thanks for the reply. Yes, gl video is active.
here’s the log:
[INFO] RetroArch 1.9.14 (Git e954a46)
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel® Core™ i5 CPU 760 @ 2.80GHz
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2
[INFO] Built: Dec 6 2021
[INFO] Version: 1.9.14
[INFO] Git: e954a46
[INFO] =================================================
[INFO] [Input]: Found input driver: “dinput”.
[INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
[INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
[INFO] [Video]: Set video size to: fullscreen.
[INFO] [GL]: Found GL context: “wgl”.
[INFO] [GL]: Detecting screen resolution: 1680x1050.
[INFO] [WGL]: Extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL[INFO] [WGL]: Adaptive VSync supported.
[INFO] [GL]: Vendor: ATI Technologies Inc., Renderer: ATI Radeon HD 5700 Series (CRT Emudriver - WDDM v1.20).
[INFO] [GL]: Version: 4.2.11653 Compatibility Profile Context.
[INFO] [GL]: Using resolution 1680x1050.
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support …
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: Vertex shader was successfully compiled to run on hardware.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: Fragment shader was successfully compiled to run on hardware.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: Vertex shader(s) linked, fragment shader(s) linked.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: Vertex shader was successfully compiled to run on hardware.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: Fragment shader was successfully compiled to run on hardware.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: Vertex shader(s) linked, fragment shader(s) linked.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: Vertex shader was successfully compiled to run on hardware.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: Fragment shader was successfully compiled to run on hardware.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: Vertex shader(s) linked, fragment shader(s) linked.
[INFO] [GL]: Using 4 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [XInput]: Found XInput v1.3.
[INFO] [Joypad]: Found joypad driver: “dinput”.
[INFO] [Font]: Using font rendering backend: “freetype”.
[INFO] [Video]: Found display server: “win32”.
[INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Display]: Found display driver: “gl”.
[INFO] [Font]: Using font rendering backend: “freetype”.
[INFO] [Font]: Using font rendering backend: “freetype”.
[INFO] [Font]: Using font rendering backend: “freetype”.
[INFO] [Font]: Using font rendering backend: “freetype”.
[INFO] [Font]: Using font rendering backend: “freetype”.
[INFO] [Font]: Using font rendering backend: “freetype”.
[INFO] [Font]: Using font rendering backend: “freetype”.
[INFO] [Font]: Using font rendering backend: “freetype”.
[INFO] [Font]: Using font rendering backend: “freetype”.
[INFO] [SRAM]: SRAM will not be saved.
[INFO] [Playlist]: Loading history file: “C:\Users\H-Arcade\Downloads\RetroArch\RetroArch-Win64\content_history.lpl”.
[INFO] [Playlist]: Loading history file: “C:\Users\H-Arcade\Downloads\RetroArch\RetroArch-Win64\content_music_history.lpl”.
[INFO] [Playlist]: Loading history file: “C:\Users\H-Arcade\Downloads\RetroArch\RetroArch-Win64\content_video_history.lpl”.
[INFO] [Playlist]: Loading history file: “C:\Users\H-Arcade\Downloads\RetroArch\RetroArch-Win64\content_image_history.lpl”.
[INFO] [Playlist]: Loading favorites file: “C:\Users\H-Arcade\Downloads\RetroArch\RetroArch-Win64\content_favorites.lpl”.
[INFO] [Core]: Using content: “C:\Users\H-Arcade\Downloads\Home Alone (USA, Europe).zip”.
[INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] [Core]: Unloading core…
[INFO] [Core]: Unloading core symbols…
[INFO] [Video]: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] RetroArch 1.9.14 (Git e954a46)
[INFO] === Build =======================================
[INFO] CPU Model Name: Intel® Core™ i5 CPU 760 @ 2.80GHz
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE4.2
[INFO] Built: Dec 6 2021
[INFO] Version: 1.9.14
[INFO] Git: e954a46
[INFO] =================================================
[INFO] [Input]: Found input driver: “dinput”.
[INFO] [Core]: Loading dynamic libretro core from: “C:\Users\H-Arcade\Downloads\RetroArch\RetroArch-Win64\cores\gambatte_libretro.dll”
[INFO] [Overrides]: No core-specific overrides found at “C:\Users\H-Arcade\Downloads\RetroArch\RetroArch-Win64\config\Gambatte\Gambatte.cfg”.
[INFO] [Overrides]: No content-dir-specific overrides found at “C:\Users\H-Arcade\Downloads\RetroArch\RetroArch-Win64\config\Gambatte\Downloads.cfg”.
[INFO] [Overrides]: No game-specific overrides found at “C:\Users\H-Arcade\Downloads\RetroArch\RetroArch-Win64\config\Gambatte\Home Alone (USA, Europe).cfg”.
