sent.

Thats unfortunate, hopefully someone can donate a unit or a hardware fund can be created.

There are a few emulators available already for Windows Phone but as I use RetroArch as my goto catch all emulator on other platforms I would prefer to use that on WP.

Tried to do this over PM but for some odd reason the messages kept on getting stuck in my Outbox:

I’ve got a spare Lumia 521 (T-Mobile variant) that I can send you. I know this doesn’t mean poof a port will magically appear anytime soon, but if I can help that would be great!

So how do I go about sending you the device? Also, can I just send the device (since it uses microUSB any cable will do for charging)? It’d be much cheaper to ship just the device versus shipping device w/box. Let me know bud.

Here’s a link to the phone specs: http://www.nokia.com/us-en/phones/phone/lumia521/

It may not be too powerful but at least as a Dev device (instead of relying on an emulator), this may help you guys with your awesome work. :slight_smile:

Tried to do this over PM but for some odd reason the messages kept on getting stuck in my Outbox:

I’ve got a spare Lumia 521 (T-Mobile variant) that I can send you. I know this doesn’t mean poof a port will magically appear anytime soon, but if I can help that would be great!

So how do I go about sending you the device? Also, can I just send the device (since it uses microUSB any cable will do for charging)? It’d be much cheaper to ship just the device versus shipping device w/box. Let me know bud.

Here’s a link to the phone specs: http://www.nokia.com/us-en/phones/phone/lumia521/

It may not be too powerful but at least as a Dev device (instead of relying on an emulator), this may help you guys with your awesome work. :)[/quote]

Sure, just the device would be enough. I have enough USB cables here as-is.

Contact me at [email protected] and we can talk about it further.

The source for snes8x etc is available on OneDrive: https://onedrive.live.com/?cid=631eb304 … hX76lpiQaw

as detailed on wpcentral: http://www.wpcentral.com/snes8x-vba8-vg … sted-again

NB, any further news on the Metro port since: http://www.libretro.com/index.php/makin … o-citizen/