update 15-11-2014: this update includes a heavily improved pce-fast core.
for psp-1000 RetroArch-1.0.0.3-beta2-PSP.zip
for psp-2000+, this version will hopefully make it not necessary to change your cfw settings to access the 32MB extra ram. RetroArch-1.0.0.3-beta2-PSP-Slim.zip
any feedback/bug reports are greatly appreciated. please specify your psp model and used CFW if possible.
currently contains following cores :
- gambatte
- tempGBA
- fceumm
- fmsx
- beetle-pce-fast
- nxengine
- prboom
more cores may be added in the future if they prove to be fast/stable enough to run on the PSP. bios files go into the cores/system directory…
this is a beta release so use it at your own risk
Known issues:
- some cores require more than 32MB ram and will not work on psp-1000.
- cannot create saveram in tempGBA with some games.
- nxEngine(cave story) takes too long to start.
- loading games from compressed files takes too long.
- ‘Restart RetroArch’ option doesn’t work.
- pressing left/right when in the menu can sometimes close it.
- most users reported blackscreen when running it on ps-vita (TN-V10).
Resolved issues:
- tempGBA now correctly saves sram to the correct folder (.sav extension)
- fixed an issue with tempGBA when loading compressed archives.
- pce-fast: fixed most graphical glitches and improved speed a lot. most CD-rom games now run close to fullspeed.
additional information:
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main menu can be accessed with the ‘note’ button.
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some cores require the following bios files present in the system directory ( default is RetroArch/cores/system) in order to run : tempGBA : gba_bios.bin fmsx : MSX.ROM MSX2.ROM MSX2EXT.ROM MSX2P.ROM MSX2PEXT.ROM FMPAC.ROM DISK.ROM MSXDOS2.ROM PAINTER.ROM KANJI.ROM pce-fast : syscard3.pce ( required for PCE-CD emulation only)
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prboom requires prboom.wad in the same folder as the wad you want to load, you can get it here
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you need to properly set your ‘Extraction Directory’ in ‘Settings’–>‘Path Options’ to be able to load from compressed archives. .zip and .7z archives are supported.
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fps display is deliberately being forced to on in this debug build. it will be deactivated (and controlled from the main menu instead) in later builds.
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this tempGBA build doesn’t use frameskip, so expect framerate to sometimes drop below 60fps. this will hopefully be resolved in the future with either frameskip, or better, a custom hardware accelerated video renderer.