Sending parameters in retroarch-wii?

A long time ago I found out that Wiiflow can be used like a front end for retroarch, -I love this combo-

Anyway, this is the way you config Wiiflow for plugin.


[PLUGIN]
magic=46434D4D
fileTypes=.nes
romDir=media/games/roms/console/nes
dolFile=retroarch-wii/fceumm_libretro_wii.dol
bannerSound=sounds/nes.ogg
arguments={device}:/{path}/|{name}

… and from an old issue for Wiiflow accord to fix94:

Thats easy to do, the tricks are | to do multiple arguments, you dont want to use spaces or whatever, just use | to say wiiflow to use argument number two. So, if you want something like Play.dol /mp3 usb:/mp3/<mp3 file> in args form, may try arguments=/mp3|{device}:/{path}/{name} That should do the trick.

In other side Retroach can receive a lot of parameters, is there a way to achieve this together via Wii? With this option, you can send a custom config.cfg file or any accepted parameter of Retroarch.

Any help will be appreciated, thanks!!

Any help? Please?

Are you still interested in this and did you by chance figure something out?

Yes and no.

I’m interested on this but I have checked github commits of retroarch, but I think that Squarepusher did something about sending paremeters in gx of this and I don’t know if it was covered.

Before posting this question, I hex edited every dol that I use in wiiflow some time ago for using customs confg files. I take the idea from what you help me. I used a mix of core versions, like v0.9.9 of Mednafen Neopop and v1.0.0.2 for everything else, each one with a custom config file.

Oh, I was thinking on the idea of using arguments and such to load a title directly from a channel forwarder, I had noticed that the history feature works somewhat like this. For per-game configs (which in my case are a very small quantity of games) I could make a copy of the core with a different name, which would give it a different config.

But right now without reso saving it would not be very useful, since the idea is to mostly replace rgui and have everything predetermined by the config; in other words, like the Virtual Console.