I’m having screen orientation and shader problems with v1.6.0. Shaders do not work at all. I’ve tried Vulkan and GL drivers but that makes no difference.
Another problem is with screen orientation. Switching to landscape orientation does not work properly if I start Retroarch holding phone normally at portrait mode. Rotating phone to landscape mode sets the picture width to maximum but height less than half of the screen height (so the aspect ratio is completely wrong). Also the touchscreen overlay buttons stop working. I need to rotate phone first and then start Retroarch to get proper picture.
I’ve tested with Nestopia UE and bsnes-mercury Balanced cores but the problem does not seem to be core related since even the GUI is not rendered properly when rotating phone. My phone is Oneplus 3T.
Is this a bug in v1.6.0 or have I configured something wrong?