In anticipation of running RetroArch on my incoming iPhone 6 Plus, I started to build the latest RetroArch on my iMac.
I couldn’t get some cores to compile under Xcode 6 (bsnes, mame, mupen64 among some) but others did compile and I got as far as running RetroArch on the simulator:
I don’t know any of the underlying RetroArch code at all, but I’m assuming something needs to be fixed with rendering in an open gl view. I’m guessing the screen sizes are hardcoded in somewhere (?) and the 6 or 6 Plus isn’t supported?
Also, the input overlays aren’t rendering for some reason.
I’d love to be able to get some pointers on what to fix so i can contribute?
Thanks!