I’ve been checking out the nightly Windows builds on and off for awhile now, and I’m always happy to see cores getting new options and increased accuracy and Retroarch gaining more features itself. However, there have been a couple of odd absences in the more recent builds: the PPSSPP and Beetle-PSX libretro cores.
I see that the PPSSPP core has been updated constantly each day still. However, the most recent build for it is still from 2014. Is there a reason why the buildbot isn’t making this core? Is something about it not ready for public consumption? Is it just a mistake? Or is it something else? I was going to ask about MAME and its derivatives, as well, but it seems that updated libretro cores have been made for those in the last few days. I’d be pretty happy to have an updated version of PPSSPP to mess around with in Retroarch, especially now that version 1.0 is out.
Beetle-PSX is the more foreboding absence, though. Ever since I made light of the core’s severe graphics rendering issues, no work has been done on it. I can understand why a new core wouldn’t be built for it in this case, but the fact that nothing has been done with it spells some more ominous things out for me. Is Beetle-PSX dead or on life support? If so, that’s a real shame. I would have been ecstatic to use an emulator for the original PlayStation, libretro or otherwise, that had the accuracy of Mednafen-PSX and the feature set of something like PCSX or ePSXe.
My apologies if this topic is unnecessary or seen as being impatient, I don’t mean to be either of these things. It’s just that the complete radio silence on these things makes me curious as to what’s going on with them.