Anyone else have trouble configuring the layout in N64 using XBOX 360 controller in RetroArch?
The Analog Stick is very jumpy (too fast) and can’t seem to control the game play. D-Pad works just fine, but the Analog is super fast.
Would like left analog to behave like the D-Pad … but you barely touch the stick and things go zippy in the game.
input_driver = “dinput” input_joypad_driver = “dinput” input_keyboard_layout = “” input_device_p1 = “0” input_player1_joypad_index = “2” input_libretro_device_p1 = “1” input_player1_analog_dpad_mode = “0” … input_player1_up = “up” input_player1_up_btn = “h0up” input_player1_up_axis = “nul” input_player1_down = “down” input_player1_down_btn = “h0down” input_player1_down_axis = “nul” input_player1_left = “left” input_player1_left_btn = “h0left” input_player1_left_axis = “nul” input_player1_right = “right” input_player1_right_btn = “h0right” input_player1_right_axis = “nul” … input_player1_l_x_plus = “right” input_player1_l_x_plus_btn = “h0right” input_player1_l_x_plus_axis = “nul” input_player1_l_x_minus = “left” input_player1_l_x_minus_btn = “h0left” input_player1_l_x_minus_axis = “nul” input_player1_l_y_plus = “down” input_player1_l_y_plus_btn = “h0down” input_player1_l_y_plus_axis = “nul” input_player1_l_y_minus = “up” input_player1_l_y_minus_btn = “h0up” input_player1_l_y_minus_axis = “nul”