It is now 2024. I hope you had a good time this holiday season.
Sometimes things happen that can’t be valued, quantified, or even thought of as goals. They just happen and affect the environment, they can even create new forms. On this occasion I would like to write some reflections (paranoias would say my ex) of things that have affected in some way or had repercussions in the emulation environment.
The gamer environment is a special case, the user community has imposed itself anarchically to the publicity system and is the one that defines and generates the trends. A famous case was “Let’s play Atari”. To call a product by the name of a brand is a very difficult feat to achieve. And shortly after a surprise, it changed “Let’s play Nintendo”, and then the unthinkable “Let’s Play SEGA”, until the miracle happened, it happened again a 4th time and in a resounding way “Let’s play Playstation”. Never in the history of mankind has anything like this ever happened and this is the work of the user. This is why today it is the entertainment industry that generates the most revenue and will continue to do so.
We are talking about “Core”. I don’t know if RetroArch was the first emulator to use the concept, what I am sure is that before it was something unknown, now it has become an everyday thing, it has even been adopted by other projects. Just like the LibRetro module system, it is becoming more and more common to see emulators with modular systems for their different features.
It’s easy to forget what Interfaces were like before RetroArch, or it’s easier to have total ignorance that some didn’t even have (and still don’t have). This “recent” trend of easy interfacez in emulators is no doubt driven by RetroArch’s effort to improve the end-user experience.
Likewise Portability, there’s not much that can be said, there’s just no comparison. It offers the most cross-platform compatibility.
Porting emulators is something we have easily become accustomed to, but creating a New Technology and generating a whole movement in a specific branch is something few projects can boast. To name a few, Parallel, RunAhead and the recent Preventive Frames, Shaders…
And speaking of, Shaders and Overlays have generated a Creative Tsunami in the community, they have always existed (or similar things), what changes is the implementation and development in RetroArch, it has the absolute focus on retro-gamer modding.
Fame costs and appear at the top of the searches is not something easy to achieve in a market as saturated as the emulators. RetroArch is first in everything and in all media. So much so, that if you search for “Arcade” videos, the first option that appears is RetroArch (to a good understander, few words).
Checking these things is simple, look at the surrounding Community, it is the relentless witness that reflects unmistakably the overall state of a project. Despite some uncomfortable problem, the project is solid and is represented by an “amazing” community, full of intelligent people, respectful and kind users, exceptional developers who make magic, very talented artists and content creators who indirectly contribute positively to the community. Here there is no doubt, it is RetroArch’s best silent achievement.
( With a few exceptions “I don’t breathe until they make me an emulator”, I can’t get over it ) LOOOL
I wish you a prosperous new year.
Thanks for everything, thanks for so much.
Take care of your health and keep loved ones close, the rest comes on its own.