*Updated 18JAN14* RA-Player, Windows (OSX&LINUX via MONO)

Update! V0.0.2.0 Released!

A new release for a new year! I have rewritten RA-Player from scratch, here’s some of the new changes;

Highly compatible with Mac OSX and Linux RetroArch via the MONO runtime.
New browser style, a lot faster loading individual system lists rather than all as one.
New options in the Config dialog (Edit Existing System, Edit System’s File Extensions, custom location of Libretro Cores and more).
A much better and indepth error dialog, with scrollable and copyable text.

Here’s a Screenshot of v0.0.2.0;

You can download the new release and source code from my website;

http://www.phexe.com

================================== OLD ================================================================ Hey guys,

I really love RetroArch and do all my configuring inside the internal UI. So I made a relatively simple frontend for RetroArch.

RA-Player. You can run it from anywhere and point it at your retroarch.exe and it should detect all the cores. From there you can add Custom named systems then choose a core & rom dir and it will be displayed in the main UI. It will also save a CFG for the system in the RetroArch folder so all your changes stick.

Let me know how you go, its a first release so there are probably bugs. It works fine in Windows and will run fine under MONO in MAC & Linux (Tested in Archlinux).

You can download it here; http://www.phexe.com/

Cheers!

Hey, that’s great! Looks extremely handy :smiley:

I’ll definitely check it out and let you know how it goes.

Looks good but what would really be boss is if you made a libretro interface instead since retroarch is just a reference front end :wink:

I have a working c# wrapper (not fully functional). Thing is implementing all the retroarch features is a LOT of work.

A libretro basically interface means you have to code an input system, video, audio, loading games, and save states. But then you’re missing all the cool RA features, input mapping, overlays, shaders, RGUI, etc.

A nice frontend/launcher is better without having to reinvent the wheel.

The whole point in retroarch is to show people the power of libretro, not what retroarch can do. Hence the reason why retroarch is a reference frontend.

Sure thing, but once you have a new implementation if you want it to gain any traction you’ll have to be at least on par on features.

Not saying he shouldn’t… I plan to keep working on mine whenever I can. Just for the challenge and the learning experience.

Either way, it’s a pretty cool contribution

Thanks guys :slight_smile:

I made the frontend because I was happy with how I could configure stuff through the ingame retroarch UI, but just wanted an easier way to launch the games.

I know it’s a pretty simple thing and it would probably be a better project as a full libretro implementation but it does (mostly) what I want.

I’m going to cleanup the sourcecode, as v0.0.0.1 is a bit of a mess and then I’ll release it (probably v0.0.0.2). Also I’ve go a few more things to add.

Cheers guys!

Well the way I see it, if it works that’s good enough for me

Nice and simple front end, when are you going to release a new version? Some requests if you accept them:

-Hoping to send parameters. -If it’s posible, show snapshot while selecting a game (snap path option). -Start in fullscreen mode.

Updated the first post with details of the 2nd public release of RA-Player, v0.0.2.0.

@askot, i’ll try and implement those in the next release now that the code is much better. :slight_smile: