Have you tried adrenalin 25.3.1 or earlier driver? and here is the old core i have a backup, for me this works fine.
https://www.mediafire.com/file/vrnv79hz8oj7ahh/pcsx2_libretro.7z/file
could yo test this?
I suspect is an amd driver issue.
Have you tried adrenalin 25.3.1 or earlier driver? and here is the old core i have a backup, for me this works fine.
https://www.mediafire.com/file/vrnv79hz8oj7ahh/pcsx2_libretro.7z/file
could yo test this?
I suspect is an amd driver issue.
Well, driver support for amd/ati gpus has always been very quirky, so that wouldn’t be surprising. People might think that’s an urban legend because commercial games (usually) run ok, but that’s only because commercial games can afford running tests on a wide range of gpus.
This version of the core works!!!
How old is this version and what is it missing compared to new one?
Thank you my friend!!
I have one device with an AMD card (iGPU), and the latest LRPS2 works fine there, on Linux, RetroArch 1.21 (AppImage). If enough people share their configurations and if it works or not, there’s a chance to pinpoint what’s exactly triggering the issue.
Well so far it looks like no one with Linux is having any issues.
I believe the couple of posts I saw on Reddit were using Windows like me.
hunterk uses Linux and can’t boot into the BIOS, whereas I can. It’s probably not only the OS’ fault.
works fine on my end on windows 10 but on Nvidia and Intel CPU
here are retroarch and core configs
https://www.mediafire.com/file/tcg7vbh0iu7ivia/retroarch.zip/file
I’ll keep the core provided by cuyo saved and keep using it until one of the core updates finally starts working.
Thanks again Cuyo
dont know extactly, I updated the cores after 3 weeks or a month after the initial release of the LRPS2 core and it worked.
The most recent LRPS2 cores works without paraLLEl-GS enabled, in my case when i launch any game with default core options and then when the game is running changing renderer to paraLLEl-GS the game keeps running but the moment i close retroarch or the core and launch it again it then retroarch silently crashes/closes.
Literally the same thing that happens to me. Looks like paraLLEl-GS doesn’t actually activate until you try and restart the game.
To answer the question about the AMD drivers, yes, I did use an older version. And specifically the 25.3.1
Same issue. I very much doubt it is the driver. Especially since the core you shared works perfectly.
Is there any way to get the developers to look into this?
Well, the exact same code seems to run with nvidia drivers, intel drivers, and even amd linux open-source drivers, i don’t understand where you see room for doubts ? As previously said, support for those amd gpus is known to be very quirky due to their drivers, you need to dev exactly as they expect you to or the performance will plummet and/or it will crash.
Github is your friend, and someone already reported this : https://github.com/libretro/ps2/issues/87. However, as already said, it might be hard for the devs to figure out what this is about without a direct access to the gpu.
Thank you for the feedback and github link.
Hopefully some form of progress is made.
Found a similar issue posted 3 months earlier with the ParallelN64 core.
Looks like the developer managed to fix the issue via a core update. Hoping same can be done for LRPS2 core.
I remember an issue with citra core similar with this one, at the time it looked like it was a driver/hardware issue since it aparently only affected the rx 6000 series and downgrading adrenalin solved the issue.
And now @Saitama brings an issue in with a n64 core that affect a rx 6000 series gpu.
And this issue with lrps2 seems like the only affected people are owners of rx 6000 series gpus…
Suspicious.
For the Windows issue, can you try this debug build, if it gives us some information about the crashes.
sha512sum debug.zip
f18050161133c1cfc6c0c33c428d141c220c9a5d96e33057c87a310fb1828c2fc0e5951062b292a128c94b738b88aa6138a8bc5c40c8b5f2d44b97d2ed1ec27a debug.zip
I built it with MSYS2 using
./configure --enable-vulkan --enable-drmingw --disable-ffmpeg
with 4c9357f.
If needed, information about the retroarch-debug.exe
.
Thank your for your test.
retroarch-debug
Logging Vebosity: On Frontend logging level: 0 (debug) Core logging level: 0 (debug)
[INFO] [Core] Using content: "E:\Games\RetroArch\downloads\Playstation 2\Shadow of the Colossus.ISO".
