Using keyboard as gamepad when emulating a computer?

Hi,

I use my keyboard as a gamepad in RA. However, this creates a conflict when emulating a computer: keys are interpreted as both controller presses and keyboard presses.

For example, if I press “up arrow”, the emulated system sees both “gamepad up” and “up arrow”.

This breaks quite a few games, which often interpret keyboard keys in undesirable ways (most commonly, pausing the game). What is the best way to fix it?

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When you want to pass keyboard events to the core instead of retropad/hotkey events, hit 'scroll lock" to enter “game focus mode”.

That is the opposite of what I want to do. I want to send retropad events, and suppress keyboard events.

Ah, yeah, there’s not a great mechanism for this, unfortunately. I think at least one of the classic computer cores has its own gamepad/keyboard lockout function, but it’s not a standard funtionality.

Damn, too bad. Thanks for the help.