Vulkan crash when loading game through the playlist

I just switched to the Vulkan driver and regardless of which core I use, I can no longer load a game via the playlists without retroarch crashing. If I go to Load Core and then Load Content everything works fine. The cores I’ve been using for testing are nestopia, bsnes accuracy and genesis plus gx. I’m running the latest retroarch nightly with up-to-date cores as of a couple of hours ago.

I have tried re-generating the playlists, it makes no difference. I have tried the Nvidia fish demo and it runs fine (so do the emulators if not launched via playlists). There doesn’t appear to be any useful information in the log file.

Has anyone had the same problem, and if so, how did you resolve it?

Works fine here. You might try getting a backtrace from gdb and see if that’s any more informative than the normal logs.

I tried googling gdb backtrace but it doesn’t seem to be something that’s easily done in Windows, unless I’m mistaken.

I’ve uploaded the usual log just in case, maybe I’ve missed something. http://pastebin.com/0LJvXhCD

looks like it’s crapping out at vsync… Not really sure what that would imply.

To get a backtrace, download gdb from here: http://www.equation.com/servlet/equation.cmd?fa=gdb and then put it in your retroarch directory. Then, open a command window and type: gdb retroarch_debug.exe and then at the gdb prompt type: run --menu --verbose Then do whatever you need to do to cause the crash and RA will freeze instead of crashing. Then, go back to the prompt and type: bt it will tell you what caused the crash. Once you’re done, type ‘quit’ to leave the gdb prompt.

Thanks for the instructions.

I have uploaded the results here: http://pastebin.com/MaQNi3T1

I just tried this with a new, clean RetroArch installation (with my roms and playlists copied over) and it works just fine. I’m going to experiment some more to see if I can narrow it down to specific settings like vsync, fullscreen or whatever.

Hmm, maybe related to thumbnails…?

Yeah, it’s the thumbnails. Steps to reproduce on my system:

  1. Download the latest, full RetroArch nightly build.
  2. Change to the Vulkan video driver.
  3. Download the latest Nestopia core. The crash is also verified to happen on my Genesis and SNES cores, so it’s probably not core-related.
  4. Download the latest NES thumbnails.
  5. Copy over existing NES playlist, or create a new one.
  6. Load a NES game via the playlist.

If I delete the thumbnails again, everything works. If I run any driver other than Vulkan, it works as well, even with the thumbnails.

Looks like there’s already an issue about it:

Do you think it’s related? That person’s crash happens when viewing the thumbnails, I think, while mine happens upon loading a game (and deleting the thumbnails from memory?). I suppose it could be related.

I could update that issue with a link to this thread, or perhaps I should create a new issue with a possible relationship to the one you linked.

I figured they were related because they’re both in the nvogl library, this one is just at the image-unloading step rather than the -loading step. I would suggest adding it to the existing thread and if someone says it’s unrelated, you can always delete the post and open a new thread.

Done, thanks for all your help. I’ll report back in this thread if the issue eventually gets fixed.

I’ve just encountered this myself - it’s a pretty big issue as anyone using Vulkan will wonder why playlists crash RA. Wonder if it’s worth me putting a bounty on it.

1 Like

Hi

I’ve had problems since 1.36. I’ve run the GDB tracve on my setup (Results Below)

Everytime since that build - Retroarch just crashes out - no matter thumbnails, or any driver.

Results are split into 2 replies - I’m at wit’s end as I an’t work outr what’s different between versions

D:\Emulators\Emulators\Multi System - RetroArch (Beta)>gdb retroarch_debug.exe GNU gdb (GDB) 7.7.50.20140303-cvs

