I’ve noticed that RetroArch:
- Doesn’t seem to properly recognize the buttons on my Logitech F310 gamepad (X and Y are reversed when setting up bindings for example). Gamepad is set to Xinput mode and RetroArch is configured to XInput, I tried SDL2 and DInput for the option above that setting.
- L1 & R1 shoulder buttons seem to scroll through the RetroArch menu at a variable inconsistent rate. Sometimes one menu option with each press, sometimes 2 or more menu options per press.
- The B button is listed above the DPad buttons when defining button bindings while the other face buttons are listed below the DPad buttons.
- Can’t seemingly disable graphical filters once one has been applied. There is no None option yet the program defaults to such a setting I believe…
Quesitons:
- Does RetroArch feature a fullscreen exclusive display mode for all emulators supported by the program?
- How long does it typically take for a Core to be integrated in to RetroArch when a new version is released by its developer (Like mGBA for example)?
- Is there any issues with the Threaded video rendering mode?
- Is it possible to have the emulator replace every other frame instead of reducing the frame rate to 30 when using Insert Blank Frames? So it’d be like frame skipping but instead of skipping a frame it’s replacing every other one with a blank image while emulation continues at full speed?
- How is BSNES Mercury different to the other BSNES cores for SNES?