[INFO] [Core] Unloading core...
[INFO] [Core] Unloading core symbols...
[DEBUG] [Video] Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
[INFO] RetroArch 1.21.0 (Git 4c9357fff0)
[INFO] === Build =======================================
[INFO] CPU Model Name: AMD Ryzen 5 5600 6-Core Processor
[INFO] Capabilities: MMX MMXEXT SSE SSE2 SSE3 SSSE3 SSE4 SSE42 AES AVX AVX2
[INFO] Version: 1.21.0
[INFO] Git: 4c9357fff0
[INFO] Built: Sep 5 2025
[INFO] =================================================
[INFO] [Input] Found input driver: "dinput".
[INFO] [Core] Loading dynamic libretro core from: "E:\Games\RetroArch\cores\pcsx2_libretro.dll".
[INFO] [Override] Redirecting save file to "E:\Games\RetroArch\saves\Shadow of the Colossus.srm".
[INFO] [Override] Redirecting save state to "E:\Games\RetroArch\states\Shadow of the Colossus.state".
[INFO] [Environ] SET_SUPPORT_NO_GAME: yes.
[INFO] [Environ] GET_VFS_INTERFACE. Core requested version >= V1, providing V3.
[INFO] [Environ] SET_PIXEL_FORMAT: XRGB8888.
[INFO] [Environ] GET_LOG_INTERFACE.
[INFO] [Environ] GET_SYSTEM_DIRECTORY: "E:\Games\RetroArch\system".
[libretro INFO] Bios Found: USA v01.60(19/03/2002) Console 20020319-181154
[INFO] [Environ] GET_CORE_OPTIONS_VERSION.
[INFO] [Environ] GET_LANGUAGE: "0".
[INFO] [Environ] SET_CORE_OPTIONS_V2_INTL.
[INFO] [Environ] SET_DISK_CONTROL_EXT_INTERFACE.
[libretro DEBUG] Output audio buffer capacity set to 2048
[INFO] [Content] Content loading skipped. Implementation will load it on its own.
[INFO] [Environ] SET_PIXEL_FORMAT: XRGB8888.
[INFO] [Environ] GET_SYSTEM_DIRECTORY: "E:\Games\RetroArch\system".
[libretro INFO] Ordered processor list: 0, 2, 4, 6, 8, 10, 1[SMT 1], 3[SMT 1], 5[SMT 1], 7[SMT 1], 9[SMT 1], 11[SMT 1]
[libretro INFO] Enabling MTVU.
[libretro INFO] Allocating host memory for virtual systems...
[libretro INFO] Fastmem area: 000001C97FAA0000 - 000001CA7FA9FFFF
[DEBUG] [Environ] GET_VARIABLE: pcsx2_renderer = "paraLLEl-GS"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_bios = "Sony PlayStation 2 BIOS (U)(v1.6)(2002-03-19)[SCPH39004].bin"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_fastboot = "enabled"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_fastcdvd = "enabled"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_pgs_ssaa = "Native"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_pgs_ss_tex = "disabled"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_pgs_deblur = "disabled"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_pgs_high_res_scanout = "disabled"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_pgs_disable_mipmaps = "disabled"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_nointerlacing_hint = "enabled"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_pcrtc_antiblur = "enabled"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_pcrtc_screen_offsets = "disabled"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_disable_interlace_offset = "disabled"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_deinterlace_mode = "Automatic"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_enable_cheats = "disabled"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_hint_language_unlock = "disabled"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_ee_cycle_rate = "100% (Normal Speed)"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_widescreen_hint = "disabled"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_uncapped_framerate_hint = "disabled"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_game_enhancements_hint = "disabled"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_ee_cycle_skip = "Mild Underclock"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_axis_scale1 = "133%"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_axis_deadzone1 = "15%"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_button_deadzone1 = "0%"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_enable_rumble1 = "100%"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_invert_left_stick1 = "disabled"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_invert_right_stick1 = "disabled"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_axis_scale2 = "133%"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_axis_deadzone2 = "15%"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_button_deadzone2 = "0%"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_enable_rumble2 = "100%"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_invert_left_stick2 = "disabled"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_invert_right_stick2 = "disabled"
[DEBUG] [Environ] GET_VARIABLE: pcsx2_renderer = "paraLLEl-GS"
[DEBUG] [Environ] SET_CORE_OPTIONS_DISPLAY: pcsx2_texture_filtering = hidden
[DEBUG] [Environ] SET_CORE_OPTIONS_DISPLAY: pcsx2_upscale_multiplier = hidden
[DEBUG] [Environ] SET_CORE_OPTIONS_DISPLAY: pcsx2_trilinear_filtering = hidden
[DEBUG] [Environ] SET_CORE_OPTIONS_DISPLAY: pcsx2_anisotropic_filtering = hidden
[DEBUG] [Environ] SET_CORE_OPTIONS_DISPLAY: pcsx2_dithering = hidden
[DEBUG] [Environ] SET_CORE_OPTIONS_DISPLAY: pcsx2_blending_accuracy = hidden
[DEBUG] [Environ] SET_CORE_OPTIONS_DISPLAY: pcsx2_enable_hw_hacks = hidden
[DEBUG] [Environ] SET_CORE_OPTIONS_DISPLAY: pcsx2_auto_flush_software = hidden
[DEBUG] [Environ] GET_VARIABLE: pcsx2_enable_hw_hacks = "disabled"
[DEBUG] [Environ] SET_CORE_OPTIONS_DISPLAY: pcsx2_cpu_sprite_size = hidden
[DEBUG] [Environ] SET_CORE_OPTIONS_DISPLAY: pcsx2_cpu_sprite_level = hidden
[DEBUG] [Environ] SET_CORE_OPTIONS_DISPLAY: pcsx2_software_clut_render = hidden
[DEBUG] [Environ] SET_CORE_OPTIONS_DISPLAY: pcsx2_gpu_target_clut = hidden
[DEBUG] [Environ] SET_CORE_OPTIONS_DISPLAY: pcsx2_auto_flush = hidden
[DEBUG] [Environ] SET_CORE_OPTIONS_DISPLAY: pcsx2_texture_inside_rt = hidden
[DEBUG] [Environ] SET_CORE_OPTIONS_DISPLAY: pcsx2_disable_depth_conversion = hidden
[DEBUG] [Environ] SET_CORE_OPTIONS_DISPLAY: pcsx2_framebuffer_conversion = hidden
[DEBUG] [Environ] SET_CORE_OPTIONS_DISPLAY: pcsx2_disable_partial_invalidation = hidden
[DEBUG] [Environ] SET_CORE_OPTIONS_DISPLAY: pcsx2_gpu_palette_conversion = hidden
[DEBUG] [Environ] SET_CORE_OPTIONS_DISPLAY: pcsx2_preload_frame_data = hidden
[DEBUG] [Environ] SET_CORE_OPTIONS_DISPLAY: pcsx2_half_pixel_offset = hidden
[DEBUG] [Environ] SET_CORE_OPTIONS_DISPLAY: pcsx2_native_scaling = hidden
[DEBUG] [Environ] SET_CORE_OPTIONS_DISPLAY: pcsx2_round_sprite = hidden
[DEBUG] [Environ] SET_CORE_OPTIONS_DISPLAY: pcsx2_align_sprite = hidden
[DEBUG] [Environ] SET_CORE_OPTIONS_DISPLAY: pcsx2_merge_sprite = hidden
[DEBUG] [Environ] SET_CORE_OPTIONS_DISPLAY: pcsx2_unscaled_palette_draw = hidden
[DEBUG] [Environ] SET_CORE_OPTIONS_DISPLAY: pcsx2_force_sprite_position = hidden
[INFO] [Environ] GET_RUMBLE_INTERFACE.
[INFO] [Environ] SET_CONTROLLER_INFO.
[DEBUG] Port 1:
[DEBUG] "DualShock 2" (1)
[DEBUG] Port 2:
[DEBUG] "DualShock 2" (1)
[INFO] [Environ] SET_INPUT_DESCRIPTORS.
