Is this intentional?
There are legit reasons for wanting to change input settings, such as:
- Turn on/off the Turbo hold key for a system (I don’t want it on for Playstation, I do for Sega Game Gear)
- Turn off a hotkey for a system
- Disable a button for a system, but keep the keyboard input on (Famicom Disk System - I want to be able to press a keyboard key to change disks, not accidentally press a button and do it)
- Make the mouse work as ‘Player 2 gun trigger,’ as some systems (the gun games) will not function without it. But I do not want this for every system.
Just to name a few.
I was thrilled with the simplicity of Core Overrides, vs. ‘configuration per core,’ until I realized that this was broken, and I still have to open text files and edit them.
The thing is you can MANUALLY add this stuff to text files, and it will work, but if you then save a core override later, RetroArch will delete all of it. Why?