Updates to Swanstation

Yeah I don’t want that. I still like to see savestate notifications and such.

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Well, I don’t know if a Beetle PSX core dev/maintainer has been reading this thread or it’s just a coincidence but the ability to hide Beetle PSX-specific OSD messages (while still retaining other notifications) has apparently just been added.

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What is the point in using Duckstation, what it does that hasn’t already been done in PCSX ReARMed or Beetle PSX? I loaded the stadalone Duckstation in Android, switched to 2x res or something, Geom Correction and has many graphical issues in Metal Gear Solid. Yes it looks great like a PC game with correction but is unplayable, can’t pass some areas, the player is stuck unless you switch off geom correction.

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In the end, it also looks weird. Like adding a chassi and another pair of tires to a bicycle and saying “look! It’s a car!”.

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I actually made a feature request on the github issues page and DarthMew was kind enough to implement OSD message hiding!

Something I found out when trying to use DualShock as my core default controller on a game that doesn’t support analog like Crash 1 in Beetle. Even with Analog Toggle enabled, after closing and restarting RetroArch the controller inputs don’t work. There’s an issue open about it that it doesn’t maintain digital mode after restarting here. So it’s still easiest to use the standard controller as your core default and only create game remaps that set it to DualShock for games that support analog. SwanStation starts with the DualShock in digital mode unless you enable the force analog core option. I guess that’s better for games that support rumble, but not analog, like Little Ralph.

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Hi there pals!

The texture replacements of swanstation and Beetle PSX HW cores are incompatible??

I’m really confused about it and where to put the texture packs for each cores, to make retroarch load them!!

yes, we added it first in beetle-psx-hw and specifically asked they not do that in the swanstation upstream so as not to fracture the budding scene (thereby dooming it before it even gets started), but that didn’t pan out.

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