I have to use d3d12 since vulkan makes it crash on load. But trying to do a state save or close content retroarch crashes.
Retroarch Version: 1.20.0 Windows 10 Pro x64 Ryzen 9 3900x Rtx 2060 Super 8gb
Here is the log for the crash that happens when clicking close content.
[INFO] RetroArch 1.20.0 (Git 6412f4feef)
[INFO] === Build =======================================
[INFO] CPU Model Name: AMD Ryzen 9 3900X 12-Core Processor
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2
[INFO] Version: 1.20.0
[INFO] Git: 6412f4feef
[INFO] Built: Jan 4 2025
[INFO] =================================================
[INFO] [Input]: Found input driver: "dinput".
[INFO] [Environ]: SET_PIXEL_FORMAT: RGB565.
[INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
[INFO] [Core]: Geometry: 320x240, Aspect: 1.333, FPS: 144.00, Sample rate: 48000.00 Hz.
[INFO] [Video]: Set video size to: 2560x1440.
[INFO] [Video]: Starting threaded video driver..
[INFO] [Video]: Fullscreen set to 2560x1440 @ 144Hz on device \\.\DISPLAY1.
[INFO] [XInput]: Found XInput v1.4.
[INFO] [Joypad]: Found joypad driver: "dinput".
[INFO] [D3D12]: Found GPU at index 0: "NVIDIA GeForce RTX 2060 SUPER".
[INFO] [D3D12]: Found GPU at index 1: "Microsoft Basic Render Driver".
[INFO] [D3D12]: Using GPU index 0.
[INFO] [D3D12]: Requesting 1 maximum frame latency, using 1.
[INFO] [Video]: Found display server: "win32".
[INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
[DEBUG] [WASAPI]: Initializing default eRender device..
[DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 44100Hz 64ms.
[DEBUG] [WASAPI]: Default device period is 10.2ms.
[DEBUG] [WASAPI]: Minimum device period is 3.0ms.
[DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
[DEBUG] [WASAPI]: Endpoint buffer size is 2822 frames (5644 samples, 11288 bytes, 64.0 ms).
[INFO] [WASAPI]: Client initialized (shared, PCM, 44100Hz, 64.0ms).
[INFO] [Audio]: Started synchronous audio driver.
[DEBUG] [WASAPI mic]: Initialized microphone driver context.
[INFO] [Microphone]: Initialized microphone driver.
[INFO] [Display]: Found display driver: "d3d12".
[INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
[INFO] [Playlist]: Loading history file: "M:\Steam\steamapps\common\RetroArch\content_history.lpl".
[INFO] [Playlist]: Loading history file: "M:\Steam\steamapps\common\RetroArch\content_music_history.lpl".
[INFO] [Playlist]: Loading history file: "M:\Steam\steamapps\common\RetroArch\content_video_history.lpl".
[INFO] [Playlist]: Loading history file: "M:\Steam\steamapps\common\RetroArch\content_image_history.lpl".
[DEBUG] [Audio]: Started audio driver "wasapi" (is_shutdown=false)
[DEBUG] [Audio]: Stopped audio driver "wasapi"
[ERROR] [Thumbnail]: Download "M:\Steam\steamapps\common\RetroArch\thumbnails\MAME\Named_Snaps\atetris.png" failed: File not found.
[ERROR] [Thumbnail]: Download "M:\Steam\steamapps\common\RetroArch\thumbnails\MAME\Named_Titles\atetris.png" failed: File not found.
[ERROR] [Thumbnail]: Download "M:\Steam\steamapps\common\RetroArch\thumbnails\MAME\Named_Boxarts\atetris.png" failed: File not found.
[ERROR] [Thumbnail]: Download "M:\Steam\steamapps\common\RetroArch\thumbnails\Resident Evil Code Veronica (DreamCast)\Named_Snaps\Resident Evil - Code Veronica.png" failed: File not found.