Starting program: D:\Emulators\Emulators\Multi System - RetroArch (Beta)\retroarch_debug.exe --menu --verbose [New Thread 9624.0x259c] [New Thread 9624.0x25a0] [New Thread 9624.0x25a4] [New Thread 9624.0x25a8] RetroArch [INFO] :: This is RetroArch version 1.5.0 (Git 137f8df) RetroArch [INFO] :: === Build ======================================= Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES Built: Mar 13 2017 RetroArch [INFO] :: Version: 1.5.0 RetroArch [INFO] :: Git: 137f8df RetroArch [INFO] :: ================================================= RetroArch [INFO] :: Loading default config. [New Thread 9624.0x25b0] RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: RGB565. RetroArch [INFO] :: Redirecting save file to “D:\Emulators\Emulators\Multi System - RetroArch (Beta)\saves.srm”. RetroArch [INFO] :: Redirecting savestate to “D:\Emulators\Emulators\Multi System - RetroArch (Beta)\states.state”. RetroArch [INFO] :: Version of libretro API: 1 RetroArch [INFO] :: Compiled against API: 1 RetroArch [INFO] :: Set audio input rate to: 29970.03 Hz. RetroArch [INFO] :: Video @ fullscreen RetroArch [INFO] :: Found GL context: wgl RetroArch [INFO] :: Detecting screen resolution 1920x1080. [New Thread 9624.0x25b4] [New Thread 9624.0x25b8] [Thread 9624.0x25b4 exited with code 0] [Thread 9624.0x25b8 exited with code 0] [New Thread 9624.0x25bc] [New Thread 9624.0x25c0] [Thread 9624.0x25bc exited with code 0] [Thread 9624.0x25c0 exited with code 0] [New Thread 9624.0x25c4] [New Thread 9624.0x25c8] [New Thread 9624.0x25cc] [New Thread 9624.0x25d0] [New Thread 9624.0x25d4] [New Thread 9624.0x25d8] RetroArch [INFO] :: [WGL]: wglSwapInterval(1) RetroArch [INFO] :: [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1070/PCIe/SSE2. RetroArch [INFO] :: [GL]: Version: 4.5.0 NVIDIA 378.92. RetroArch [INFO] :: [GL]: Supported extensions: RetroArch [INFO] :: GL_AMD_multi_draw_indirect RetroArch [INFO] :: GL_AMD_seamless_cubemap_per_texture RetroArch [INFO] :: GL_AMD_vertex_shader_viewport_index RetroArch [INFO] :: GL_AMD_vertex_shader_layer RetroArch [INFO] :: GL_ARB_arrays_of_arrays RetroArch [INFO] :: GL_ARB_base_instance RetroArch [INFO] :: GL_ARB_bindless_texture RetroArch [INFO] :: GL_ARB_blend_func_extended RetroArch [INFO] :: GL_ARB_buffer_storage RetroArch [INFO] :: GL_ARB_clear_buffer_object RetroArch [INFO] :: GL_ARB_clear_texture RetroArch [INFO] :: GL_ARB_clip_control RetroArch [INFO] :: GL_ARB_color_buffer_float RetroArch [INFO] :: GL_ARB_compatibility RetroArch [INFO] :: GL_ARB_compressed_texture_pixel_storage RetroArch [INFO] :: GL_ARB_conservative_depth RetroArch [INFO] :: GL_ARB_compute_shader RetroArch [INFO] :: GL_ARB_compute_variable_group_size RetroArch [INFO] :: GL_ARB_conditional_render_inverted RetroArch [INFO] :: GL_ARB_copy_buffer RetroArch [INFO] :: GL_ARB_copy_image RetroArch [INFO] :: GL_ARB_cull_distance RetroArch [INFO] :: GL_ARB_debug_output RetroArch [INFO] :: GL_ARB_depth_buffer_float RetroArch [INFO] :: GL_ARB_depth_clamp RetroArch [INFO] :: GL_ARB_depth_texture RetroArch [INFO] :: GL_ARB_derivative_control RetroArch [INFO] :: GL_ARB_direct_state_access RetroArch [INFO] :: GL_ARB_draw_buffers RetroArch [INFO] :: GL_ARB_draw_buffers_blend RetroArch [INFO] :: GL_ARB_draw_indirect RetroArch [INFO] :: GL_ARB_draw_elements_base_vertex RetroArch [INFO] :: GL_ARB_draw_instanced RetroArch [INFO] :: GL_ARB_enhanced_layouts RetroArch [INFO] :: GL_ARB_ES2_compatibility RetroArch [INFO] :: GL_ARB_ES3_compatibility RetroArch [INFO] :: GL_ARB_ES3_1_compatibility RetroArch [INFO] :: GL_ARB_ES3_2_compatibility RetroArch [INFO] :: GL_ARB_explicit_attrib_location RetroArch [INFO] :: GL_ARB_explicit_uniform_location RetroArch [INFO] :: GL_ARB_fragment_coord_conventions RetroArch [INFO] :: GL_ARB_fragment_layer_viewport RetroArch [INFO] :: GL_ARB_fragment_program RetroArch [INFO] :: GL_ARB_fragment_program_shadow RetroArch [INFO] :: GL_ARB_fragment_shader RetroArch [INFO] :: GL_ARB_fragment_shader_interlock RetroArch [INFO] :: GL_ARB_framebuffer_no_attachments RetroArch [INFO] :: GL_ARB_framebuffer_object RetroArch [INFO] :: GL_ARB_framebuffer_sRGB RetroArch [INFO] :: GL_ARB_geometry_shader4 RetroArch [INFO] :: GL_ARB_get_program_binary RetroArch [INFO] :: GL_ARB_get_texture_sub_image RetroArch [INFO] :: GL_ARB_gl_spirv RetroArch [INFO] :: GL_ARB_gpu_shader5 RetroArch [INFO] :: GL_ARB_gpu_shader_fp64 RetroArch [INFO] :: GL_ARB_gpu_shader_int64 RetroArch [INFO] :: GL_ARB_half_float_pixel RetroArch [INFO] :: GL_ARB_half_float_vertex RetroArch [INFO] :: GL_ARB_imaging RetroArch [INFO] :: GL_ARB_indirect_parameters RetroArch [INFO] :: GL_ARB_instanced_arrays RetroArch [INFO] :: GL_ARB_internalformat_query RetroArch [INFO] :: GL_ARB_internalformat_query2 RetroArch [INFO] :: GL_ARB_invalidate_subdata RetroArch [INFO] :: GL_ARB_map_buffer_alignment RetroArch [INFO] :: GL_ARB_map_buffer_range RetroArch [INFO] :: GL_ARB_multi_bind RetroArch [INFO] :: GL_ARB_multi_draw_indirect RetroArch [INFO] :: GL_ARB_multisample RetroArch [INFO] :: GL_ARB_multitexture RetroArch [INFO] :: GL_ARB_occlusion_query RetroArch [INFO] :: GL_ARB_occlusion_query2 RetroArch [INFO] :: GL_ARB_parallel_shader_compile RetroArch [INFO] :: GL_ARB_pipeline_statistics_query RetroArch [INFO] :: GL_ARB_pixel_buffer_object RetroArch [INFO] :: GL_ARB_point_parameters RetroArch [INFO] :: GL_ARB_point_sprite RetroArch [INFO] :: GL_ARB_post_depth_coverage RetroArch [INFO] :: GL_ARB_program_interface_query RetroArch [INFO] :: GL_ARB_provoking_vertex RetroArch [INFO] :: GL_ARB_query_buffer_object RetroArch [INFO] :: GL_ARB_robust_buffer_access_behavior RetroArch [INFO] :: GL_ARB_robustness RetroArch [INFO] :: GL_ARB_sample_locations RetroArch [INFO] :: GL_ARB_sample_shading RetroArch [INFO] :: GL_ARB_sampler_objects RetroArch [INFO] :: GL_ARB_seamless_cube_map RetroArch [INFO] :: GL_ARB_seamless_cubemap_per_texture RetroArch [INFO] :: GL_ARB_separate_shader_objects RetroArch [INFO] :: GL_ARB_shader_atomic_counter_ops RetroArch [INFO] :: GL_ARB_shader_atomic_counters RetroArch [INFO] :: GL_ARB_shader_ballot RetroArch [INFO] :: GL_ARB_shader_bit_encoding RetroArch [INFO] :: GL_ARB_shader_clock RetroArch [INFO] :: GL_ARB_shader_draw_parameters RetroArch [INFO] :: GL_ARB_shader_group_vote RetroArch [INFO] :: GL_ARB_shader_image_load_store