Hi. New to RetroArch, but not new to emulators.
While I’ve been emulating for well over a decade, I’ve never been particularly fond of N64 emulation simply because all the talk of increasing IR, texture replacement, plugin management, and HD 60fps widescreen hacks are a bit overwhelming for a guy that just wants to play N64 games as they actually looked and sounded. To be honest, It’s the same reason I’ve been reluctant to really sit down and figure out RetroArch. GlideN64 mostly gets there, but I’ve come to dislike the way it puts compatibility fixes alongside optional enhancements in its settings without always being clear about which is which - I sure as hell was not thinking about “EnableCopyAuxiliaryToRDRAM” or “FBInfoReadColorChunk” when I was playing Ridge Racer 64 in 2003. angrylion-rdp-plus looks amazing, but my laptop, with its middling i5-6300U and integrated graphics, is nowhere close to being powerful enough to handle it.
Which brings me to this forum. Ideally I’d like to set up RA in such a way that it can act as a reasonably accurate N64 emulator without the fluff. This entails the following:
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Native resolution, 4:3 aspect ratio, V/I blur, integer scaling if applicable (not sure if it is for N64 games), etc. Basically what the N64 is “supposed” to look like. It sounds like I need Mupen64Plus-Next with paraLLEl RSP + RDP, but I’m less than certain about how I’m supposed to set that up.
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Transfer Pak emulation (for Pokemon Stadium)
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Two-player support
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Some kind of CRT shader - I think crt-geom-flat was the one I wanted - and some kind of S-Video filter if my hardware can handle it.
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Maybe a way to run it from a batch file if possible. All of the UIs make my head hurt.
I would also like to know which folders and .dlls in the standard Windows install I can safely discard without compromising the above goals, because I’m seeing a lot that I don’t expect to use. Do I need all the GUI assets? What about the overlays? Do I need both GLSL and slang shaders? Why are there so many .dlls? Can I turn off the Retropad and map my controller buttons directly, or am I stuck with it? I have emulators that suit my needs for other systems, so I’d really just like this to do N64.