@newisle, I’m not sure what is going on with your device, I always test each Android build on my Note 3 to make sure both RA & the cores are working. Does RA even launch or does it crash immediately? I also haven’t played around with 4DO yet, so I can’t answer that right now.
@r-type, That and fixing emu.mak fixed the issue, should I submit a PR for it?
@BlockABoots, Let’s see if this version specifically for OpenElec works, I use kUbuntu as my Linux distro but I wasn’t sure what dependencies would be needed. I’ll still build the Win64 builds for myself but also to help find any issues that do pop up and the same for Android when/if it makes it to the buildbot.
@AndresSM/Radius, maybe you can help me out on something. I did some testing compiling bSNES with strange results. With my gcc 4.7.3 toolchain then Megaman X3 plays fine but Megaman X2 has that one slowdown, but when I compiled using my gcc 4.8.3 / gcc 4.9.1 / Maister’s 4.8.1 / cross compile on Linux with mingw64 gcc 4.9.1 it plays them at half the speed and yet the one from the buildbot plays them just fine.
Edit: Before I forget I was able to compile the latest UME for both Win64 & Linux-x86_64 using gcc 4.9.1 and load games without issue.