[ERROR] [Thumbnail]: Download "M:\Steam\steamapps\common\RetroArch\thumbnails\Resident Evil Code Veronica (DreamCast)\Named_Titles\Resident Evil - Code Veronica.png" failed: File not found.
[ERROR] [Thumbnail]: Download "M:\Steam\steamapps\common\RetroArch\thumbnails\Resident Evil Code Veronica (DreamCast)\Named_Boxarts\Resident Evil - Code Veronica.png" failed: File not found.
[INFO] [Core]: Using content: "M:\Steam\steamapps\common\RetroArch\Roms\Playstation 2\Grand Theft Auto - Liberty City Stories (USA)\Grand Theft Auto - Liberty City Stories (USA).iso".
[INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[INFO] [Core]: Unloading core..
[INFO] [Core]: Unloading core symbols..
[INFO] Threaded video stats: Frames pushed: 4778, Frames dropped: 0.
[INFO] RetroArch 1.20.0 (Git 6412f4feef)
[INFO] === Build =======================================
[INFO] CPU Model Name: AMD Ryzen 9 3900X 12-Core Processor
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2
[INFO] Version: 1.20.0
[INFO] Git: 6412f4feef
[INFO] Built: Jan 4 2025
[INFO] =================================================
[INFO] [Input]: Found input driver: "dinput".
[INFO] [Core]: Loading dynamic libretro core from: "M:\Steam\steamapps\common\RetroArch\cores\pcsx2_libretro.dll"
[INFO] [Overrides]: Redirecting save file to "M:\Steam\steamapps\common\RetroArch\saves\LRPS2\Grand Theft Auto - Liberty City Stories (USA).srm".
[INFO] [Overrides]: Redirecting save state to "M:\Steam\steamapps\common\RetroArch\states\LRPS2\Grand Theft Auto - Liberty City Stories (USA).state".
[INFO] [Environ]: SET_SUPPORT_NO_GAME: yes.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_UPDATE_DISPLAY_CALLBACK.
[INFO] [Environ]: GET_VFS_INTERFACE. Core requested version >= V1, providing V3.
[INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
[INFO] [Environ]: GET_LOG_INTERFACE.
[INFO] [Environ]: SYSTEM_DIRECTORY: "M:\Steam\steamapps\common\RetroArch\system".
[libretro INFO] Bios Found: USA v02.00(14/06/2004) Console 20040614-100909
[INFO] [Environ]: GET_CORE_OPTIONS_VERSION.
[INFO] [Environ]: GET_LANGUAGE: "0".
[INFO] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_V2_INTL.
[INFO] [Environ]: SET_DISK_CONTROL_EXT_INTERFACE.
[INFO] [Content]: Content loading skipped. Implementation will load it on its own.
[INFO] [Environ]: SET_PIXEL_FORMAT: XRGB8888.
[INFO] [Environ]: SYSTEM_DIRECTORY: "M:\Steam\steamapps\common\RetroArch\system".
[libretro INFO] Ordered processor list: 0, 2, 4, 6, 8, 10, 12, 14, 16, 18, 20, 22, 1[SMT 1], 3[SMT 1], 5[SMT 1], 7[SMT 1], 9[SMT 1], 11[SMT 1], 13[SMT 1], 15[SMT 1], 17[SMT 1], 19[SMT 1], 21[SMT 1], 23[SMT 1]
[libretro INFO] Enabling MTVU.
[libretro INFO] Allocating host memory for virtual systems...
