[Ubuntu14.04] Super Gameboy Emulation does not work on PPA build but works on Wine

Hello. I want to run Super Gameboy emulation on BSNES core, but I cannot make it work on Ubuntu 14.04 with RetroArch PPA build. Both stable and testing repository has been tested with same results. However, when I run RetroArch 1.2.2 Windows x64 stable build on Wine, it worked correctly!

I have all essential files with correct crc: [ul] [li]sgb.boot.rom (SGB BOOT PROGRAM) (CRC: ec8a83b9); placed in both system directory and ROM directory to make sure RetroArch can find it[/li][li]Super Game Boy 2 (Japan).sfc (CRC: cb176e45); renamed to “sgb2.sfc”, placed in ROM directory[/li][li]A GameBoy ROM (In my testing it is “Tetris” V1.1 with CRC 46df91ad); rom name “rom.gb”, placed in ROM directory[/li][/ul]

I ran the following command on ROM directory but it only gave me black screen:

retroarch -L /usr/lib/libretro/bsnes_accuracy_libretro.so sgb2.sfc --subsystem sgb rom.gb

I downloaded RetroArch_1.2.2.7z from http://buildbot.libretro.com/stable/1.2.2/win-x64/ and tried it in Wine. I downloaded BSNES Accuracy core from its GUI and closed RetroArch, then I ran the following command from terminal:

wine retroarch.exe -L cores/bsnes_mercury_accuracy_libretro.dll sgb2.sfc --subsystem sgb rom.gb

Surprisingly, Super Gameboy emulation worked perfectly here.

Have anyone succeeded in running SGB emulation in native Linux build? Am I missing something? Is SGB emulation disabled or bugged in Linux build?

Versions: [ul] [li]Linux Testing: RetroArch: Frontend for libretro – v1.2.2Compiler: GCC (4.8.4) 64-bitBuilt: Oct 25 2015[/li][li]Windows x64 stable: RetroArch: Frontend for libretro – v1.2.2 – f073739 – Compiler: MinGW (4.9.2) 64-bitBuilt: Jul 19 2015[/li][/ul]

yeah doesn’t work on linux for some reason, none has really tried to debug it