I’m using a HP slatebook x2, it’s old but it’s easily powerful enough, the power management is set to maximum performance
i tried all snes cores (some are obviously way harder to run, forget about those), tried threaded video, i also added and removed shaders, changed vsync, the FPS is exactly the same! when i change the audio driver from opensl to rsound, the sound goes away and the fps locks at 60, so is it a sound problem? the default audio latency is 128, i changed it to 64 and got the same result, also neogeo is the same, both snes and neogeo average 46 to 55fps with default “opensl” audio driver and 60fps with “rsound” wich mutes the game
other snes emulators work fine, also n64 runs fine on other emulators at 1080p but i don’t expect to be able to play it on retroarch, it’s just a reference