Save State Slot Stop At 0

Hi all, in older versions of Retroarch, when the save state slot was on 0, it would stay there even if you pressed the previous save state slot hotkey. With the current version, pressing the previous save state slot key while the slot is on 0 takes you to -1 and then 999, 998 and so forth. Is there a way to disable that so that it stops at 0 like in older versions?

Not currently, no, although I can imagine it being useful. If you can open a request (https://github.com/libretro/RetroArch/issues), it may be implemented, the logic is not complex, it’s just that it’s yet another option. The behaviour changed in early 2023, in 1.15.0, so the alternative is going back to an older release.

Thanks so much for your reply and suggestions. By the way, my reason for wanting to go back to the previous behavior is that I use RocketLauncher which offers built in save states support through its GUI and it basically sends key presses to RA to select the save/load slots. Unfortunately the logic relies on the slots stopping at 0 otherwise it “gets lost”. It’s a really nice feature to have.

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