[libretro INFO] Fastmem area: 000000007FFF0000 - 000000017FFEFFFF
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_renderer = "Auto"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_bios = "SCPH-70012.bin"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_fastboot = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_fastcdvd = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_pgs_disable_mipmaps = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_nointerlacing_hint = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_pcrtc_antiblur = "enabled"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_pcrtc_screen_offsets = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_disable_interlace_offset = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_deinterlace_mode = "Automatic"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_upscale_multiplier = "1x Native (PS2)"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_trilinear_filtering = "Automatic"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_anisotropic_filtering = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_dithering = "Unscaled"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_blending_accuracy = "Basic"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_hw_hacks = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_texture_filtering = "Bilinear (PS2)"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_cheats = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_hint_language_unlock = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_ee_cycle_rate = "100% (Normal Speed)"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_widescreen_hint = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_uncapped_framerate_hint = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_game_enhancements_hint = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_ee_cycle_skip = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_axis_scale1 = "133%"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_axis_deadzone1 = "15%"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_button_deadzone1 = "0%"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_rumble1 = "100%"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_invert_left_stick1 = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_invert_right_stick1 = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_axis_scale2 = "133%"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_axis_deadzone2 = "15%"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_button_deadzone2 = "0%"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_rumble2 = "100%"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_invert_left_stick2 = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_invert_right_stick2 = "disabled"
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_renderer = "Auto"
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_enable_hw_hacks = "disabled"
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[DEBUG] [Environ]: RETRO_ENVIRONMENT_SET_CORE_OPTIONS_DISPLAY.
[INFO] [Environ]: GET_RUMBLE_INTERFACE.
[INFO] [Environ]: SET_CONTROLLER_INFO.
[DEBUG] Port 1:
[DEBUG] "DualShock 2" (1)
[DEBUG] Port 2:
[DEBUG] "DualShock 2" (1)
[INFO] [Environ]: SET_INPUT_DESCRIPTORS:
[DEBUG] Port 1:
[DEBUG] "D-Pad Up" => "D-Pad Up"
[DEBUG] "D-Pad Down" => "D-Pad Down"
[DEBUG] "D-Pad Left" => "D-Pad Left"
[DEBUG] "D-Pad Right" => "D-Pad Right"
[DEBUG] "B Button (Down)" => "Cross"
[DEBUG] "A Button (Right)" => "Circle"
[DEBUG] "Y Button (Left)" => "Square"
[DEBUG] "X Button (Top)" => "Triangle"
[DEBUG] "Select Button" => "Select"
[DEBUG] "Start Button" => "Start"
[DEBUG] "L Button (Shoulder)" => "L1"
[DEBUG] "R Button (Shoulder)" => "R1"
[DEBUG] "L2 Button (Trigger)" => "L2"
[DEBUG] "R2 Button (Trigger)" => "R2"
[DEBUG] "L3 Button (Thumb)" => "L3"
[DEBUG] "R3 Button (Thumb)" => "R3"
[DEBUG] Port 2:
[DEBUG] "D-Pad Up" => "D-Pad Up"
[DEBUG] "D-Pad Down" => "D-Pad Down"
[DEBUG] "D-Pad Left" => "D-Pad Left"
[DEBUG] "D-Pad Right" => "D-Pad Right"
[DEBUG] "B Button (Down)" => "Cross"
[DEBUG] "A Button (Right)" => "Circle"
[DEBUG] "Y Button (Left)" => "Square"
[DEBUG] "X Button (Top)" => "Triangle"
[DEBUG] "Select Button" => "Select"
[DEBUG] "Start Button" => "Start"
[DEBUG] "L Button (Shoulder)" => "L1"
[DEBUG] "R Button (Shoulder)" => "R1"
[DEBUG] "L2 Button (Trigger)" => "L2"
[DEBUG] "R2 Button (Trigger)" => "R2"
[DEBUG] "L3 Button (Thumb)" => "L3"
[DEBUG] "R3 Button (Thumb)" => "R3"
[DEBUG] Port 3:
[DEBUG] "D-Pad Up" => "D-Pad Up"
[DEBUG] "D-Pad Down" => "D-Pad Down"
[DEBUG] "D-Pad Left" => "D-Pad Left"
[DEBUG] "D-Pad Right" => "D-Pad Right"
[DEBUG] "B Button (Down)" => "Cross"
[DEBUG] "A Button (Right)" => "Circle"
[DEBUG] "Y Button (Left)" => "Square"
[DEBUG] "X Button (Top)" => "Triangle"
[DEBUG] "Select Button" => "Select"
[DEBUG] "Start Button" => "Start"
[DEBUG] "L Button (Shoulder)" => "L1"
[DEBUG] "R Button (Shoulder)" => "R1"
[DEBUG] "L2 Button (Trigger)" => "L2"
[DEBUG] "R2 Button (Trigger)" => "R2"
[DEBUG] "L3 Button (Thumb)" => "L3"
[DEBUG] "R3 Button (Thumb)" => "R3"
[DEBUG] Port 4:
[DEBUG] "D-Pad Up" => "D-Pad Up"
[DEBUG] "D-Pad Down" => "D-Pad Down"
[DEBUG] "D-Pad Left" => "D-Pad Left"
[DEBUG] "D-Pad Right" => "D-Pad Right"
[DEBUG] "B Button (Down)" => "Cross"
[DEBUG] "A Button (Right)" => "Circle"
[DEBUG] "Y Button (Left)" => "Square"
[DEBUG] "X Button (Top)" => "Triangle"
[DEBUG] "Select Button" => "Select"
[DEBUG] "Start Button" => "Start"
[DEBUG] "L Button (Shoulder)" => "L1"
[DEBUG] "R Button (Shoulder)" => "R1"
[DEBUG] "L2 Button (Trigger)" => "L2"
[DEBUG] "R2 Button (Trigger)" => "R2"
[DEBUG] "L3 Button (Thumb)" => "L3"
[DEBUG] "R3 Button (Thumb)" => "R3"
[DEBUG] Port 5:
[DEBUG] "D-Pad Up" => "D-Pad Up"
[DEBUG] "D-Pad Down" => "D-Pad Down"
[DEBUG] "D-Pad Left" => "D-Pad Left"
[DEBUG] "D-Pad Right" => "D-Pad Right"
[DEBUG] "B Button (Down)" => "Cross"
[DEBUG] "A Button (Right)" => "Circle"
[DEBUG] "Y Button (Left)" => "Square"
[DEBUG] "X Button (Top)" => "Triangle"
[DEBUG] "Select Button" => "Select"
[DEBUG] "Start Button" => "Start"
[DEBUG] "L Button (Shoulder)" => "L1"
[DEBUG] "R Button (Shoulder)" => "R1"
[DEBUG] "L2 Button (Trigger)" => "L2"
[DEBUG] "R2 Button (Trigger)" => "R2"
[DEBUG] "L3 Button (Thumb)" => "L3"
[DEBUG] "R3 Button (Thumb)" => "R3"
[DEBUG] Port 6:
[DEBUG] "D-Pad Up" => "D-Pad Up"
[DEBUG] "D-Pad Down" => "D-Pad Down"
[DEBUG] "D-Pad Left" => "D-Pad Left"
[DEBUG] "D-Pad Right" => "D-Pad Right"
[DEBUG] "B Button (Down)" => "Cross"
[DEBUG] "A Button (Right)" => "Circle"
