Hi, sorry again another post
Is possible to use the original CD games like in KEGA, MagicEngine, epsxe, etc?
Thanks
Hi, sorry again another post
Is possible to use the original CD games like in KEGA, MagicEngine, epsxe, etc?
Thanks
Not directly. You need to rip them yourself and then use the resulting image.
Thanks again
Any ideas if support for CUE/WAV will be add to the cores?
I tested in mednafen-pce-fast and only CUE/OGG works, CUE/WAV hang retroarch.
Same CUE/WAV works fine in standalone mednafen
If CUE/WAV is supported, will be much easy to do a script for load real CD using a temporary image
Does cue/wav provide any benefits beyond monolithic bin/cue?
Is just me, the PC i have for emulators, have a 4GB CF, and 600-700mb is a lot, with wav files i can make it mono, for example, and reduce size. But you are right… for 99.9999% of people now, 600mb is nothing, and CUE/WAV is no benefits at all over CUE/BIN
Sorry to lost your time in the question
Well, i made a small workaround for people with frontends, for using real CDs. Just need to wait for 1-3 minute until game is ripped, but at least is made automatically and transparent
I compile cdrdao. Sorry for the big size of download, i used cygwin to compile
www.akihabara-online.com/tmp/cdrdao.zip
**if someone dont want to download my compilation, just download official cdrdao. I just compile to made easy
Put this in a batch file
@echo off cdrdao read-cd --read-raw --datafile tmp.bin --device 0,0,0 tmp.toc retroarch -L /path/to/libretro/core.so tmp.toc del tmp.*
**change the “x” in --device x,0,0 with the number of your cdrom, use “cdrdao scanbus” to know your CD ID (normally 0 to 5)
I know is some very simple, and most people know how to do this, but maybe help someone else
Thanks
Pretty cool. Thanks for sharing it!