I’m getting consistent tearing at the top of the screen in fullscreen for every core. It only happens when I run RA with my Nvidia GPU, and not when I run it with my Intel integrated graphics. This wouldn’t be an issue if I didn’t want to use Intel-incompatible shaders, (and I think M64+ works better with gpu). This happens with all builds, and yes vsync is on and I’ve tried various Nvidia control panel options.’
I tested one of the older builds (the 64 bit megapack one from january), and was able to fix the tearing by using d3d9 as my video driver, but that wouldn’t display shaders correctly. New builds crash when you try to load a game with d3d as the driver, so I’m at a brick wall trying to fix this. I’m using the builds here: https://www.dropbox.com/sh/91sakv0qdyxjx9f/cGOfV7ZOKd
Is d3d(11?) support unfinished, or is something else wrong?