[INFO] [Environ]: GET_CORE_OPTIONS_VERSION.
[INFO] [Environ]: GET_LANGUAGE: “0”.
[INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL.
[INFO] [Environ]: GET_VFS_INTERFACE. Core requested version >= V1, providing V3.
[INFO] [Remaps]: Remap directory: “C:\Users\H-Arcade\Downloads\RetroArch\RetroArch-Win64\config\remaps”.
[INFO] [Overrides]: Redirecting save file to “C:\Users\H-Arcade\Downloads\RetroArch\RetroArch-Win64\saves\Home Alone (USA, Europe).srm”.
[INFO] [Overrides]: Redirecting save state to “C:\Users\H-Arcade\Downloads\RetroArch\RetroArch-Win64\states\Home Alone (USA, Europe).state”.
[INFO] [Environ]: GET_LOG_INTERFACE.
[INFO] [Environ]: PERFORMANCE_LEVEL: 4.
[INFO] [Environ]: GET_MESSAGE_INTERFACE_VERSION.
[INFO] [Environ]: GET_LANGUAGE: “0”.
[INFO] [Content]: Loading content file: “C:\Users\H-Arcade\Downloads\Home Alone (USA, Europe).zip#Home Alone (USA, Europe).gb”.
[INFO] [Content]: Did not find a valid content patch.
[INFO] [Content]: CRC32: 0x8efc8434.
[INFO] [Environ]: GET_CAN_DUPE: true
[INFO] [Environ]: GET_RUMBLE_INTERFACE.
[libretro INFO] [Gambatte] Rumble environment supported.
[INFO] [Environ]: SET_INPUT_DESCRIPTORS:
[INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
[INFO] [Environ]: SYSTEM_DIRECTORY: “C:\Users\H-Arcade\Downloads\RetroArch\RetroArch-Win64\system”.
[libretro INFO] [Gambatte] MBC1 ROM loaded.
[libretro INFO] [Gambatte] rambanks: 0
[libretro INFO] [Gambatte] rombanks: 8
[INFO] [Environ]: SYSTEM_DIRECTORY: “C:\Users\H-Arcade\Downloads\RetroArch\RetroArch-Win64\system”.
[libretro INFO] [Gambatte] Got internal game name: HOME ALONE.
[INFO] [Environ]: SET_MEMORY_MAPS.
[INFO] ndx flags ptr offset start select disconn len addrspace
[INFO] 001 M1A1bc 000000000e8052a0 00000000 0000C000 FFFFF000 00000000 00001000
[INFO] 002 M1A1bc 000000000e8062a0 00000000 0000D000 FFFFF000 00000000 00001000
[INFO] 003 M1A1bc 0000000003a6d750 00000000 0000FF80 FFFFFF80 00000000 00000080
[INFO] 004 M1A1bc 000000000e8012a0 00000000 00008000 FFFFE000 00000000 00002000
[INFO] 005 M1A1bc 0000000003a6d5d0 00000000 0000FE00 FFFFFFE0 00000000 000000A0
[INFO] 006 M1A1bC 000000000e7e12a0 00000000 00000000 FFFFC000 00000000 00004000
[INFO] 007 M1A1bC 000000000e7e52a0 00000000 00004000 FFFFC000 00000000 00004000
[INFO] 008 M1A1bc 0000000003a6d5d0 00000100 0000FF00 FFFFFF80 00000000 00000080
[INFO] [Environ]: SET_SUPPORT_ACHIEVEMENTS: yes.
[INFO] [SRAM]: Skipping SRAM load.
[INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
[INFO] [Audio]: Set audio input rate to: 32917.50 Hz.
[INFO] [Video]: Set video size to: fullscreen.
[INFO] [GL]: Found GL context: “wgl”.
[INFO] [GL]: Detecting screen resolution: 1680x1050.
[INFO] [WGL]: Extensions: WGL_ARB_extensions_string WGL_ARB_pixel_format WGL_ATI_pixel_format_float WGL_ARB_pixel_format_float WGL_ARB_multisample WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_pbuffer WGL_ARB_render_texture WGL_ARB_make_current_read WGL[INFO] [WGL]: Adaptive VSync supported.
[INFO] [GL]: Vendor: ATI Technologies Inc., Renderer: ATI Radeon HD 5700 Series (CRT Emudriver - WDDM v1.20).
[INFO] [GL]: Version: 4.2.11653 Compatibility Profile Context.
[INFO] [GL]: Using resolution 1680x1050.
[INFO] [GL]: Default shader backend found: glsl.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support …
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: Vertex shader was successfully compiled to run on hardware.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: Fragment shader was successfully compiled to run on hardware.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: Vertex shader(s) linked, fragment shader(s) linked.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: Vertex shader was successfully compiled to run on hardware.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: Fragment shader was successfully compiled to run on hardware.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: Vertex shader(s) linked, fragment shader(s) linked.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: Vertex shader was successfully compiled to run on hardware.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: Fragment shader was successfully compiled to run on hardware.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: Vertex shader(s) linked, fragment shader(s) linked.