[DEBUG] Port 1:
[DEBUG] "D-Pad Up" => "D-Pad Up"
[DEBUG] "D-Pad Down" => "D-Pad Down"
[DEBUG] "D-Pad Left" => "D-Pad Left"
[DEBUG] "D-Pad Right" => "D-Pad Right"
[DEBUG] "B Button (Down)" => "Cross"
[DEBUG] "A Button (Right)" => "Circle"
[DEBUG] "Y Button (Left)" => "Square"
[DEBUG] "X Button (Top)" => "Triangle"
[DEBUG] "Select Button" => "Select"
[DEBUG] "Start Button" => "Start"
[DEBUG] "L Button (Shoulder)" => "L1"
[DEBUG] "R Button (Shoulder)" => "R1"
[DEBUG] "L2 Button (Trigger)" => "L2"
[DEBUG] "R2 Button (Trigger)" => "R2"
[DEBUG] "L3 Button (Thumb)" => "L3"
[DEBUG] "R3 Button (Thumb)" => "R3"
[DEBUG] "Left Analog Y- (Up)" => "Left Analog Y"
[DEBUG] "Left Analog Y+ (Down)" => "Left Analog Y"
[DEBUG] "Left Analog X- (Left)" => "Left Analog X"
[DEBUG] "Left Analog X+ (Right)" => "Left Analog X"
[DEBUG] "Right Analog Y- (Up)" => "Right Analog Y"
[DEBUG] "Right Analog Y+ (Down)" => "Right Analog Y"
[DEBUG] "Right Analog X- (Left)" => "Right Analog X"
[DEBUG] "Right Analog X+ (Right)" => "Right Analog X"
[DEBUG] Port 2:
[DEBUG] "D-Pad Up" => "D-Pad Up"
[DEBUG] "D-Pad Down" => "D-Pad Down"
[DEBUG] "D-Pad Left" => "D-Pad Left"
[DEBUG] "D-Pad Right" => "D-Pad Right"
[DEBUG] "B Button (Down)" => "Cross"
[DEBUG] "A Button (Right)" => "Circle"
[DEBUG] "Y Button (Left)" => "Square"
[DEBUG] "X Button (Top)" => "Triangle"
[DEBUG] "Select Button" => "Select"
[DEBUG] "Start Button" => "Start"
[DEBUG] "L Button (Shoulder)" => "L1"
[DEBUG] "R Button (Shoulder)" => "R1"
[DEBUG] "L2 Button (Trigger)" => "L2"
[DEBUG] "R2 Button (Trigger)" => "R2"
[DEBUG] "L3 Button (Thumb)" => "L3"
[DEBUG] "R3 Button (Thumb)" => "R3"
[DEBUG] "Left Analog Y- (Up)" => "Left Analog Y"
[DEBUG] "Left Analog Y+ (Down)" => "Left Analog Y"
[DEBUG] "Left Analog X- (Left)" => "Left Analog X"
[DEBUG] "Left Analog X+ (Right)" => "Left Analog X"
[DEBUG] "Right Analog Y- (Up)" => "Right Analog Y"
[DEBUG] "Right Analog Y+ (Down)" => "Right Analog Y"
[DEBUG] "Right Analog X- (Left)" => "Right Analog X"
[DEBUG] "Right Analog X+ (Right)" => "Right Analog X"
[DEBUG] Port 3:
[DEBUG] "D-Pad Up" => "D-Pad Up"
[DEBUG] "D-Pad Down" => "D-Pad Down"
[DEBUG] "D-Pad Left" => "D-Pad Left"
[DEBUG] "D-Pad Right" => "D-Pad Right"
[DEBUG] "B Button (Down)" => "Cross"
[DEBUG] "A Button (Right)" => "Circle"
[DEBUG] "Y Button (Left)" => "Square"
[DEBUG] "X Button (Top)" => "Triangle"
[DEBUG] "Select Button" => "Select"
[DEBUG] "Start Button" => "Start"
[DEBUG] "L Button (Shoulder)" => "L1"
[DEBUG] "R Button (Shoulder)" => "R1"
[DEBUG] "L2 Button (Trigger)" => "L2"
[DEBUG] "R2 Button (Trigger)" => "R2"