[DEBUG] "Y Button (Left)" => "Square"
[DEBUG] "X Button (Top)" => "Triangle"
[DEBUG] "Select Button" => "Select"
[DEBUG] "Start Button" => "Start"
[DEBUG] "L Button (Shoulder)" => "L1"
[DEBUG] "R Button (Shoulder)" => "R1"
[DEBUG] "L2 Button (Trigger)" => "L2"
[DEBUG] "R2 Button (Trigger)" => "R2"
[DEBUG] "L3 Button (Thumb)" => "L3"
[DEBUG] "R3 Button (Thumb)" => "R3"
[DEBUG] Port 7:
[DEBUG] "D-Pad Up" => "D-Pad Up"
[DEBUG] "D-Pad Down" => "D-Pad Down"
[DEBUG] "D-Pad Left" => "D-Pad Left"
[DEBUG] "D-Pad Right" => "D-Pad Right"
[DEBUG] "B Button (Down)" => "Cross"
[DEBUG] "A Button (Right)" => "Circle"
[DEBUG] "Y Button (Left)" => "Square"
[DEBUG] "X Button (Top)" => "Triangle"
[DEBUG] "Select Button" => "Select"
[DEBUG] "Start Button" => "Start"
[DEBUG] "L Button (Shoulder)" => "L1"
[DEBUG] "R Button (Shoulder)" => "R1"
[DEBUG] "L2 Button (Trigger)" => "L2"
[DEBUG] "R2 Button (Trigger)" => "R2"
[DEBUG] "L3 Button (Thumb)" => "L3"
[DEBUG] "R3 Button (Thumb)" => "R3"
[DEBUG] Port 8:
[DEBUG] "D-Pad Up" => "D-Pad Up"
[DEBUG] "D-Pad Down" => "D-Pad Down"
[DEBUG] "D-Pad Left" => "D-Pad Left"
[DEBUG] "D-Pad Right" => "D-Pad Right"
[DEBUG] "B Button (Down)" => "Cross"
[DEBUG] "A Button (Right)" => "Circle"
[DEBUG] "Y Button (Left)" => "Square"
[DEBUG] "X Button (Top)" => "Triangle"
[DEBUG] "Select Button" => "Select"
[DEBUG] "Start Button" => "Start"
[DEBUG] "L Button (Shoulder)" => "L1"
[DEBUG] "R Button (Shoulder)" => "R1"
[DEBUG] "L2 Button (Trigger)" => "L2"
[DEBUG] "R2 Button (Trigger)" => "R2"
[DEBUG] "L3 Button (Thumb)" => "L3"
[DEBUG] "R3 Button (Thumb)" => "R3"
[INFO] [Environ]: GET_PREFERRED_HW_RENDER, video driver name: d3d12.
[INFO] [Environ]: GET_PREFERRED_HW_RENDER - Context callback set to RETRO_HW_CONTEXT_D3D12.
[INFO] [Environ]: SET_HW_RENDER, context type: d3d12.
[INFO] Requesting D3D12 context.
[DEBUG] Reached end of SET_HW_RENDER.
[INFO] [SRAM]: Skipping SRAM load.
[INFO] [Core]: Version of libretro API: 1, Compiled against API: 1
[INFO] [Core]: Geometry: 640x448, Aspect: 1.333, FPS: 59.94, Sample rate: 48000.00 Hz.
[INFO] [Video]: Set video size to: 2560x1440.
[INFO] [Video]: Using HW render, d3d12 driver forced.
[libretro INFO] * CDVD Disk Open: DVD, Single layer or unknown:
[libretro INFO] * * Track 1: Data (Mode 1) (1958016 sectors)
[libretro INFO] Initializing dev9null
[libretro INFO] Opening Dev9null.
[libretro INFO] Resetting host memory for virtual systems...
[INFO] [Video]: Fullscreen set to 2560x1440 @ 144Hz on device \\.\DISPLAY1.
[libretro INFO] Bios Found: USA v02.00(14/06/2004) Console 20040614-100909
[libretro INFO] BIOS rom1 module not found, skipping...
[libretro INFO] BIOS rom2 module not found, skipping...
[libretro INFO] Reading NVRAM file: M:\Steam\steamapps\common\RetroArch\system\pcsx2\bios\SCPH-70012.nvm
[libretro INFO] [GameDB] Has not been initialized yet, initializing...
[INFO] [Joypad]: Found joypad driver: "dinput".
[INFO] [D3D12]: Found GPU at index 0: "NVIDIA GeForce RTX 2060 SUPER".
[INFO] [D3D12]: Found GPU at index 1: "Microsoft Basic Render Driver".
[INFO] [D3D12]: Using GPU index 0.
[libretro INFO] [GameDB] 12806 games on record
[libretro INFO] serial: 20040614-100909
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_fastcdvd = "disabled"
[INFO] [D3D12]: Requesting 1 maximum frame latency, using 1.
