When Display Framerate is ON, onscreen notifications --like shader names and save/load states messages-- appear for a single frame and then it seems like they get overwritten by the framerate notification.
I don’t know if this is a known problem or if it’s a problem on my end. Is somebody else experiencing this?
It’s been a while since it started happening, but I remember having both framerate and other messages. Back then, I disabled the framerate message as a workaround. But lately, I’ve been monitoring framerates and that means that I get no other messages than that 
