Yup, previous screenshots were taken in a “safe” integer scaling contex. Flat and curved presets will need masking/scanlines to be way less pronounced to prevent loss of brightness and artifacts. This has to be done at different levels of zoom for 12 different displays, so a little of tweaking is needed. After all, it’s a “pre-release” 
Thank you for your captures, these came out from WinUAE? I’ll use these as reference to better calibrate final brightness, my monitor is aging and I can’t trust it for tuning “by eye”.
This will be easily managed by unlocking the procedural bezels aspect ratio, and let them auto-adapt to the actual core resolution / aspect ratio. Letting the PUEA core manage PAL/NTSC resolution will result in correct pixels, but also produce a less-than-pleasing switching of bezels dimensions to dynamically adapt to resolutions. I don’t like that as it’s pretty disorienting and makes the experience to appear “glitchy”, so I need further investigation. Shaderlord @HyperspaceMadness will enlight my path!
On the other side, “textured displays” need a locked 1,33 aspect ratio as bezels have to stay in place with the graphical assets. I have to do some tests disabling PUAE autocentering and overscan to work with the “native” output. I like your idea to play with the original letterboxes, but this really is a game-by-game scenario. I need a more robust all-in-one solution as I don’t expect users to manage all the PAL/NTSC fuss: to make Amiga gaming more accessible, we absolutely need to develop a “consolized” experience.
Worst case, I’ll have to develop specific presets for PAL and NTSC. But I can get over it for accuracy’s sake! 
Thank you so much for your feedback @Rincewind, I really appreciate. I’m sure we can do justice to this Amiga quest!