"Mask-bit Possibly the most difficult feature of the PSX GPU is the mask-bit. The alpha bit in VRAM is considered a “read-only” bit if mask bit testing is enabled and the read-only bit is set. This affects rendering primitives as well as copies from CPU and VRAM-to-VRAM blits.
Especially mask-bit emulation + semi-transparency creates a really difficult blending scenario which I haven’t found a way to do correctly with fixed function (but that won’t stop us in Vulkan). Correctly emulating mask-bit lets us render Silent Hill correctly. The trees have transparent quads around them without it."
![1) [SLUS-00707]-171114-044443](http://forums.libretro.com/uploads/default/optimized/2X/2/225db8ad2ad9ab52c2072e95917b3aba02ee9f90_2_690x388.jpg)
![1) [SLUS-00707]-171114-044500](http://forums.libretro.com/uploads/default/optimized/2X/b/b7448647c8fdce5c84292bcdf2a3f7b7fde4f61a_2_690x388.jpg)