I never had this problem when the core was called “Mednafen PSX,” but in the latest versions all I get is a black screen when trying to run the core with glsl and .cg shaders.
I’m using the nightly build from August 8th, so I’m up to date, and I run Retroarch in opengl mode. None of the shaders I use for crt emulation support Vulkan.
If I run the core in software mode, everything works fine. The issue is when I try and use my shaders, which work with all other cores in opengl fine.
p.s. actually I’m not even sure if the core is running in opengl mode–I selected this in the core options for “hardware” which as I understand, use whatever base retroarch is set to, which is opengl.