[DEBUG] "L3 Button (Thumb)" => "L3"
[DEBUG] "R3 Button (Thumb)" => "R3"
[DEBUG] "Left Analog Y- (Up)" => "Left Analog Y"
[DEBUG] "Left Analog Y+ (Down)" => "Left Analog Y"
[DEBUG] "Left Analog X- (Left)" => "Left Analog X"
[DEBUG] "Left Analog X+ (Right)" => "Left Analog X"
[DEBUG] "Right Analog Y- (Up)" => "Right Analog Y"
[DEBUG] "Right Analog Y+ (Down)" => "Right Analog Y"
[DEBUG] "Right Analog X- (Left)" => "Right Analog X"
[DEBUG] "Right Analog X+ (Right)" => "Right Analog X"
[DEBUG] Port 4:
[DEBUG] "D-Pad Up" => "D-Pad Up"
[DEBUG] "D-Pad Down" => "D-Pad Down"
[DEBUG] "D-Pad Left" => "D-Pad Left"
[DEBUG] "D-Pad Right" => "D-Pad Right"
[DEBUG] "B Button (Down)" => "Cross"
[DEBUG] "A Button (Right)" => "Circle"
[DEBUG] "Y Button (Left)" => "Square"
[DEBUG] "X Button (Top)" => "Triangle"
[DEBUG] "Select Button" => "Select"
[DEBUG] "Start Button" => "Start"
[DEBUG] "L Button (Shoulder)" => "L1"
[DEBUG] "R Button (Shoulder)" => "R1"
[DEBUG] "L2 Button (Trigger)" => "L2"
[DEBUG] "R2 Button (Trigger)" => "R2"
[DEBUG] "L3 Button (Thumb)" => "L3"
[DEBUG] "R3 Button (Thumb)" => "R3"
[DEBUG] "Left Analog Y- (Up)" => "Left Analog Y"
[DEBUG] "Left Analog Y+ (Down)" => "Left Analog Y"
[DEBUG] "Left Analog X- (Left)" => "Left Analog X"
[DEBUG] "Left Analog X+ (Right)" => "Left Analog X"
[DEBUG] "Right Analog Y- (Up)" => "Right Analog Y"
[DEBUG] "Right Analog Y+ (Down)" => "Right Analog Y"
[DEBUG] "Right Analog X- (Left)" => "Right Analog X"
[DEBUG] "Right Analog X+ (Right)" => "Right Analog X"
[DEBUG] Port 5:
[DEBUG] "D-Pad Up" => "D-Pad Up"
[DEBUG] "D-Pad Down" => "D-Pad Down"
[DEBUG] "D-Pad Left" => "D-Pad Left"
[DEBUG] "D-Pad Right" => "D-Pad Right"
[DEBUG] "B Button (Down)" => "Cross"
[DEBUG] "A Button (Right)" => "Circle"
[DEBUG] "Y Button (Left)" => "Square"
[DEBUG] "X Button (Top)" => "Triangle"
[DEBUG] "Select Button" => "Select"
[DEBUG] "Start Button" => "Start"
[DEBUG] "L Button (Shoulder)" => "L1"
[DEBUG] "R Button (Shoulder)" => "R1"
[DEBUG] "L2 Button (Trigger)" => "L2"
[DEBUG] "R2 Button (Trigger)" => "R2"
[DEBUG] "L3 Button (Thumb)" => "L3"
[DEBUG] "R3 Button (Thumb)" => "R3"
[DEBUG] "Left Analog Y- (Up)" => "Left Analog Y"
[DEBUG] "Left Analog Y+ (Down)" => "Left Analog Y"
[DEBUG] "Left Analog X- (Left)" => "Left Analog X"
[DEBUG] "Left Analog X+ (Right)" => "Left Analog X"
[DEBUG] "Right Analog Y- (Up)" => "Right Analog Y"
[DEBUG] "Right Analog Y+ (Down)" => "Right Analog Y"
[DEBUG] "Right Analog X- (Left)" => "Right Analog X"
[DEBUG] "Right Analog X+ (Right)" => "Right Analog X"
[INFO] [Environ] SET_HW_RENDER, context type: vulkan.
