Wii U shaders

Hi,

I’m having a problem with retroarch shaders on Wii U (running latest version 1.7.7).

I’m using the folowing settings (retroarch.slangp file):

shaders = “1” shader0 = “crt/shaders/crt-frutbunn.slang” filter_linear0 = “false” wrap_mode0 = “clamp_to_border” mipmap_input0 = “false” alias0 = “” float_framebuffer0 = “false” srgb_framebuffer0 = “false” scale_type_x0 = “source” scale_x0 = “3.000000” scale_type_y0 = “source” scale_y0 = “3.000000” parameters = “CURVATURE;SCANLINES;CURVED_SCANLINES;LIGHT;light;blur” CURVATURE = “1.000000” SCANLINES = “1.000000” CURVED_SCANLINES = “1.000000” LIGHT = “1.000000” light = “9.000000” blur = “1.000000”

For the “horizontal games” everything is ok, but for the vertical games, like 1942 or Outzone, if I have the shaders on the games will appear rotated. Its impossible to rotate them with the shaders on.

Does anyone have this problem? Where is the root of the problem?

Any help is highly appreciated.

Regards,

Marco Ferreira

there were some changes to how rotation works with the arcade cores recently, so you might give it another shot once v1.7.8 releases.

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