RetroArch [INFO] :: GL_ARB_shader_image_size RetroArch [INFO] :: GL_ARB_shader_objects RetroArch [INFO] :: GL_ARB_shader_precision RetroArch [INFO] :: GL_ARB_shader_storage_buffer_object RetroArch [INFO] :: GL_ARB_shader_subroutine RetroArch [INFO] :: GL_ARB_shader_texture_image_samples RetroArch [INFO] :: GL_ARB_shader_texture_lod RetroArch [INFO] :: GL_ARB_shading_language_100 RetroArch [INFO] :: GL_ARB_shader_viewport_layer_array RetroArch [INFO] :: GL_ARB_shading_language_420pack RetroArch [INFO] :: GL_ARB_shading_language_include RetroArch [INFO] :: GL_ARB_shading_language_packing RetroArch [INFO] :: GL_ARB_shadow RetroArch [INFO] :: GL_ARB_sparse_buffer RetroArch [INFO] :: GL_ARB_sparse_texture RetroArch [INFO] :: GL_ARB_sparse_texture2 RetroArch [INFO] :: GL_ARB_sparse_texture_clamp RetroArch [INFO] :: GL_ARB_stencil_texturing RetroArch [INFO] :: GL_ARB_sync RetroArch [INFO] :: GL_ARB_tessellation_shader RetroArch [INFO] :: GL_ARB_texture_barrier RetroArch [INFO] :: GL_ARB_texture_border_clamp RetroArch [INFO] :: GL_ARB_texture_buffer_object RetroArch [INFO] :: GL_ARB_texture_buffer_object_rgb32 RetroArch [INFO] :: GL_ARB_texture_buffer_range RetroArch [INFO] :: GL_ARB_texture_compression RetroArch [INFO] :: GL_ARB_texture_compression_bptc RetroArch [INFO] :: GL_ARB_texture_compression_rgtc RetroArch [INFO] :: GL_ARB_texture_cube_map RetroArch [INFO] :: GL_ARB_texture_cube_map_array RetroArch [INFO] :: GL_ARB_texture_env_add RetroArch [INFO] :: GL_ARB_texture_env_combine RetroArch [INFO] :: GL_ARB_texture_env_crossbar RetroArch [INFO] :: GL_ARB_texture_env_dot3 RetroArch [INFO] :: GL_ARB_texture_filter_minmax RetroArch [INFO] :: GL_ARB_texture_float RetroArch [INFO] :: GL_ARB_texture_gather RetroArch [INFO] :: GL_ARB_texture_mirror_clamp_to_edge RetroArch [INFO] :: GL_ARB_texture_mirrored_repeat RetroArch [INFO] :: GL_ARB_texture_multisample RetroArch [INFO] :: GL_ARB_texture_non_power_of_two RetroArch [INFO] :: GL_ARB_texture_query_levels RetroArch [INFO] :: GL_ARB_texture_query_lod RetroArch [INFO] :: GL_ARB_texture_rectangle RetroArch [INFO] :: GL_ARB_texture_rg RetroArch [INFO] :: GL_ARB_texture_rgb10_a2ui RetroArch [INFO] :: GL_ARB_texture_stencil8 RetroArch [INFO] :: GL_ARB_texture_storage RetroArch [INFO] :: GL_ARB_texture_storage_multisample RetroArch [INFO] :: GL_ARB_texture_swizzle RetroArch [INFO] :: GL_ARB_texture_view RetroArch [INFO] :: GL_ARB_timer_query RetroArch [INFO] :: GL_ARB_transform_feedback2 RetroArch [INFO] :: GL_ARB_transform_feedback3 RetroArch [INFO] :: GL_ARB_transform_feedback_instanced RetroArch [INFO] :: GL_ARB_transform_feedback_overflow_query RetroArch [INFO] :: GL_ARB_transpose_matrix RetroArch [INFO] :: GL_ARB_uniform_buffer_object RetroArch [INFO] :: GL_ARB_vertex_array_bgra RetroArch [INFO] :: GL_ARB_vertex_array_object RetroArch [INFO] :: GL_ARB_vertex_attrib_64bit RetroArch [INFO] :: GL_ARB_vertex_attrib_binding RetroArch [INFO] :: GL_ARB_vertex_buffer_object RetroArch [INFO] :: GL_ARB_vertex_program RetroArch [INFO] :: GL_ARB_vertex_shader RetroArch [INFO] :: GL_ARB_vertex_type_10f_11f_11f_rev RetroArch [INFO] :: GL_ARB_vertex_type_2_10_10_10_rev RetroArch [INFO] :: GL_ARB_viewport_array RetroArch [INFO] :: GL_ARB_window_pos RetroArch [INFO] :: GL_ATI_draw_buffers RetroArch [INFO] :: GL_ATI_texture_float RetroArch [INFO] :: GL_ATI_texture_mirror_once RetroArch [INFO] :: GL_S3_s3tc RetroArch [INFO] :: GL_EXT_texture_env_add RetroArch [INFO] :: GL_EXT_abgr RetroArch [INFO] :: GL_EXT_bgra RetroArch [INFO] :: GL_EXT_bindable_uniform RetroArch [INFO] :: GL_EXT_blend_color RetroArch [INFO] :: GL_EXT_blend_equation_separate RetroArch [INFO] :: GL_EXT_blend_func_separate RetroArch [INFO] :: GL_EXT_blend_minmax RetroArch [INFO] :: GL_EXT_blend_subtract RetroArch [INFO] :: GL_EXT_compiled_vertex_array RetroArch [INFO] :: GL_EXT_Cg_shader RetroArch [INFO] :: GL_EXT_depth_bounds_test RetroArch [INFO] :: GL_EXT_direct_state_access RetroArch [INFO] :: GL_EXT_draw_buffers2 RetroArch [INFO] :: GL_EXT_draw_instanced RetroArch [INFO] :: GL_EXT_draw_range_elements RetroArch [INFO] :: GL_EXT_fog_coord RetroArch [INFO] :: GL_EXT_framebuffer_blit RetroArch [INFO] :: GL_EXT_framebuffer_multisample RetroArch [INFO] :: GL_EXTX_framebuffer_mixed_formats RetroArch [INFO] :: GL_EXT_framebuffer_multisample_blit_scaled RetroArch [INFO] :: GL_EXT_framebuffer_object RetroArch [INFO] :: GL_EXT_framebuffer_sRGB RetroArch [INFO] :: GL_EXT_geometry_shader4 RetroArch [INFO] :: GL_EXT_gpu_program_parameters RetroArch [INFO] :: GL_EXT_gpu_shader4 RetroArch [INFO] :: GL_EXT_multi_draw_arrays RetroArch [INFO] :: GL_EXT_packed_depth_stencil RetroArch [INFO] :: GL_EXT_packed_float RetroArch [INFO] :: GL_EXT_packed_pixels RetroArch [INFO] :: GL_EXT_pixel_buffer_object RetroArch [INFO] :: GL_EXT_point_parameters RetroArch [INFO] :: GL_EXT_polygon_offset_clamp RetroArch [INFO] :: GL_EXT_post_depth_coverage RetroArch [INFO] :: GL_EXT_provoking_vertex RetroArch [INFO] :: GL_EXT_raster_multisample RetroArch [INFO] :: GL_EXT_rescale_normal RetroArch [INFO] :: GL_EXT_secondary_color RetroArch [INFO] :: GL_EXT_separate_shader_objects RetroArch [INFO] :: GL_EXT_separate_specular_color RetroArch [INFO] :: GL_EXT_shader_image_load_formatted RetroArch [INFO] :: GL_EXT_shader_image_load_store RetroArch [INFO] :: GL_EXT_shader_integer_mix RetroArch [INFO] :: GL_EXT_shadow_funcs RetroArch [INFO] :: GL_EXT_sparse_texture2 RetroArch [INFO] :: GL_EXT_stencil_two_side RetroArch [INFO] :: GL_EXT_stencil_wrap RetroArch [INFO] :: GL_EXT_texture3D RetroArch [INFO] :: GL_EXT_texture_array RetroArch [INFO] :: GL_EXT_texture_buffer_object RetroArch [INFO] :: GL_EXT_texture_compression_dxt1 RetroArch [INFO] :: GL_EXT_texture_compression_latc RetroArch [INFO] :: GL_EXT_texture_compression_rgtc RetroArch [INFO] :: GL_EXT_texture_compression_s3tc RetroArch [INFO] :: GL_EXT_texture_cube_map RetroArch [INFO] :: GL_EXT_texture_edge_clamp RetroArch [INFO] :: GL_EXT_texture_env_combine RetroArch [INFO] :: GL_EXT_texture_env_dot3 RetroArch [INFO] :: GL_EXT_texture_filter_anisotropic RetroArch [INFO] :: GL_EXT_texture_filter_minmax RetroArch [INFO] :: GL_EXT_texture_integer RetroArch [INFO] :: GL_EXT_texture_lod RetroArch [INFO] :: GL_EXT_texture_lod_bias RetroArch [INFO] :: GL_EXT_texture_mirror_clamp