[INFO] [HW] Requesting Vulkan context.
[INFO] [Environ] SET_HW_RENDER_CONTEXT_NEGOTIATION_INTERFACE.
[INFO] [SRAM] Skipping SRAM load.
[INFO] [Core] Version of libretro API: 1, Compiled against API: 1
[INFO] [Core] Geometry: 640x448, Aspect: 1.333, FPS: 59.94, Sample rate: 48000.00 Hz.
[INFO] [Video] Set video size to: 2560x1440.
[INFO] [Video] Using HW render, vulkan driver forced.
[INFO] [Vulkan] Vulkan dynamic library loaded.
[libretro INFO] * CDVD Disk Open: DVD, Single layer or unknown:
[libretro INFO] * * Track 1: Data (Mode 1) (1315408 sectors)
[libretro DEBUG] Initializing Dev9null.
[libretro DEBUG] Opening Dev9null.
[libretro INFO] Layer count: 3
[libretro INFO] Found layer: VK_LAYER_AMD_switchable_graphics.
[libretro INFO] Found layer: VK_LAYER_OBS_HOOK.
[libretro INFO] Found layer: VK_LAYER_RTSS.
[libretro INFO] Enabling instance extension: VK_EXT_debug_utils.
[libretro INFO] Resetting host memory for virtual systems...
[DEBUG] [Vulkan] Found vulkan context: "vk_w".
[DEBUG] [Vulkan] Detecting screen resolution: 1920x1080.
[INFO] [Vulkan] Got HW context negotiation interface 2.
[INFO] [Vulkan] Found GPU at index 0: "AMD Radeon RX 6600".
[INFO] [Vulkan] Using GPU index 0.
[libretro INFO] Using Vulkan GPU: AMD Radeon RX 6600
[libretro INFO] Enabling device extension: VK_KHR_external_semaphore_win32.
[libretro INFO] Enabling device extension: VK_KHR_external_memory_win32.
[libretro INFO] Enabling device extension: VK_KHR_calibrated_timestamps.
[libretro INFO] Enabling device extension: VK_EXT_conservative_rasterization.
[libretro INFO] Enabling device extension: VK_KHR_compute_shader_derivatives.
[libretro INFO] Enabling device extension: VK_EXT_memory_priority.
[libretro INFO] Enabling device extension: VK_EXT_memory_budget.
[libretro INFO] Enabling device extension: VK_EXT_pageable_device_local_memory.
[libretro INFO] Enabling device extension: VK_EXT_device_generated_commands.
[libretro INFO] Enabling device extension: VK_EXT_mesh_shader.
[libretro INFO] Enabling device extension: VK_EXT_external_memory_host.
[libretro INFO] Enabling device extension: VK_KHR_fragment_shader_barycentric.
[INFO] [Vulkan] Using GPU: "AMD Radeon RX 6600".
[DEBUG] [Vulkan] Swapchain supports present mode: IMMEDIATE.
[DEBUG] [Vulkan] Swapchain supports present mode: FIFO.
[DEBUG] [Vulkan] Swapchain supports present mode: FIFO_RELAXED.
[INFO] [Vulkan] Got 3 swapchain images.
[DEBUG] [Vulkan] Creating swapchain with present mode: FIFO.
[INFO] [Vulkan] Using resolution 1920x1080.
[INFO] [Vulkan] Using BGRA8888 format.
[INFO] [Vulkan] Loading stock shader.
[INFO] [XInput] Found XInput v1.4.
[libretro INFO] Bios Found: USA v01.60(19/03/2002) Console 20020319-181154
[libretro INFO] BIOS rom1 module not found, skipping...
[libretro INFO] BIOS rom2 module not found, skipping...
