VBA Next - Golden Sun battle graphics glitch (Android)

Finally there are no problems with the sound under RetroArch (thank you devs!) so I started playing Golden Sun on my Nexus 10, but this is how the game looked like after I entred the first batte:

This is how it supposed to look like:

Is this a configuration error or just a bug ? Thank you and sorry for my english.

I’ll start reverting most stuff in VBA Next to VBA mainline since it’s regression city. I don’t feel comfortable with the current codebase at all.

So expect some big improvements next version around. Yes, it will be to the detriment of speed - but I’d rather have that then this broken mess.

EDIT: We’ll have two cores - VBA Next (the speedhacked mess it is now) and VBA-M (with some of the libretro patches/changes from VBA Next that actually improved it).

Thanks for your hard work. Higher compatibility is always better than speed.

Hi, I pushed RetroArch Android 0.9.9.6 today. It should take care of this issue. Let me know if it solves things on your end.

for me, golden sun used to work perfectly, but as of the recent update, the world map is unplayable. here’s a screenshot I took, and the staticky mess in the background is what is currently happening to the world map: http://i1226.photobucket.com/albums/ee413/Thrannduil/RetroArch-0816-110527263708942.png

Did you try r22? I just uploaded it an hour ago - I don’t know if Google Play Store has synced it yet.

It should fix it- it was a Google compler toolchain bug.

yeah, that fixed it, thanks

I just updated RetroArch and everything is fine now, thanks Squarepusher.