RetroArch [INFO] :: GL_EXT_texture_object RetroArch [INFO] :: GL_EXT_texture_shared_exponent RetroArch [INFO] :: GL_EXT_texture_sRGB RetroArch [INFO] :: GL_EXT_texture_sRGB_decode RetroArch [INFO] :: GL_EXT_texture_storage RetroArch [INFO] :: GL_EXT_texture_swizzle RetroArch [INFO] :: GL_EXT_timer_query RetroArch [INFO] :: GL_EXT_transform_feedback2 RetroArch [INFO] :: GL_EXT_vertex_array RetroArch [INFO] :: GL_EXT_vertex_array_bgra RetroArch [INFO] :: GL_EXT_vertex_attrib_64bit RetroArch [INFO] :: GL_EXT_window_rectangles RetroArch [INFO] :: GL_EXT_import_sync_object RetroArch [INFO] :: GL_IBM_rasterpos_clip RetroArch [INFO] :: GL_IBM_texture_mirrored_repeat RetroArch [INFO] :: GL_KHR_context_flush_control RetroArch [INFO] :: GL_KHR_debug RetroArch [INFO] :: GL_KHR_no_error RetroArch [INFO] :: GL_KHR_robust_buffer_access_behavior RetroArch [INFO] :: GL_KHR_robustness RetroArch [INFO] :: GL_KTX_buffer_region RetroArch [INFO] :: GL_NV_alpha_to_coverage_dither_control RetroArch [INFO] :: GL_NV_bindless_multi_draw_indirect RetroArch [INFO] :: GL_NV_bindless_multi_draw_indirect_count RetroArch [INFO] :: GL_NV_bindless_texture RetroArch [INFO] :: GL_NV_blend_equation_advanced RetroArch [INFO] :: GL_NV_blend_equation_advanced_coherent RetroArch [INFO] :: GL_NVX_blend_equation_advanced_multi_draw_buffers RetroArch [INFO] :: GL_NV_blend_square RetroArch [INFO] :: GL_NV_clip_space_w_scaling RetroArch [INFO] :: GL_NV_command_list RetroArch [INFO] :: GL_NV_compute_program5 RetroArch [INFO] :: GL_NV_conditional_render RetroArch [INFO] :: GL_NV_conservative_raster RetroArch [INFO] :: GL_NV_conservative_raster_dilate RetroArch [INFO] :: GL_NV_conservative_raster_pre_snap_triangles RetroArch [INFO] :: GL_NV_copy_depth_to_color RetroArch [INFO] :: GL_NV_copy_image RetroArch [INFO] :: GL_NV_depth_buffer_float RetroArch [INFO] :: GL_NV_depth_clamp RetroArch [INFO] :: GL_NV_draw_texture RetroArch [INFO] :: GL_NV_draw_vulkan_image RetroArch [INFO] :: GL_NV_ES1_1_compatibility RetroArch [INFO] :: GL_NV_ES3_1_compatibility RetroArch [INFO] :: GL_NV_explicit_multisample RetroArch [INFO] :: GL_NV_fence RetroArch [INFO] :: GL_NV_fill_rectangle RetroArch [INFO] :: GL_NV_float_buffer RetroArch [INFO] :: GL_NV_fog_distance RetroArch [INFO] :: GL_NV_fragment_coverage_to_color RetroArch [INFO] :: GL_NV_fragment_program RetroArch [INFO] :: GL_NV_fragment_program_option RetroArch [INFO] :: GL_NV_fragment_program2 RetroArch [INFO] :: GL_NV_fragment_shader_interlock RetroArch [INFO] :: GL_NV_framebuffer_mixed_samples RetroArch [INFO] :: GL_NV_framebuffer_multisample_coverage RetroArch [INFO] :: GL_NV_geometry_shader4 RetroArch [INFO] :: GL_NV_geometry_shader_passthrough RetroArch [INFO] :: GL_NV_gpu_program4 RetroArch [INFO] :: GL_NV_internalformat_sample_query RetroArch [INFO] :: GL_NV_gpu_program4_1 RetroArch [INFO] :: GL_NV_gpu_program5 RetroArch [INFO] :: GL_NV_gpu_program5_mem_extended RetroArch [INFO] :: GL_NV_gpu_program_fp64 RetroArch [INFO] :: GL_NV_gpu_shader5 RetroArch [INFO] :: GL_NV_half_float RetroArch [INFO] :: GL_NV_light_max_exponent RetroArch [INFO] :: GL_NV_multisample_coverage RetroArch [INFO] :: GL_NV_multisample_filter_hint RetroArch [INFO] :: GL_NV_occlusion_query RetroArch [INFO] :: GL_NV_packed_depth_stencil RetroArch [INFO] :: GL_NV_parameter_buffer_object RetroArch [INFO] :: GL_NV_parameter_buffer_object2 RetroArch [INFO] :: GL_NV_path_rendering RetroArch [INFO] :: GL_NV_path_rendering_shared_edge RetroArch [INFO] :: GL_NV_pixel_data_range RetroArch [INFO] :: GL_NV_point_sprite RetroArch [INFO] :: GL_NV_primitive_restart RetroArch [INFO] :: GL_NV_register_combiners RetroArch [INFO] :: GL_NV_register_combiners2 RetroArch [INFO] :: GL_NV_sample_locations RetroArch [INFO] :: GL_NV_sample_mask_override_coverage RetroArch [INFO] :: GL_NV_shader_atomic_counters RetroArch [INFO] :: GL_NV_shader_atomic_float RetroArch [INFO] :: GL_NV_shader_atomic_float64 RetroArch [INFO] :: GL_NV_shader_atomic_fp16_vector RetroArch [INFO] :: GL_NV_shader_atomic_int64 RetroArch [INFO] :: GL_NV_shader_buffer_load RetroArch [INFO] :: GL_NV_shader_storage_buffer_object RetroArch [INFO] :: GL_NV_stereo_view_rendering RetroArch [INFO] :: GL_NV_texgen_reflection RetroArch [INFO] :: GL_NV_texture_barrier RetroArch [INFO] :: GL_NV_texture_compression_vtc RetroArch [INFO] :: GL_NV_texture_env_combine4 RetroArch [INFO] :: GL_NV_texture_multisample RetroArch [INFO] :: GL_NV_texture_rectangle RetroArch [INFO] :: GL_NV_texture_shader RetroArch [INFO] :: GL_NV_texture_shader2 RetroArch [INFO] :: GL_NV_texture_shader3 RetroArch [INFO] :: GL_NV_transform_feedback RetroArch [INFO] :: GL_NV_transform_feedback2 RetroArch [INFO] :: GL_NV_uniform_buffer_unified_memory RetroArch [INFO] :: GL_NV_vertex_array_range RetroArch [INFO] :: GL_NV_vertex_array_range2 RetroArch [INFO] :: GL_NV_vertex_attrib_integer_64bit RetroArch [INFO] :: GL_NV_vertex_buffer_unified_memory RetroArch [INFO] :: GL_NV_vertex_program RetroArch [INFO] :: GL_NV_vertex_program1_1 RetroArch [INFO] :: GL_NV_vertex_program2 RetroArch [INFO] :: GL_NV_vertex_program2_option RetroArch [INFO] :: GL_NV_vertex_program3 RetroArch [INFO] :: GL_NV_viewport_array2 RetroArch [INFO] :: GL_NV_viewport_swizzle RetroArch [INFO] :: GL_NVX_conditional_render RetroArch [INFO] :: GL_NVX_gpu_memory_info RetroArch [INFO] :: GL_NVX_multigpu_info RetroArch [INFO] :: GL_NVX_nvenc_interop RetroArch [INFO] :: GL_NV_shader_thread_group RetroArch [INFO] :: GL_NV_shader_thread_shuffle RetroArch [INFO] :: GL_KHR_blend_equation_advanced RetroArch [INFO] :: GL_KHR_blend_equation_advanced_coherent RetroArch [INFO] :: GL_SGIS_generate_mipmap RetroArch [INFO] :: GL_SGIS_texture_lod RetroArch [INFO] :: GL_SGIX_depth_texture RetroArch [INFO] :: GL_SGIX_shadow RetroArch [INFO] :: GL_SUN_slice_accum RetroArch [INFO] :: GL_WIN_swap_hint RetroArch [INFO] :: WGL_EXT_swap_control RetroArch [INFO] :: GL: Using resolution 1920x1080 RetroArch [INFO] :: [GL]: Default shader backend found: glsl. RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend. RetroArch [INFO] :: Checking GLSL shader support … RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: [GL]: Using 4 textures. RetroArch [INFO] :: [GL]: Loaded 1 program(s). RetroArch [INFO] :: [GL]: Using GL_RGB565 for texture uploads.