[libretro INFO] Reading NVRAM file: E:\Games\RetroArch\system\pcsx2\bios\Sony PlayStation 2 BIOS (U)(v1.6)(2002-03-19)[SCPH39004].nvm
[libretro INFO] [GameDB] Has not been initialized yet, initializing...
[libretro INFO] [GameDB] 12806 games on record
[libretro INFO] [GameDB] Serial: 20020319-181154
[DEBUG] [Environ] GET_VARIABLE: pcsx2_fastcdvd = "enabled"
[INFO] [Input] Found joypad driver: "xinput".
[INFO] [Video] Found display server: "win32".
[DEBUG] [Autoconf] Config files scanned: driver xinput, pad name Controller (XBOX 360 For Windows) (045e/028e), phys , affinity 50
[INFO] [Autoconf] Controller (XBOX 360 For Windows) configured in port 1.
[libretro INFO] Discrete GPU detected. Opting in for PCI-e copies to keep CPU/GPU in sync.
[libretro INFO] Using image slab size of 2382 MiB.
[libretro INFO] Using max allocated image memory per flush of 357 MiB.
[libretro DEBUG] (VMManager) Resuming...
[INFO] [Audio] Set audio input rate to: 48048.00 Hz.
[DEBUG] [MMDevice] Initializing default eRender device...
[DEBUG] [WASAPI] Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
[DEBUG] [WASAPI] Default device period is 10.0ms.
[DEBUG] [WASAPI] Minimum device period is 3.0ms.
[DEBUG] [WASAPI] Shared stream latency is 0.0ms.
[DEBUG] [WASAPI] Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
[INFO] [WASAPI] Client initialized (shared, PCM, 48000Hz, 64.0ms).
[INFO] [Audio] Started synchronous audio driver.
[DEBUG] [WASAPI mic] Initialized microphone driver context.
[INFO] [Microphone] Initialized microphone driver.
[INFO] [Display] Found display driver: "vulkan".
[INFO] [Playlist] Loading favorites file: "E:\Games\RetroArch\playlists\builtin\content_favorites.lpl".
[INFO] [Playlist] Loading history file: "E:\Games\RetroArch\playlists\builtin\content_history.lpl".
[INFO] [Playlist] Loading history file: "E:\Games\RetroArch\playlists\builtin\content_image_history.lpl".
[INFO] [Playlist] Loading history file: "E:\Games\RetroArch\playlists\builtin\content_music_history.lpl".
[DEBUG] [Audio] Started audio driver "wasapi" (is_shutdown=false)
[DEBUG] [Video] Frame delay target reset to 12 ms.
[DEBUG] [Autoconf] First unconfigured / unreserved player is 1.
[DEBUG] [Autoconf] Device "Controller (XBOX 360 For Windows)" (45e:28e) is not reserved for any player slot.
[INFO] [Environ] SET_SYSTEM_AV_INFO: 640x448, Aspect: 1.333, FPS: 59.94, Sample rate: 48000.00 Hz.
[INFO] [Audio] Set audio input rate to: 48048.00 Hz.
[DEBUG] [MMDevice] Initializing default eRender device...
[DEBUG] [WASAPI] Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
[DEBUG] [WASAPI] Default device period is 10.0ms.
[DEBUG] [WASAPI] Minimum device period is 3.0ms.
[DEBUG] [WASAPI] Shared stream latency is 0.0ms.
[DEBUG] [WASAPI] Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
[INFO] [WASAPI] Client initialized (shared, PCM, 48000Hz, 64.0ms).
[INFO] [Audio] Started synchronous audio driver.
[INFO] [Display] Found display driver: "vulkan".
[DEBUG] [Input] Game Focus => OFF
[INFO] [Environ] SET_GEOMETRY.
