Win64 and Android Test Builds

To all android users who have issue with saving their gamepad binding and the overlay impossible to deactivate: i ve found something useful to avoid binding all the gamepad each time :slight_smile:

after having bind all the buttons in the RGUI, click on 'save new config". it will create a retroarch-date-.cfg file in the data\data\com.retroarch.com folder. copy this file to a full read and write folder of your choice like your sdcard. edit the file with any text editur, find the line input_overlay and edit it :input_overlay = ā€œfalseā€ then at each startup, you just click on ā€œconfigurationā€ in the rgui and select your cfg file !!

it works perfectly with the 28-11 release ! now we just have to find how to load this cfg file automatically

In the latest android version none of my gamepads ("Wired logitech Rumblepadā„¢ 2, wireless ps3 controller) are detected in RA RGUI

Is it a matter of drivers?

I’ve been pretty busy with my personal life these last few weeks but I did manage to have time to put OpenElec on a spare 2.5: hdd and throw it in my wife’s laptop, giving me something to work with.In my spare time I am still trying to figure out how the heck I manage to originally get sharers to work but not now. If any of the devs see this maybe they might be able to help as I get the following when trying to enable a shader before RA fc’s:

RetroArch [ERROR] :: gl_cg_init :: Invalid profile type
RetroArch [WARN] :: gl_set_shader :: [GL]: Failed to set multipass shader. Falling back to stock.
RetroArch [ERROR] :: gl_cg_init :: Invalid profile type

@BlockABoots, that just means that RA is trying to temp disable the screensaver while it is running but with OE there is no screensaver to disable.

@lordashram: just to ask, did you manage to look into the NetPlay issue at all?

As I’ve been using the buildbot nightly releases and i’m still having problems for some strange reason.

If you’re getting failed to initialize NETPLAY it’s because you have UAC enabled, you might need to add an UAC exception or run as administrator. It uses sockets and for some reason it won’t work without that and there is no way around that. I guess it should give you an UAC prompt but I don’t know how to make that happen, I’ll look into it.

For now give it a shot like that, run as administrator

I have UAC completely disabled, as i find that it’s unnecessary and gets really annoying.

Running as Admin, still does nothing for me.

I don’t understand why it’s not working for me, when it used to work before. :confused:

Well that did it for some user on the channel… I’ve personally tested win32 and win64 nightlies net play and it’s always worked for me

Can I update nightlies by overwriting old files with the ones from a new package except for configuration files or do I have to configure new build each time?

Yes, actually if you’re in the beta or an older nightly that\s the easiest choice course of action since I’m no longer shipping all the DLLs with the nightlies (they are in a redist.7z in the same nightly folder)

We’ll ship complete dependencies with stable and beta releases of course

Any progress on the Lord?

I’ve temporarily put off trying to get shaders working as I had concentrated most of my efforts trying to make improvements to the addon with things like the rgui.sh script and trying to get that script working in OE instead of a bash shell. From now on I plan to post my progress in my new OE thread in this forum.