Results PART 2

[New Thread 9624.0x25e4] RetroArch [INFO] :: Found XInput v1.4. RetroArch [INFO] :: Found XInput v1.4. RetroArch [INFO] :: Enumerating DInput joypads … RetroArch [INFO] :: Done enumerating DInput joypads … RetroArch [INFO] :: Found joypad driver: “dinput”. RetroArch [INFO] :: Using font rendering backend: freetype. RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency. [New Thread 9624.0x2618] RetroArch [INFO] :: Found menu display driver: “menu_display_gl”. RetroArch [INFO] :: Using font rendering backend: freetype. RetroArch [INFO] :: Using font rendering backend: freetype. RetroArch [INFO] :: SRAM will not be saved. RetroArch [INFO] :: Loading history file: [D:\Emulators\Emulators\Multi System - RetroArch (Beta)\content_history.lpl]. RetroArch [INFO] :: Loading history file: [D:\Emulators\Emulators\Multi System - RetroArch (Beta)\content_music_history.lpl]. RetroArch [INFO] :: Loading history file: [D:\Emulators\Emulators\Multi System - RetroArch (Beta)\content_video_history.lpl]. RetroArch [INFO] :: Loading history file: [D:\Emulators\Emulators\Multi System - RetroArch (Beta)\content_image_history.lpl]. RetroArch [INFO] :: [GL]: VSync => on RetroArch [INFO] :: [WGL]: wglSwapInterval(1) RetroArch [INFO] :: [GL]: VSync => on RetroArch [INFO] :: [WGL]: wglSwapInterval(1) RetroArch [INFO] :: Using content: D:\Emulators\Emulator Roms\Atari - Atari Lynx\A.P.B. (All Points Bulletin).lnx. RetroArch [INFO] :: arg #0: retroarch RetroArch [INFO] :: arg #1: D:\Emulators\Emulator Roms\Atari - Atari Lynx\A.P.B. (All Points Bulletin).lnx RetroArch [INFO] :: arg #2: -s RetroArch [INFO] :: arg #3: D:\Emulators\Emulators\Multi System - RetroArch (Beta)\saves RetroArch [INFO] :: arg #4: -S RetroArch [INFO] :: arg #5: D:\Emulators\Emulators\Multi System - RetroArch (Beta)\states RetroArch [INFO] :: arg #6: -c RetroArch [INFO] :: arg #7: D:\Emulators\Emulators\Multi System - RetroArch (Beta)\retroarch.cfg RetroArch [INFO] :: arg #8: -L RetroArch [INFO] :: arg #9: D:\Emulators\Emulators\Multi System - RetroArch (Beta)\cores\handy_libretro.dll [Thread 9624.0x2618 exited with code 0] [Thread 9624.0x25e4 exited with code 0] RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames. RetroArch [INFO] :: Set config file to : D:\Emulators\Emulators\Multi System - RetroArch (Beta)\retroarch.cfg RetroArch [INFO] :: This is RetroArch version 1.5.0 (Git 137f8df) RetroArch [INFO] :: Redirecting save file to “D:\Emulators\Emulators\Multi System - RetroArch (Beta)\saves\A.P.B. (All Points Bulletin).srm”. RetroArch [INFO] :: Redirecting savestate to “D:\Emulators\Emulators\Multi System - RetroArch (Beta)\states\A.P.B. (All Points Bulletin).state”. RetroArch [INFO] :: === Build ======================================= Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES Built: Mar 13 2017 RetroArch [INFO] :: Version: 1.5.0 RetroArch [INFO] :: Git: 137f8df RetroArch [INFO] :: ================================================= [Thread 9624.0x25b0 exited with code 0] [New Thread 9624.0x2620] RetroArch [INFO] :: Loading dynamic libretro core from: “D:\Emulators\Emulators\Multi System - RetroArch (Beta)\cores\handy_libretro.dll” RetroArch [INFO] :: [overrides] no core-specific overrides found at D:\Emulators\Emulators\Multi System - RetroArch (Beta)\config\Handy\Handy.cfg. RetroArch [INFO] :: [overrides] no game-specific overrides found at D:\Emulators\Emulators\Multi System - RetroArch (Beta)\config\Handy\A.P.B. (All Points Bulletin).cfg. RetroArch [INFO] :: Shaders: preset directory: D:\Emulators\Emulators\Multi System - RetroArch (Beta)\shaders\presets RetroArch [INFO] :: Shaders: no game-specific preset found at D:\Emulators\Emulators\Multi System - RetroArch (Beta)\shaders\presets\Handy\A.P.B. (All Points Bulletin).cgp. RetroArch [INFO] :: Shaders: no game-specific preset found at D:\Emulators\Emulators\Multi System - RetroArch (Beta)\shaders\presets\Handy\A.P.B. (All Points Bulletin).glslp. RetroArch [INFO] :: Shaders: no core-specific preset found at D:\Emulators\Emulators\Multi System - RetroArch (Beta)\shaders\presets\Handy\Handy.cgp. RetroArch [INFO] :: Shaders: no core-specific preset found at D:\Emulators\Emulators\Multi System - RetroArch (Beta)\shaders\presets\Handy\Handy.glslp. RetroArch [INFO] :: Environ SET_VARIABLES. RetroArch [INFO] :: Remaps: remap directory: D:\Emulators\Emulators\Multi System - RetroArch (Beta)\config\remaps RetroArch [INFO] :: Remaps: no game-specific remap found at D:\Emulators\Emulators\Multi System - RetroArch (Beta)\config\remaps\Handy\A.P.B. (All Points Bulletin).rmp. RetroArch [INFO] :: Remaps: no core-specific remap found at D:\Emulators\Emulators\Multi System - RetroArch (Beta)\config\remaps\Handy\Handy.rmp. RetroArch [INFO] :: Redirecting save file to “D:\Emulators\Emulators\Multi System - RetroArch (Beta)\saves\A.P.B. (All Points Bulletin).srm”. RetroArch [INFO] :: Redirecting savestate to “D:\Emulators\Emulators\Multi System - RetroArch (Beta)\states\A.P.B. (All Points Bulletin).state”. RetroArch [INFO] :: Environ GET_LOG_INTERFACE. RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: RGB565. RetroArch [INFO] :: Content loading skipped. Implementation will load it on its own. RetroArch [INFO] :: Environ SET_INPUT_DESCRIPTORS: RetroArch [INFO] :: RetroPad, User 1, Button “B (bottom)” => “B” RetroArch [INFO] :: RetroPad, User 1, Button “Start” => “Pause” RetroArch [INFO] :: RetroPad, User 1, Button “D-Pad Up” => “D-Pad Up” RetroArch [INFO] :: RetroPad, User 1, Button “D-Pad Down” => “D-Pad Down” RetroArch [INFO] :: RetroPad, User 1, Button “D-Pad Left” => “D-Pad Left” RetroArch [INFO] :: RetroPad, User 1, Button “D-Pad Right” => “D-Pad Right” RetroArch [INFO] :: RetroPad, User 1, Button “A (right)” => “A” RetroArch [INFO] :: RetroPad, User 1, Button “L” => “Option 1” RetroArch [INFO] :: RetroPad, User 1, Button “R” => “Option 2” RetroArch [INFO] :: Environ SYSTEM_DIRECTORY: “D:\Emulators\Emulators\Multi System - RetroArch (Beta)\system”. Invalid Cart (type). but 128/256/512k size -> set to RAW and try to load raw rom image Read Lynx Boot ROM image Invalid cart (no header?). Guessing a ROM layout… RetroArch [INFO] :: Environ GET_VARIABLE handy_rot: RetroArch [INFO] :: None [DisplaySetAttributes 1] [DisplaySetAttributes 2] RetroArch [INFO] :: CHEEVOS system RAM: 0000000010BBCB78 65536 RetroArch [INFO] :: CHEEVOS save RAM: 0000000010BBCB78 65536 RetroArch [INFO] :: CHEEVOS video RAM: 0000000010BBCB78 65536 RetroArch [INFO] :: CHEEVOS RTC: 0000000010BBCB78 65536 Failed to open D:\Emulators\Emulators\Multi System - RetroArch (Beta)\saves\A.P.B. (All Points Bulletin).srm: No such file or directory Failed to open D:\Emulators\Emulators\Multi System - RetroArch (Beta)\saves\A.P.B. (All Points Bulletin).rtc: No such file or directory RetroArch [INFO] :: Skipping SRAM load… RetroArch [INFO] :: Version of libretro API: 1 RetroArch [INFO] :: Compiled against API: 1 RetroArch [INFO] :: Set audio input rate to: 22050.00 Hz. RetroArch [INFO] :: Timings deviate too much. Will not adjust. (Display = 59.94 Hz, Game = 75.00 Hz) RetroArch [INFO] :: Game FPS > Monitor FPS. Cannot rely on VSync. RetroArch [INFO] :: Video @ fullscreen RetroArch [INFO] :: Found GL context: wgl RetroArch [INFO] :: Detecting screen resolution 1920x1080. RetroArch [INFO] :: [WGL]: wglSwapInterval(0) RetroArch [INFO] :: [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 1070/PCIe/SSE2. RetroArch [INFO] :: [GL]: Version: 4.5.0 NVIDIA 378.92. RetroArch [INFO] :: [GL]: Supported extensions: RetroArch [INFO] :: GL_AMD_multi_draw_indirect RetroArch [INFO] :: GL_AMD_seamless_cubemap_per_texture RetroArch [INFO] :: GL_AMD_vertex_shader_viewport_index RetroArch [INFO] :: GL_AMD_vertex_shader_layer RetroArch [INFO] :: GL_ARB_arrays_of_arrays RetroArch [INFO] :: GL_ARB_base_instance RetroArch [INFO] :: GL_ARB_bindless_texture RetroArch [INFO] :: GL_ARB_blend_func_extended RetroArch [INFO] :: GL_ARB_buffer_storage RetroArch [INFO] :: GL_ARB_clear_buffer_object RetroArch [INFO] :: GL_ARB_clear_texture RetroArch [INFO] :: GL_ARB_clip_control RetroArch [INFO] :: GL_ARB_color_buffer_float RetroArch [INFO] :: GL_ARB_compatibility RetroArch [INFO] :: GL_ARB_compressed_texture_pixel_storage RetroArch [INFO] :: GL_ARB_conservative_depth RetroArch [INFO] :: GL_ARB_compute_shader RetroArch [INFO] :: GL_ARB_compute_variable_group_size