[libretro INFO] (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.72;1
[libretro INFO] (SYSTEM.CNF) Software version = 1.00
[libretro INFO] (SYSTEM.CNF) Disc region type = NTSC
[libretro INFO] ELF (cdrom0:\SCUS_974.72;1) Game CRC = 0xC19A374E, EntryPoint = 0x00100010
[libretro INFO] (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SCUS_974.72;1
[libretro INFO] (SYSTEM.CNF) Software version = 1.00
[libretro INFO] (SYSTEM.CNF) Disc region type = NTSC
[libretro INFO] [GameDB] Searching for patch with CRC 'C19A374E'
[libretro INFO] [GameDB] No CRC-specific patch or default patch found
[libretro INFO] [GameDB] Enabled GS Hardware Fix: recommendedBlendingLevel to [mode=4]
[libretro INFO] [GameDB] Enabled GS Hardware Fix: halfPixelOffset to [mode=1]
[libretro INFO] [GameDB] Enabled GS Hardware Fix: nativeScaling to [mode=1]
[libretro INFO] [GameDB] Serial: SCUS-97472
[DEBUG] [Environ] GET_VARIABLE: pcsx2_fastcdvd = "enabled"
[INFO] [Environ] SET_SYSTEM_AV_INFO: 640x448, Aspect: 1.333, FPS: 59.94, Sample rate: 48000.00 Hz.
[INFO] [Audio] Set audio input rate to: 48048.00 Hz.
[DEBUG] [MMDevice] Initializing default eRender device...
[DEBUG] [WASAPI] Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
[DEBUG] [WASAPI] Default device period is 10.0ms.
[DEBUG] [WASAPI] Minimum device period is 3.0ms.
[DEBUG] [WASAPI] Shared stream latency is 0.0ms.
[DEBUG] [WASAPI] Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
[INFO] [WASAPI] Client initialized (shared, PCM, 48000Hz, 64.0ms).
[INFO] [Audio] Started synchronous audio driver.
[INFO] [Display] Found display driver: "vulkan".
[DEBUG] [Input] Game Focus => OFF
[INFO] [Environ] SET_SYSTEM_AV_INFO: 640x448, Aspect: 1.333, FPS: 59.94, Sample rate: 48000.00 Hz.
[INFO] [Audio] Set audio input rate to: 48048.00 Hz.
[DEBUG] [MMDevice] Initializing default eRender device...
[DEBUG] [WASAPI] Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
[DEBUG] [WASAPI] Default device period is 10.0ms.
[DEBUG] [WASAPI] Minimum device period is 3.0ms.
[DEBUG] [WASAPI] Shared stream latency is 0.0ms.
[DEBUG] [WASAPI] Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
[INFO] [WASAPI] Client initialized (shared, PCM, 48000Hz, 64.0ms).
[INFO] [Audio] Started synchronous audio driver.
[INFO] [Display] Found display driver: "vulkan".
[DEBUG] [Input] Game Focus => OFF
[INFO] [Environ] SET_GEOMETRY: 512x448, Aspect: 1.333.
[INFO] [Environ] SET_SYSTEM_AV_INFO: 640x448, Aspect: 1.333, FPS: 59.94, Sample rate: 48000.00 Hz.
[INFO] [Audio] Set audio input rate to: 48048.00 Hz.
[DEBUG] [MMDevice] Initializing default eRender device...
[DEBUG] [WASAPI] Requesting shared 16-bit 2-channel client with WAVE_FORMAT_PCM samples at 48000Hz 64ms.
[DEBUG] [WASAPI] Default device period is 10.0ms.
[DEBUG] [WASAPI] Minimum device period is 3.0ms.
[DEBUG] [WASAPI] Shared stream latency is 0.0ms.
[DEBUG] [WASAPI] Endpoint buffer size is 3072 frames (6144 samples, 12288 bytes, 64.0 ms).
[INFO] [WASAPI] Client initialized (shared, PCM, 48000Hz, 64.0ms).
[INFO] [Audio] Started synchronous audio driver.
[INFO] [Display] Found display driver: "vulkan".
[DEBUG] [Input] Game Focus => OFF
Thanks cuyo01
Unfortunately, unable to test from my end at the moment.
Thank you for your test.
It seems you don’t get a “crash” but RA closes “abruptly” otherwise you will get Dr. Mingw window about the exception.
Yes. It is a case of RA closing abruptly. The only crash logs found were in the windows logs.
Almost exactly the same crash log mentioned in my post above regarding the N64 emulator crash.