Yes, I can see it, and it fix the aspect issue! Thanks a lot for your help. By default, itās on āconfigā, but when ācore providedā is on, no more problem. Thanks a lot.
Can I ask you another question? Donāt know if I have to create a new topic or not, but feel free to not answer if you prefer that I create a new thread.
I love the GB shader, the one who simulate the yellow-pixel screen as the original GB. I know how to launch it and it works perfectly. But when Iām launching another core, the shader stay on the screen.
Iām pretty sure I have something to do with āconfiguration per coreā ON, but it didnāt work. Do I have to do āsave new configurationā each time? Or ālaunch configurationā each time?
I would like to be able to configure each core separately. If iām launching a GB game, the shader will automatically display. If iām lauching a SNES game, the shader wonāt display. Donāt know if iām clear in my explanation⦠Anyway, thanks for your help.