RetroArch [INFO] :: GL_ARB_conditional_render_inverted RetroArch [INFO] :: GL_ARB_copy_buffer RetroArch [INFO] :: GL_ARB_copy_image RetroArch [INFO] :: GL_ARB_cull_distance RetroArch [INFO] :: GL_ARB_debug_output RetroArch [INFO] :: GL_ARB_depth_buffer_float RetroArch [INFO] :: GL_ARB_depth_clamp RetroArch [INFO] :: GL_ARB_depth_texture RetroArch [INFO] :: GL_ARB_derivative_control RetroArch [INFO] :: GL_ARB_direct_state_access RetroArch [INFO] :: GL_ARB_draw_buffers RetroArch [INFO] :: GL_ARB_draw_buffers_blend RetroArch [INFO] :: GL_ARB_draw_indirect RetroArch [INFO] :: GL_ARB_draw_elements_base_vertex RetroArch [INFO] :: GL_ARB_draw_instanced RetroArch [INFO] :: GL_ARB_enhanced_layouts RetroArch [INFO] :: GL_ARB_ES2_compatibility RetroArch [INFO] :: GL_ARB_ES3_compatibility RetroArch [INFO] :: GL_ARB_ES3_1_compatibility RetroArch [INFO] :: GL_ARB_ES3_2_compatibility RetroArch [INFO] :: GL_ARB_explicit_attrib_location RetroArch [INFO] :: GL_ARB_explicit_uniform_location RetroArch [INFO] :: GL_ARB_fragment_coord_conventions RetroArch [INFO] :: GL_ARB_fragment_layer_viewport RetroArch [INFO] :: GL_ARB_fragment_program RetroArch [INFO] :: GL_ARB_fragment_program_shadow RetroArch [INFO] :: GL_ARB_fragment_shader RetroArch [INFO] :: GL_ARB_fragment_shader_interlock RetroArch [INFO] :: GL_ARB_framebuffer_no_attachments RetroArch [INFO] :: GL_ARB_framebuffer_object RetroArch [INFO] :: GL_ARB_framebuffer_sRGB RetroArch [INFO] :: GL_ARB_geometry_shader4 RetroArch [INFO] :: GL_ARB_get_program_binary RetroArch [INFO] :: GL_ARB_get_texture_sub_image RetroArch [INFO] :: GL_ARB_gl_spirv RetroArch [INFO] :: GL_ARB_gpu_shader5 RetroArch [INFO] :: GL_ARB_gpu_shader_fp64 RetroArch [INFO] :: GL_ARB_gpu_shader_int64 RetroArch [INFO] :: GL_ARB_half_float_pixel RetroArch [INFO] :: GL_ARB_half_float_vertex RetroArch [INFO] :: GL_ARB_imaging RetroArch [INFO] :: GL_ARB_indirect_parameters RetroArch [INFO] :: GL_ARB_instanced_arrays RetroArch [INFO] :: GL_ARB_internalformat_query RetroArch [INFO] :: GL_ARB_internalformat_query2 RetroArch [INFO] :: GL_ARB_invalidate_subdata RetroArch [INFO] :: GL_ARB_map_buffer_alignment RetroArch [INFO] :: GL_ARB_map_buffer_range RetroArch [INFO] :: GL_ARB_multi_bind RetroArch [INFO] :: GL_ARB_multi_draw_indirect RetroArch [INFO] :: GL_ARB_multisample RetroArch [INFO] :: GL_ARB_multitexture RetroArch [INFO] :: GL_ARB_occlusion_query RetroArch [INFO] :: GL_ARB_occlusion_query2 RetroArch [INFO] :: GL_ARB_parallel_shader_compile RetroArch [INFO] :: GL_ARB_pipeline_statistics_query RetroArch [INFO] :: GL_ARB_pixel_buffer_object RetroArch [INFO] :: GL_ARB_point_parameters RetroArch [INFO] :: GL_ARB_point_sprite RetroArch [INFO] :: GL_ARB_post_depth_coverage RetroArch [INFO] :: GL_ARB_program_interface_query RetroArch [INFO] :: GL_ARB_provoking_vertex RetroArch [INFO] :: GL_ARB_query_buffer_object RetroArch [INFO] :: GL_ARB_robust_buffer_access_behavior RetroArch [INFO] :: GL_ARB_robustness RetroArch [INFO] :: GL_ARB_sample_locations RetroArch [INFO] :: GL_ARB_sample_shading RetroArch [INFO] :: GL_ARB_sampler_objects RetroArch [INFO] :: GL_ARB_seamless_cube_map RetroArch [INFO] :: GL_ARB_seamless_cubemap_per_texture RetroArch [INFO] :: GL_ARB_separate_shader_objects RetroArch [INFO] :: GL_ARB_shader_atomic_counter_ops RetroArch [INFO] :: GL_ARB_shader_atomic_counters RetroArch [INFO] :: GL_ARB_shader_ballot RetroArch [INFO] :: GL_ARB_shader_bit_encoding RetroArch [INFO] :: GL_ARB_shader_clock RetroArch [INFO] :: GL_ARB_shader_draw_parameters RetroArch [INFO] :: GL_ARB_shader_group_vote RetroArch [INFO] :: GL_ARB_shader_image_load_store RetroArch [INFO] :: GL_ARB_shader_image_size RetroArch [INFO] :: GL_ARB_shader_objects RetroArch [INFO] :: GL_ARB_shader_precision RetroArch [INFO] :: GL_ARB_shader_storage_buffer_object RetroArch [INFO] :: GL_ARB_shader_subroutine RetroArch [INFO] :: GL_ARB_shader_texture_image_samples RetroArch [INFO] :: GL_ARB_shader_texture_lod RetroArch [INFO] :: GL_ARB_shading_language_100 RetroArch [INFO] :: GL_ARB_shader_viewport_layer_array RetroArch [INFO] :: GL_ARB_shading_language_420pack RetroArch [INFO] :: GL_ARB_shading_language_include RetroArch [INFO] :: GL_ARB_shading_language_packing RetroArch [INFO] :: GL_ARB_shadow RetroArch [INFO] :: GL_ARB_sparse_buffer RetroArch [INFO] :: GL_ARB_sparse_texture RetroArch [INFO] :: GL_ARB_sparse_texture2 RetroArch [INFO] :: GL_ARB_sparse_texture_clamp RetroArch [INFO] :: GL_ARB_stencil_texturing RetroArch [INFO] :: GL_ARB_sync RetroArch [INFO] :: GL_ARB_tessellation_shader RetroArch [INFO] :: GL_ARB_texture_barrier RetroArch [INFO] :: GL_ARB_texture_border_clamp RetroArch [INFO] :: GL_ARB_texture_buffer_object RetroArch [INFO] :: GL_ARB_texture_buffer_object_rgb32 RetroArch [INFO] :: GL_ARB_texture_buffer_range RetroArch [INFO] :: GL_ARB_texture_compression RetroArch [INFO] :: GL_ARB_texture_compression_bptc RetroArch [INFO] :: GL_ARB_texture_compression_rgtc RetroArch [INFO] :: GL_ARB_texture_cube_map RetroArch [INFO] :: GL_ARB_texture_cube_map_array RetroArch [INFO] :: GL_ARB_texture_env_add RetroArch [INFO] :: GL_ARB_texture_env_combine RetroArch [INFO] :: GL_ARB_texture_env_crossbar RetroArch [INFO] :: GL_ARB_texture_env_dot3 RetroArch [INFO] :: GL_ARB_texture_filter_minmax RetroArch [INFO] :: GL_ARB_texture_float RetroArch [INFO] :: GL_ARB_texture_gather RetroArch [INFO] :: GL_ARB_texture_mirror_clamp_to_edge RetroArch [INFO] :: GL_ARB_texture_mirrored_repeat RetroArch [INFO] :: GL_ARB_texture_multisample RetroArch [INFO] :: GL_ARB_texture_non_power_of_two RetroArch [INFO] :: GL_ARB_texture_query_levels RetroArch [INFO] :: GL_ARB_texture_query_lod RetroArch [INFO] :: GL_ARB_texture_rectangle RetroArch [INFO] :: GL_ARB_texture_rg RetroArch [INFO] :: GL_ARB_texture_rgb10_a2ui RetroArch [INFO] :: GL_ARB_texture_stencil8 RetroArch [INFO] :: GL_ARB_texture_storage RetroArch [INFO] :: GL_ARB_texture_storage_multisample RetroArch [INFO] :: GL_ARB_texture_swizzle RetroArch [INFO] :: GL_ARB_texture_view RetroArch [INFO] :: GL_ARB_timer_query RetroArch [INFO] :: GL_ARB_transform_feedback2 RetroArch [INFO] :: GL_ARB_transform_feedback3 RetroArch [INFO] :: GL_ARB_transform_feedback_instanced RetroArch [INFO] :: GL_ARB_transform_feedback_overflow_query RetroArch [INFO] :: GL_ARB_transpose_matrix RetroArch [INFO] :: GL_ARB_uniform_buffer_object RetroArch [INFO] :: GL_ARB_vertex_array_bgra RetroArch [INFO] :: GL_ARB_vertex_array_object RetroArch [INFO] :: GL_ARB_vertex_attrib_64bit RetroArch [INFO] :: GL_ARB_vertex_attrib_binding RetroArch [INFO] :: GL_ARB_vertex_buffer_object RetroArch [INFO] :: GL_ARB_vertex_program RetroArch [INFO] :: GL_ARB_vertex_shader RetroArch [INFO] :: GL_ARB_vertex_type_10f_11f_11f_rev RetroArch [INFO] :: GL_ARB_vertex_type_2_10_10_10_rev RetroArch [INFO] :: GL_ARB_viewport_array RetroArch [INFO] :: GL_ARB_window_pos RetroArch [INFO] :: GL_ATI_draw_buffers RetroArch [INFO] :: GL_ATI_texture_float RetroArch [INFO] :: GL_ATI_texture_mirror_once RetroArch [INFO] :: GL_S3_s3tc RetroArch [INFO] :: GL_EXT_texture_env_add RetroArch [INFO] :: GL_EXT_abgr RetroArch [INFO] :: GL_EXT_bgra RetroArch [INFO] :: GL_EXT_bindable_uniform RetroArch [INFO] :: GL_EXT_blend_color RetroArch [INFO] :: GL_EXT_blend_equation_separate RetroArch [INFO] :: GL_EXT_blend_func_separate RetroArch [INFO] :: GL_EXT_blend_minmax RetroArch [INFO] :: GL_EXT_blend_subtract RetroArch [INFO] :: GL_EXT_compiled_vertex_array RetroArch [INFO] :: GL_EXT_Cg_shader RetroArch [INFO] :: GL_EXT_depth_bounds_test RetroArch [INFO] :: GL_EXT_direct_state_access RetroArch [INFO] :: GL_EXT_draw_buffers2 RetroArch [INFO] :: GL_EXT_draw_instanced RetroArch [INFO] :: GL_EXT_draw_range_elements RetroArch [INFO] :: GL_EXT_fog_coord RetroArch [INFO] :: GL_EXT_framebuffer_blit RetroArch [INFO] :: GL_EXT_framebuffer_multisample RetroArch [INFO] :: GL_EXTX_framebuffer_mixed_formats RetroArch [INFO] :: GL_EXT_framebuffer_multisample_blit_scaled RetroArch [INFO] :: GL_EXT_framebuffer_object RetroArch [INFO] :: GL_EXT_framebuffer_sRGB RetroArch [INFO] :: GL_EXT_geometry_shader4 RetroArch [INFO] :: GL_EXT_gpu_program_parameters RetroArch [INFO] :: GL_EXT_gpu_shader4 RetroArch [INFO] :: GL_EXT_multi_draw_arrays RetroArch [INFO] :: GL_EXT_packed_depth_stencil RetroArch [INFO] :: GL_EXT_packed_float RetroArch [INFO] :: GL_EXT_packed_pixels RetroArch [INFO] :: GL_EXT_pixel_buffer_object RetroArch [INFO] :: GL_EXT_point_parameters RetroArch [INFO] :: GL_EXT_polygon_offset_clamp RetroArch [INFO] :: GL_EXT_post_depth_coverage RetroArch [INFO] :: GL_EXT_provoking_vertex RetroArch [INFO] :: GL_EXT_raster_multisample RetroArch [INFO] :: GL_EXT_rescale_normal RetroArch [INFO] :: GL_EXT_secondary_color RetroArch [INFO] :: GL_EXT_separate_shader_objects RetroArch [INFO] :: GL_EXT_separate_specular_color RetroArch [INFO] :: GL_EXT_shader_image_load_formatted RetroArch [INFO] :: GL_EXT_shader_image_load_store RetroArch [INFO] :: GL_EXT_shader_integer_mix RetroArch [INFO] :: GL_EXT_shadow_funcs RetroArch [INFO] :: GL_EXT_sparse_texture2 RetroArch [INFO] :: GL_EXT_stencil_two_side RetroArch [INFO] :: GL_EXT_stencil_wrap RetroArch [INFO] :: GL_EXT_texture3D RetroArch [INFO] :: GL_EXT_texture_array RetroArch [INFO] :: GL_EXT_texture_buffer_object RetroArch [INFO] :: GL_EXT_texture_compression_dxt1 RetroArch [INFO] :: GL_EXT_texture_compression_latc RetroArch [INFO] :: GL_EXT_texture_compression_rgtc RetroArch [INFO] :: GL_EXT_texture_compression_s3tc RetroArch [INFO] :: GL_EXT_texture_cube_map RetroArch [INFO] :: GL_EXT_texture_edge_clamp RetroArch [INFO] :: GL_EXT_texture_env_combine RetroArch [INFO] :: GL_EXT_texture_env_dot3 RetroArch [INFO] :: GL_EXT_texture_filter_anisotropic RetroArch [INFO] :: GL_EXT_texture_filter_minmax RetroArch [INFO] :: GL_EXT_texture_integer RetroArch [INFO] :: GL_EXT_texture_lod RetroArch [INFO] :: GL_EXT_texture_lod_bias RetroArch [INFO] :: GL_EXT_texture_mirror_clamp RetroArch [INFO] :: GL_EXT_texture_object RetroArch [INFO] :: GL_EXT_texture_shared_exponent RetroArch [INFO] :: GL_EXT_texture_sRGB RetroArch [INFO] :: GL_EXT_texture_sRGB_decode RetroArch [INFO] :: GL_EXT_texture_storage RetroArch [INFO] :: GL_EXT_texture_swizzle RetroArch [INFO] :: GL_EXT_timer_query RetroArch [INFO] :: GL_EXT_transform_feedback2 RetroArch [INFO] :: GL_EXT_vertex_array RetroArch [INFO] :: GL_EXT_vertex_array_bgra RetroArch [INFO] :: GL_EXT_vertex_attrib_64bit RetroArch [INFO] :: GL_EXT_window_rectangles RetroArch [INFO] :: GL_EXT_import_sync_object RetroArch [INFO] :: GL_IBM_rasterpos_clip RetroArch [INFO] :: GL_IBM_texture_mirrored_repeat RetroArch [INFO] :: GL_KHR_context_flush_control RetroArch [INFO] :: GL_KHR_debug RetroArch [INFO] :: GL_KHR_no_error RetroArch [INFO] :: GL_KHR_robust_buffer_access_behavior RetroArch [INFO] :: GL_KHR_robustness RetroArch [INFO] :: GL_KTX_buffer_region RetroArch [INFO] :: GL_NV_alpha_to_coverage_dither_control RetroArch [INFO] :: GL_NV_bindless_multi_draw_indirect RetroArch [INFO] :: GL_NV_bindless_multi_draw_indirect_count RetroArch [INFO] :: GL_NV_bindless_texture RetroArch [INFO] :: GL_NV_blend_equation_advanced RetroArch [INFO] :: GL_NV_blend_equation_advanced_coherent RetroArch [INFO] :: GL_NVX_blend_equation_advanced_multi_draw_buffers RetroArch [INFO] :: GL_NV_blend_square RetroArch [INFO] :: GL_NV_clip_space_w_scaling RetroArch [INFO] :: GL_NV_command_list RetroArch [INFO] :: GL_NV_compute_program5 RetroArch [INFO] :: GL_NV_conditional_render RetroArch [INFO] :: GL_NV_conservative_raster RetroArch [INFO] :: GL_NV_conservative_raster_dilate RetroArch [INFO] :: GL_NV_conservative_raster_pre_snap_triangles RetroArch [INFO] :: GL_NV_copy_depth_to_color RetroArch [INFO] :: GL_NV_copy_image RetroArch [INFO] :: GL_NV_depth_buffer_float RetroArch [INFO] :: GL_NV_depth_clamp RetroArch [INFO] :: GL_NV_draw_texture RetroArch [INFO] :: GL_NV_draw_vulkan_image RetroArch [INFO] :: GL_NV_ES1_1_compatibility RetroArch [INFO] :: GL_NV_ES3_1_compatibility RetroArch [INFO] :: GL_NV_explicit_multisample RetroArch [INFO] :: GL_NV_fence RetroArch [INFO] :: GL_NV_fill_rectangle RetroArch [INFO] :: GL_NV_float_buffer RetroArch [INFO] :: GL_NV_fog_distance RetroArch [INFO] :: GL_NV_fragment_coverage_to_color RetroArch [INFO] :: GL_NV_fragment_program RetroArch [INFO] :: GL_NV_fragment_program_option RetroArch [INFO] :: GL_NV_fragment_program2 RetroArch [INFO] :: GL_NV_fragment_shader_interlock RetroArch [INFO] :: GL_NV_framebuffer_mixed_samples RetroArch [INFO] :: GL_NV_framebuffer_multisample_coverage RetroArch [INFO] :: GL_NV_geometry_shader4 RetroArch [INFO] :: GL_NV_geometry_shader_passthrough RetroArch [INFO] :: GL_NV_gpu_program4 RetroArch [INFO] :: GL_NV_internalformat_sample_query RetroArch [INFO] :: GL_NV_gpu_program4_1 RetroArch [INFO] :: GL_NV_gpu_program5 RetroArch [INFO] :: GL_NV_gpu_program5_mem_extended RetroArch [INFO] :: GL_NV_gpu_program_fp64 RetroArch [INFO] :: GL_NV_gpu_shader5 RetroArch [INFO] :: GL_NV_half_float RetroArch [INFO] :: GL_NV_light_max_exponent RetroArch [INFO] :: GL_NV_multisample_coverage RetroArch [INFO] :: GL_NV_multisample_filter_hint RetroArch [INFO] :: GL_NV_occlusion_query RetroArch [INFO] :: GL_NV_packed_depth_stencil RetroArch [INFO] :: GL_NV_parameter_buffer_object RetroArch [INFO] :: GL_NV_parameter_buffer_object2 RetroArch [INFO] :: GL_NV_path_rendering RetroArch [INFO] :: GL_NV_path_rendering_shared_edge RetroArch [INFO] :: GL_NV_pixel_data_range RetroArch [INFO] :: GL_NV_point_sprite RetroArch [INFO] :: GL_NV_primitive_restart RetroArch [INFO] :: GL_NV_register_combiners RetroArch [INFO] :: GL_NV_register_combiners2 RetroArch [INFO] :: GL_NV_sample_locations RetroArch [INFO] :: GL_NV_sample_mask_override_coverage RetroArch [INFO] :: GL_NV_shader_atomic_counters RetroArch [INFO] :: GL_NV_shader_atomic_float RetroArch [INFO] :: GL_NV_shader_atomic_float64 RetroArch [INFO] :: GL_NV_shader_atomic_fp16_vector RetroArch [INFO] :: GL_NV_shader_atomic_int64 RetroArch [INFO] :: GL_NV_shader_buffer_load RetroArch [INFO] :: GL_NV_shader_storage_buffer_object RetroArch [INFO] :: GL_NV_stereo_view_rendering RetroArch [INFO] :: GL_NV_texgen_reflection RetroArch [INFO] :: GL_NV_texture_barrier RetroArch [INFO] :: GL_NV_texture_compression_vtc RetroArch [INFO] :: GL_NV_texture_env_combine4 RetroArch [INFO] :: GL_NV_texture_multisample RetroArch [INFO] :: GL_NV_texture_rectangle RetroArch [INFO] :: GL_NV_texture_shader RetroArch [INFO] :: GL_NV_texture_shader2 RetroArch [INFO] :: GL_NV_texture_shader3 RetroArch [INFO] :: GL_NV_transform_feedback RetroArch [INFO] :: GL_NV_transform_feedback2 RetroArch [INFO] :: GL_NV_uniform_buffer_unified_memory RetroArch [INFO] :: GL_NV_vertex_array_range RetroArch [INFO] :: GL_NV_vertex_array_range2 RetroArch [INFO] :: GL_NV_vertex_attrib_integer_64bit RetroArch [INFO] :: GL_NV_vertex_buffer_unified_memory RetroArch [INFO] :: GL_NV_vertex_program RetroArch [INFO] :: GL_NV_vertex_program1_1 RetroArch [INFO] :: GL_NV_vertex_program2 RetroArch [INFO] :: GL_NV_vertex_program2_option RetroArch [INFO] :: GL_NV_vertex_program3 RetroArch [INFO] :: GL_NV_viewport_array2 RetroArch [INFO] :: GL_NV_viewport_swizzle RetroArch [INFO] :: GL_NVX_conditional_render RetroArch [INFO] :: GL_NVX_gpu_memory_info RetroArch [INFO] :: GL_NVX_multigpu_info RetroArch [INFO] :: GL_NVX_nvenc_interop RetroArch [INFO] :: GL_NV_shader_thread_group RetroArch [INFO] :: GL_NV_shader_thread_shuffle RetroArch [INFO] :: GL_KHR_blend_equation_advanced RetroArch [INFO] :: GL_KHR_blend_equation_advanced_coherent RetroArch [INFO] :: GL_SGIS_generate_mipmap RetroArch [INFO] :: GL_SGIS_texture_lod RetroArch [INFO] :: GL_SGIX_depth_texture RetroArch [INFO] :: GL_SGIX_shadow RetroArch [INFO] :: GL_SUN_slice_accum RetroArch [INFO] :: GL_WIN_swap_hint RetroArch [INFO] :: WGL_EXT_swap_control RetroArch [INFO] :: GL: Using resolution 1920x1080 RetroArch [INFO] :: [GL]: Default shader backend found: glsl. RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend. RetroArch [INFO] :: Checking GLSL shader support … RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: Found GLSL vertex shader. RetroArch [INFO] :: Found GLSL fragment shader. RetroArch [INFO] :: Linking GLSL program. RetroArch [INFO] :: [GL]: Using 4 textures. RetroArch [INFO] :: [GL]: Loaded 1 program(s). RetroArch [INFO] :: [GL]: Using GL_RGB565 for texture uploads.[New Thread 9624.0x2624] RetroArch [INFO] :: Found XInput v1.4. RetroArch [INFO] :: Found XInput v1.4. RetroArch [INFO] :: Enumerating DInput joypads … RetroArch [INFO] :: Done enumerating DInput joypads … RetroArch [INFO] :: Found joypad driver: “dinput”. RetroArch [INFO] :: Using font rendering backend: freetype. RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency.

