If you’re rooted, you can just take the new library and drop it into your core directory from the old version and it should pick it up without having to sign it or anything like that. I think the directory is located in /data/data/com.retroarch/… You may miss out on some functionality by using the older frontend, but I’m not sure what’s been added in the meantime that you might miss. Maybe nothing.
If you’re rooted, you can just take the new library and drop it into your core directory from the old version and it should pick it up without having to sign it or anything like that. I think the directory is located in /data/data/com.retroarch/… You may miss out on some functionality by using the older frontend, but I’m not sure what’s been added in the meantime that you might miss. Maybe nothing.[/quote]
Thanks, I will root the device then! It will take this chance to install the Xposed framework ;).
Hey, will somebody compile for my windows build-xbit version of Retroarch the Mame 0.155. I got the update and now I am wanting to play the new games.
Yes please!! Raiden DX has been a long time coming!!!
Hopefully Lordhasram will do a special Linux compile for x86/x64 OpenElec with the next update also =D
I think the changes for Raiden DX are already merged in current SVN.
Is there any way to access a particular rom version inside a 7z archive with retroarch?
Yes but not with MAME since MAME loads using it’s own implementation.
I always download split-romsets anyway
Yeah, guess I’ll have to finally do that as well.
BTW the cheat.7z in retroarch/system/Mame/ isn’t working anymore for me since a while ( 2 months?).
Unzipping the 29748 files in a cheat folder works though.
Don’t know what happened or if that’s just me. It was great to have everything in a single archive.
[quote=“Tatsuya79”]
Yeah, guess I’ll have to finally do that as well.
BTW the cheat.7z in retroarch/system/Mame/ isn’t working anymore for me since a while ( 2 months?).
Unzipping the 29748 files in a cheat folder works though.
Don’t know what happened or if that’s just me. It was great to have everything in a single archive.[/quote]
how about cheat.zip ? I don’t know how to call out the mame menu in retroarch,or I can test it too…
Nope, nothing witch cheat.zip, tried in various folders… You can call Mame GUI with retropad L2 or keyboard tab.
[quote=“Tatsuya79”]
Nope, nothing witch cheat.zip, tried in various folders… You can call Mame GUI with retropad L2 or keyboard tab.[/quote]
Thanks for your help ,but just same as you.
put the cheat file into the dir ,call out the menu,there is no cheat option…
RetroArch-2014-10-23 Android: Updated: DeSmuME[5049e16], Genplus GX[b477826], MAME/MESS/UME2014[3686985], Mupen64plus[cfd6dc2], Nestopia[ee46f4b], Picodrive[355815e]
Win64: Updated: Common-Shaders[10e37bc], DeSmuME[5049e16], Genplus GX[b477826], MAME/MESS/UME2014[3686985], Mupen64plus[cfd6dc2], Nestopia[ee46f4b], Picodrive[355815e], ScummVM[741aafd], 2048[9d41337]
NOTE: For best results with Android port, be sure to uninstall previous version before installing newer versions. MAME/MESS/UME 2014 based on MAME-SVN r32774
No updates to RetroArch itself as a lot is going on and I could not compile any version from the last few days for both Android & Win64.
For RA, you need --disable-d3d9 for now
nyancat buildbot is broken too =(
It didn;t make a diffeerence even with adding the include to libretro-sdk include headers on my end before SquarePusher committed it. No matter what, even with the latest code as of this post I still get this:
CXX gfx/d3d/d3d.cpp
gfx/context/sdl_gl_ctx.c: In function 'sdl_ctx_check_window':
gfx/context/sdl_gl_ctx.c:330:13: error: 'g_resized' undeclared (first use in this function)
g_resized = true;
^
gfx/context/sdl_gl_ctx.c:330:13: note: each undeclared identifier is reported only once for each function it appears in
gfx/context/sdl_gl_ctx.c:331:13: error: 'g_new_width' undeclared (first use in this function)
g_new_width = event.resize.w;
^
gfx/context/sdl_gl_ctx.c:332:13: error: 'g_new_height' undeclared (first use in this function)
g_new_height = event.resize.h;
^
Makefile.win:131: recipe for target 'obj-w32/gfx/context/sdl_gl_ctx.o' failed
make: *** [obj-w32/gfx/context/sdl_gl_ctx.o] Error 1
On the WIndows port and the Android port seems to be ignoring the libretro-sdk headrs not matter what.
Thanks for the new update, shame there was no Linux build for OpenElec (xbmc).
Isn’t there going to be a new official beta released today??
It didn;t make a diffeerence even with adding the include to libretro-sdk include headers on my end before SquarePusher committed it. No matter what, even with the latest code as of this post I still get this:
CXX gfx/d3d/d3d.cpp
gfx/context/sdl_gl_ctx.c: In function 'sdl_ctx_check_window':
gfx/context/sdl_gl_ctx.c:330:13: error: 'g_resized' undeclared (first use in this function)
g_resized = true;
^
gfx/context/sdl_gl_ctx.c:330:13: note: each undeclared identifier is reported only once for each function it appears in
gfx/context/sdl_gl_ctx.c:331:13: error: 'g_new_width' undeclared (first use in this function)
g_new_width = event.resize.w;
^
gfx/context/sdl_gl_ctx.c:332:13: error: 'g_new_height' undeclared (first use in this function)
g_new_height = event.resize.h;
^
Makefile.win:131: recipe for target 'obj-w32/gfx/context/sdl_gl_ctx.o' failed
make: *** [obj-w32/gfx/context/sdl_gl_ctx.o] Error 1
On the WIndows port and the Android port seems to be ignoring the libretro-sdk headrs not matter what.[/quote]
should be fixed with this commit: https://github.com/libretro/RetroArch/c … f7ee3a6b75
The Ipega Pg-9023 has the exact same problem as the S7800b , right down to the problem being present in the 09-18 build.
The version on Google Play works, but the save state and load state options do not work.
RetroArch-2014-10-26 Win64: Updated: RetroArch[9214469], bSNES[969e5dc], bSNES-Mercury[5a593a1], Genplus GX[364eda5], Mupen64plus[9142c29]
RetroArch: Bump up to version 1.0.0.3 (beta) Added: Assets for Lakka/XMB
@7rtype, thanks for the heads up, that did fix the Win64 builds but sadly I am still having the same issue with the Android build as before. For whatever reason, the compiler is ignoring the includes for libretro-sdk/includes so I keep getting missing boolean.h errors.
@BlockABoots, I haven’t forgotten about the OpenElec builds, I haven’t gotten to them just yet but plan to soon.
Dropbox seems to working again.
Thanks lordashram, that will be much appreciated!!
How do you access the Lakka/XMB menu?