[INFO] [GL]: Using 4 textures.
[INFO] [GL]: Loaded 1 program(s).
[INFO] [Joypad]: Found joypad driver: “dinput”.
[INFO] [Font]: Using font rendering backend: “freetype”.
[INFO] [Video]: Found display server: “win32”.
[INFO] [XAudio2]: Requesting 64 ms latency, using 64 ms latency.
[INFO] [Display]: Found display driver: “gl”.
[INFO] [Font]: Using font rendering backend: “freetype”.
[INFO] [Font]: Using font rendering backend: “freetype”.
[INFO] [Font]: Using font rendering backend: “freetype”.
[INFO] [Font]: Using font rendering backend: “freetype”.
[INFO] [Font]: Using font rendering backend: “freetype”.
[INFO] [Font]: Using font rendering backend: “freetype”.
[INFO] [Font]: Using font rendering backend: “freetype”.
[INFO] [Font]: Using font rendering backend: “freetype”.
[INFO] [Font]: Using font rendering backend: “freetype”.
[INFO] [Playlist]: Loading history file: “C:\Users\H-Arcade\Downloads\RetroArch\RetroArch-Win64\content_history.lpl”.
[INFO] [Playlist]: Loading history file: “C:\Users\H-Arcade\Downloads\RetroArch\RetroArch-Win64\content_music_history.lpl”.
[INFO] [Playlist]: Loading history file: “C:\Users\H-Arcade\Downloads\RetroArch\RetroArch-Win64\content_video_history.lpl”.
[INFO] [Playlist]: Loading history file: “C:\Users\H-Arcade\Downloads\RetroArch\RetroArch-Win64\content_image_history.lpl”.
[INFO] [Playlist]: Loading favorites file: “C:\Users\H-Arcade\Downloads\RetroArch\RetroArch-Win64\content_favorites.lpl”.
[INFO] [Shader driver]: Using GLSL shader backend.
[INFO] [GLSL]: Checking GLSL shader support …
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: Vertex shader was successfully compiled to run on hardware.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: Fragment shader was successfully compiled to run on hardware.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: Vertex shader(s) linked, fragment shader(s) linked.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: Vertex shader was successfully compiled to run on hardware.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: Fragment shader was successfully compiled to run on hardware.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: Vertex shader(s) linked, fragment shader(s) linked.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: Vertex shader was successfully compiled to run on hardware.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: Fragment shader was successfully compiled to run on hardware.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: Vertex shader(s) linked, fragment shader(s) linked.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] [GLSL]: Using GLSL version 120.
[INFO] Shader log: Vertex shader was successfully compiled to run on hardware.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] [GLSL]: Using GLSL version 120.
[INFO] Shader log: Fragment shader failed to compile with the following errors:
[ERROR] Failed to compile fragment shader #2
[ERROR] Failed to link program #2.
[ERROR] Failed to create GL program #2.
[INFO] [GLSL]: Checking GLSL shader support …
[WARN] [GL]: Stock GLSL shaders will be used.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: Vertex shader was successfully compiled to run on hardware.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: Fragment shader was successfully compiled to run on hardware.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: Vertex shader(s) linked, fragment shader(s) linked.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: Vertex shader was successfully compiled to run on hardware.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: Fragment shader was successfully compiled to run on hardware.
[INFO] [GLSL]: Linking GLSL program.
[INFO] Linker log: Vertex shader(s) linked, fragment shader(s) linked.
[INFO] [GLSL]: Found GLSL vertex shader.
[INFO] Shader log: Vertex shader was successfully compiled to run on hardware.
[INFO] [GLSL]: Found GLSL fragment shader.
[INFO] Shader log: Fragment shader failed to compile with the following errors:
[ERROR] Failed to compile fragment shader #63
[ERROR] Failed to link program #63.
[WARN] [GL]: Failed to set multipass shader. Falling back to stock.
[INFO] [Config]: Saved new config to “C:\Users\H-Arcade\Downloads\RetroArch\RetroArch-Win64\retroarch.cfg”.
[INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 04 seconds.
[INFO] [Runtime]: Saving runtime log file: “C:\Users\H-Arcade\Downloads\RetroArch\RetroArch-Win64\playlists\logs\Gambatte\Home Alone (USA, Europe).lrtl”.
[INFO] [Core]: Unloading game…
[INFO] [Core]: Unloading core…
[INFO] [Core]: Unloading core symbols…
[INFO] [Core]: Saved core options file to “C:\Users\H-Arcade\Downloads\RetroArch\RetroArch-Win64\config\Gambatte\Gambatte.opt”.