[INFO] [Video]: Found display server: "win32".
[libretro INFO] (VMManager) Resuming...
[INFO] [Audio]: Set audio input rate to: 48000.00 Hz.
[INFO] [Video]: Timings deviate too much. Will not adjust. (Target = 144.00 Hz, Game = 59.94 Hz)
[DEBUG] [WASAPI]: Initializing default eRender device..
[DEBUG] [WASAPI]: Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 44100Hz 64ms.
[DEBUG] [WASAPI]: Default device period is 10.2ms.
[DEBUG] [WASAPI]: Minimum device period is 3.0ms.
[DEBUG] [WASAPI]: Shared stream latency is 0.0ms.
[DEBUG] [WASAPI]: Endpoint buffer size is 2822 frames (5644 samples, 11288 bytes, 64.0 ms).
[INFO] [WASAPI]: Client initialized (shared, PCM, 44100Hz, 64.0ms).
[INFO] [Audio]: Started synchronous audio driver.
[DEBUG] [WASAPI mic]: Initialized microphone driver context.
[INFO] [Microphone]: Initialized microphone driver.
[INFO] [Display]: Found display driver: "d3d12".
[INFO] [MIDI]: Output device: "Microsoft GS Wavetable Synth".
[ERROR] Rewind unavailable because this core lacks serialized save state support.
[INFO] [Playlist]: Loading history file: "M:\Steam\steamapps\common\RetroArch\content_history.lpl".
[INFO] [Playlist]: Loading history file: "M:\Steam\steamapps\common\RetroArch\content_music_history.lpl".
[INFO] [Playlist]: Loading history file: "M:\Steam\steamapps\common\RetroArch\content_video_history.lpl".
[INFO] [Playlist]: Loading history file: "M:\Steam\steamapps\common\RetroArch\content_image_history.lpl".
[DEBUG] [Audio]: Started audio driver "wasapi" (is_shutdown=false)
[libretro INFO] (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_214.23;1
[libretro INFO] (SYSTEM.CNF) Software version = 1.01
[libretro INFO] (SYSTEM.CNF) Disc region type = NTSC
[libretro INFO] ELF (cdrom0:\SLUS_214.23;1) Game CRC = 0x7EA439F5, EntryPoint = 0x001C6A60
[libretro INFO] (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_214.23;1
[libretro INFO] (SYSTEM.CNF) Software version = 1.01
[libretro INFO] (SYSTEM.CNF) Disc region type = NTSC
[libretro INFO] [GameDB] Searching for patch with CRC '7EA439F5'
[libretro INFO] [GameDB] No CRC-specific patch or default patch found
[libretro INFO] [GameDB] Enabled GS Hardware Fix: halfPixelOffset to [mode=4]
[libretro INFO] serial: SLUS-21423
[DEBUG] [Environ]: GET_VARIABLE: pcsx2_fastcdvd = "disabled"
[INFO] [Joypad]: Found joypad driver: "dinput".
[INFO] [Joypad]: Found joypad driver: "xinput".
[INFO] [Autoconf]: Xbox 360 Wireless Controller configured in port 1.
[DEBUG] [Autoconf]: First unconfigured / unreserved player is 1
[DEBUG] [Autoconf]: Device "Controller (XBOX 360 For Windows)" (28de:11ff) is not reserved for any player slot.
[DEBUG] [Audio]: Stopped audio driver "wasapi"
[INFO] [Core]: Content ran for a total of: 00 hours, 02 minutes, 09 seconds.
[INFO] [Runtime]: Saving runtime log file: "M:\Steam\steamapps\common\RetroArch\playlists\logs\LRPS2\Grand Theft Auto - Liberty City Stories (USA).lrtl".
[INFO] [Core]: No content, starting dummy core.
[INFO] [Core]: Content ran for a total of: 00 hours, 00 minutes, 00 seconds.
[libretro INFO] (VMManager) Pausing...