I ran around in Zelda TP (on the Wii) for about 15 minutes testing it out for you.
It ran at 30 FPS (100% Speed) at both 2x Native (720p) and 3x Native (1080p) resolutions. When I uncapped the frame rate (Dolphin lets you set the cap up to 200%) then I got a fairly stable 47 at 2x Native (720p) and 34 at 3x Native (1080p).
This was just running and rolling around in the early area. Depending on how demanding combat scenes are, you might be better off at 2x Native (720p) to make sure it does not dip below 29-30 FPS.
This was all with the OpenGL Renderer (There is no Vulcan option on this build for some reason) on Ubuntu 17.10 with a standalone Dolphin. Most of the settings are default except for “Enable Dual Core” (which I checked).
The sweet spot for this box seems to be 2x Native resolution on the more demanding emulators.
Update:
I played a little Mario Kart with 2x Native and other than a few frame dips when the camera was panning around the start of the race before the count down (I am assuming it was still loading some data from the HDD) I got a pretty stable 57-60 FPS (100% speed) and it felt very smooth. The actual Wii hardware doesn’t always maintain a solid 30 or 60 FPS, so I am not too worried about some minor fluctuation. For what it is, this little box (to be clear its the i7 not the i5) is worth it.
I did try the development build that has Vulkan in it but it failed to create a Vulkan context. I am not sure if that was because Vulkan is still experimental in Dolphin, or if they are using something that Vulkan 1.0 does not support.