(Wii) mGBA core executing almost 100% fast

So, with the nightly build released today, how much better is the audio crackling reduction in the Wii standalone port. I trust Endrift a lot and he (she?) has done much to prove the Wii is more than capable of emulating a complex system like the GBA. I don’t know if Golden Sun 1 and 2 still stutter with in-battle attack animations, but most, if not all crackling should be gone, which too is amazing. I was actually the one to ask about compiling in Windows over there. I think?