In that sense, I agree. If, for preservation sake, someone wants to make a perfect recreation of a certain system, that’s alright, but that shouldn’t be the concern for mainstream emulators; getting things to a point where it’s close enough, while avoiding issues and maintaining playability is what matters the most. Both efforts are valid, but I feel they have different targets.
By the way, wasn’t in FBNeo that there was a bug in CPS3, where there was a very slight color difference on a single screen of a single game, but fixing that would significantly bump hardware requirements? It kinda fits with what we’re talking about.
Oh, and for anyone reading this, do not think I’m complaining about Geolith. It’s a great endeavor and certainly enriches RetroArch. It may simplify the process for users who just want Neo Geo, not everything else that arcade emulations brings along.