Turbo buttons?

Retroarch is really awesome and whatnot but I’m wondering if you could add turbo buttons/rapid fire keys to this so to make grinding and whatnot eaiser???

no matter to the reply to this, good job with this, its awesome!!!.

Turbo button features are not likely to be included unless Maister thinks otherwise or sees a reason for it.

PLEASE, put rapid fire in Retroarch360 This is the best collection of emulators …every day i play on these emulators Thank you very much !!

Heii, i again lol, rapid fire is good to play arcade games games like …shoot 'em up, Beat 'em up, metal slug, etc… i love the snes and FBA emulator on RetroArch360 !!

I use retroarch on the PC so fortunately there are workarounds, but regardless, I too would love for an autofire feature to be added to retroarch in the future.

Second that.

There are plenty of potential workarounds for turbo functions on PC, but I do agree it could use to be added for PS3/360 where you’re otherwise forced to buy/mod a controller with a turbo function.

I realized a desire for turbo buttons today while playing Castlevania: Aria Of Sorrow (GBA). I was having fun killing an Iron Golem who takes 10000 hits if you don’t use the Killer Mantle soul, which I didn’t yet have. It would have been fun to just set the game to fast forward and turbo-fire my handgun instead of having to manually attack 10000 times. Since I’m not insane, I didn’t end up killing the Iron Golem and instead went to get the Killer Mantle soul, but turbo functionality can do fun stuff sometimes.

If it was implemented, it would be ideal to be have a toggle switch for all regular buttons to become turbo buttons and to have turbo bindings for each button. Also, 2 turbo granularity settings (consecutive number of frames held per cycle, consecutive number released per cycle) would be handy. The granularity settings could be global, but if the UI was more intuitive than it is (which would obviously take some extreme redesign which is certainly not worth the time spent), these settings could also be per-binding.

okay some people mentioned workarounds on pc. what kind of workarounds are there for linux? without buying a trubo controller.

Per-button turbo binds are not acceptable at all. It adds far too many possible binds (16 * 8 * 2 (16 buttons, 8 players, keyboard/joybutton)). It will also add far, far more complexity than I’d like.

If there is a logical way to implement turbo that can use one bind (pressing a button while holding turbo will activate it), that sounds more feasible to be implemented. It’s also how most turbo joypads work I take it.

I like the idea of binding it with a button. Maybe set it up like fastforward. Have a button to toggle turbo on/off and a button to hold down to keep turbo active while pressed. As long as that wouldn’t mess with the di-pad so movement stays the same. I think something like that could work but i have no clue.

Pushed up some basic support for it to Git.