Hi there,
That’s the question: is slang support mandatory for the Vulkan backend? Since slang stuff is cpp instead of plain C, it’s slower to build, but I have tried building RA with the vulkan backend without having the slang dev packages installed (glslang-dev glslang-tools spirv-tools), and it fails.
So, is glslang mandatory for Vulkan? I seem to remember reading that the Vulkan backend also supports the classic glsl shaders, so I am confused.
Thanks