Results PArt 3

[New Thread 9624.0x262c] RetroArch [INFO] :: Using font rendering backend: freetype. RetroArch [INFO] :: Using font rendering backend: freetype. RetroArch [INFO] :: Trying to write to playlist file: D:\Emulators\Emulators\Multi System - RetroArch (Beta)\content_history.lpl RetroArch [INFO] :: Trying to write to playlist file: D:\Emulators\Emulators\Multi System - RetroArch (Beta)\content_video_history.lpl RetroArch [INFO] :: Trying to write to playlist file: D:\Emulators\Emulators\Multi System - RetroArch (Beta)\content_music_history.lpl RetroArch [INFO] :: Trying to write to playlist file: D:\Emulators\Emulators\Multi System - RetroArch (Beta)\content_image_history.lpl RetroArch [INFO] :: Loading history file: [D:\Emulators\Emulators\Multi System - RetroArch (Beta)\content_history.lpl]. RetroArch [INFO] :: Loading history file: [D:\Emulators\Emulators\Multi System - RetroArch (Beta)\content_music_history.lpl]. RetroArch [INFO] :: Loading history file: [D:\Emulators\Emulators\Multi System - RetroArch (Beta)\content_video_history.lpl]. RetroArch [INFO] :: Loading history file: [D:\Emulators\Emulators\Multi System - RetroArch (Beta)\content_image_history.lpl]. RetroArch [INFO] :: [GL]: VSync => off RetroArch [INFO] :: [WGL]: wglSwapInterval(0)

Program received signal SIGSEGV, Segmentation fault. 0x00000000004244f3 in string_is_empty ( data=0xfeeefeeefeeeabab <error: Cannot access memory at address 0xfeeefeeefeeeabab>) at libretro-common/string/stdstring.c:30 30 libretro-common/string/stdstring.c: No such file or directory. (gdb) bt #0 0x00000000004244f3 in string_is_empty ( data=0xfeeefeeefeeeabab <error: Cannot access memory at address 0xfeeefeeefeeeabab>) at libretro-common/string/stdstring.c:30 #1 0x000000000047e246 in playlist_free_entry (entry=0x1061af60) at playlist.c:152 #2 0x000000000047e8a6 in playlist_push (playlist=0x104822c0, path=0x4a0bf40 “D:\Emulators\Emulator Roms\Atari - Atari Lynx\A.P.B. (All Points Bulletin).lnx”, label=0x0, core_path=0xa19440 <path_libretro> “D:\Emulators\Emulators\Multi System - RetroArch (Beta)\cores\handy_libretro.dll”, core_name=0x6b9b1c30 CSusie::PaintSprites()::vquadflip+1776 “Handy”, crc32=0x0, db_name=0x0) at playlist.c:304 #3 0x000000000041ba2e in task_load_content (content_info=0x4a0d1c0, content_ctx=0x4a0d220, launched_from_menu=false, launched_from_cli=false, error_string=0x4a0d218) at tasks/task_content.c:914 #4 0x000000000041bbac in command_event_cmd_exec ( data=0x109cbe70 “D:\Emulators\Emulator Roms\Atari - Atari Lynx\A.P.B. (All Points Bulletin).lnx”, content_ctx=0x4a0d220, launched_from_cli=false, error_string=0x4a0d218) at tasks/task_content.c:970 #5 0x000000000041c008 in task_push_load_content_from_playlist_from_menu ( core_path=0x4a0e320 “D:\Emulators\Emulators\Multi System - RetroArch (Beta)\cores\handy_libretro.dll”, fullpath=0x109cbe70 “D:\Emulators\Emulator Roms\Atari - Atari Lynx\A.P.B. (All Points Bulletin).lnx”, content_info=0x4a0e300, cb=0x0, user_data=0x0) at tasks/task_content.c:1136 #6 0x00000000004fb76c in action_ok_playlist_entry_collection ( path=0x109cbe70 “D:\Emulators\Emulator Roms\Atari - Atari Lynx\A.P.B. (All Points Bulletin).lnx”, label=0x4a0f55f “collection”, type=7, idx=0, entry_idx=0) at menu/cbs/menu_cbs_ok.c:1443 #7 0x00000000004f729d in menu_entry_action (entry=0x4a0f460, i=0, action=MENU_ACTION_OK) at menu/widgets/menu_entry.c:523 #8 0x000000000053498c in generic_menu_iterate (data=0x10564ce0, userdata=0x10569120, action=MENU_ACTION_OK) at menu/drivers/menu_generic.c:235 #9 0x00000000004dd9d6 in menu_driver_ctl (state=RARCH_MENU_CTL_ITERATE, data=0x4a0fc20) at menu/menu_driver.c:855 #10 0x0000000000416700 in runloop_check_state (settings=0x769d040, current_input=1, old_input=0, trigger_input=1, input_driver_is_nonblock=false, sleep_ms=0x4a0fdd0) at runloop.c:777 #11 0x0000000000417267 in runloop_iterate (sleep_ms=0x4a0fdd0) at runloop.c:1101 —Type to continue, or q to quit— #12 0x000000000040175f in rarch_main (argc=3, argv=0x729ab60, data=0x0) at frontend/frontend.c:129 #13 0x00000000004017c9 in SDL_main (argc=3, argv=0x729ab60) at frontend/frontend.c:147 #14 0x00000000006d4228 in main_getcmdline () #15 0x00000000004013f8 in __tmainCRTStartup () at C:/repo/mingw-w64-crt-git/src/mingw-w64/mingw-w64-crt/crt/crtexe.c:334 #16 0x00000000004014eb in WinMainCRTStartup () at C:/repo/mingw-w64-crt-git/src/mingw-w64/mingw-w64-crt/crt/crtexe.c:184