3DS Nightly Discussion Thread

[QUOTE=Choko;48880]So where did mGBA go, and what exactly is Retroarch.cia for?

Also @Twinaphex, if you still need a 3DS I could donate one to you, if it’ll help development even slightly.[/QUOTE]

  1. I want to believe that the mGBA CIA is being put on hold due to endrift’s request. Since the release of mGBA 0.5.0, I noticed the mGBA core has been missing in RA, so I think endrift told them to wait until some more things got added. I might be wrong about it though, a dev could give you the exact answer.

  2. The retroarch_3ds.cia is more or less like an all-in-one CIA. You can use that one as the main RetroArch for all the cores and games you have, no need to install separate CIAs anymore. Think of it as RetroArch on the Wii, you load all the cores and games from just one app, this CIA does the same thing, except prettier. :stuck_out_tongue:

[QUOTE=ShadowOne333;48919]1) I want to believe that the mGBA CIA is being put on hold due to endrift’s request. Since the release of mGBA 0.5.0, I noticed the mGBA core has been missing in RA, so I think endrift told them to wait until some more things got added. I might be wrong about it though, a dev could give you the exact answer.

  1. The retroarch_3ds.cia is more or less like an all-in-one CIA. You can use that one as the main RetroArch for all the cores and games you have, no need to install separate CIAs anymore. Think of it as RetroArch on the Wii, you load all the cores and games from just one app, this CIA does the same thing, except prettier. :P[/QUOTE]

Oddly for me, until I installed every other .cia, the Retroarch.cia would crash saying the SD Card had been removed. After that it works but it always launched the core I had previously used. I’ll play around with it more.

Edit: I did some testing and it will launch as long as you’ve launched one of the other .cia cores before it. You can switch cores as well, as long as those cores are installed as .cia. Apparently it directly launched the file using it’s appID.

[QUOTE=Choko;48951]Oddly for me, until I installed every other .cia, the Retroarch.cia would crash saying the SD Card had been removed. After that it works but it always launched the core I had previously used. I’ll play around with it more.

Edit: I did some testing and it will launch as long as you’ve launched one of the other .cia cores before it. You can switch cores as well, as long as those cores are installed as .cia. Apparently it directly launched the file using it’s appID.[/QUOTE]

Just tested it myself, and I can confirm that it does indeed have the “SD Card has been removed” message whenever I try to boot the RetroArch 3DS CIA. Although I haven’t gotten it to launch yet, I have yet to see if booting another CIA of other cores makes it launch. Maybe it does, I will see what happens.

[QUOTE=ShadowOne333;48979]Just tested it myself, and I can confirm that it does indeed have the “SD Card has been removed” message whenever I try to boot the RetroArch 3DS CIA. Although I haven’t gotten it to launch yet, I have yet to see if booting another CIA of other cores makes it launch. Maybe it does, I will see what happens.[/QUOTE]

From a bit more of my testing it looks like the “Load Core” function won’t have any selectable options either unless Retroarch.cia is installed.

As an aside, I am have an odd issue with Super Mario All Stars (SNES). No matter what core I load it with, as soon as it’s actually in a game and passed the start screen the game becomes unresponsive to input.

RetroArch has taken a tumble into Slowsville with the latest builds. Games that ran fine before (Neo-Geo, Genesis, etc) are now crawling along at 20 frames per second. I can’t even get full speed on FCEUMM, the NES emulator! Is there any reason for the drop in performance, and what can I do to get things back up to speed? Note that I’m using a New 3DS XL and running the emulators in the Homebrew Browser.

I talked to aliaspider about this and it seems that something has changed, possibly with the SDK, that is causing it to only access the o3DS speeds. It only seems to be affecting a couple of people and seems to be related to the type of jailbreak used. Hopefully, he can get it worked out soon.

I have a few questions…

1: Is it possible to actually use per-core settings? Mainly I just want all cores to use the highest dB possible audio, except for gpsp because it sounds awful.

2: Is it possible to set a default start location for loading roms, per core? So that I don’t have to start from the root of the SD.

3: What is this about showing icons/coverart for roms? I’m using the XMB (I think it’s called that) interface, if that helps.

Thanks in advance.

Edit: Oh yeah I’m using the latest nightly, which is why I posted in here.

Can the 3DS CIA build for gPSP be reverted to what it was in, like, November 2015? It’s had the same crashing and screen tearing issues for an absurdly long time and that ancient build had none of it.

[QUOTE=powermad80;49965]Can the 3DS CIA build for gPSP be reverted to what it was in, like, November 2015? It’s had the same crashing and screen tearing issues for an absurdly long time and that ancient build had none of it.[/QUOTE] The 10/20 nightly (or newer probably) doesn’t have any screen tearing, but unfortunately it’s pretty crashy.

YEah Screen tearing issue has recently been fixed. Unfortunately dynarec is still Buggy on N3DS and crashes the device. As the devs don’t have a N3DS there is no hope that this will ever get fixed :frowning:

You sure they don’t have an N3DS? Maybe it was just an o3DS they just got.

Yep, aliaspider said so on gbatemp a few days ago…

In the latest nightlies RetroArch crashes for me when loading save states… This does not always happen and is different from core to core. Especially Gambatte crashes in around 75%, gpsp in 20%. Perhaps this could be looked at??

Thanks!

What are the chances on getting Game Emulator Player (for playing music) or whatever it’s called on 3DS?

whenever i select the new standalone retroacrh it says sd card was removed,

clicking scan directory crashes app

nightly ver 11-28-16 my 3ds specs 3DS FW (latest) 11.2

N3ds XL A9LH+luma CFW latest update class 10 MicroCenter 64gb MicroSD

also why was posketsnes dropped from the 3ds build, it was the best snes version

The Snes9x-derived cores were all renamed to match their forking date instead of whatever weird name they were listed under.

how’s the emulation on n3ds with a9lh and cpu overclock? does all emulators including psx finally run at fullspeed?

gpsp gives an error right after the 3ds splash screen and forces me to restart the 3ds ps: I put the bios on the right folder and named it correctly and mgba works fine 2. i tried both nightly and stable cias edit : just tried pcsx rearmed same thing crashes right after the 3ds logo edit2: running them through homebrew launcher dosen’t work either however with hbl it just show a black screen help please i looked everywhere on the internet
edit3: snes9x works gambatte works nestopia works mgba works

[QUOTE=geheim;50369]In the latest nightlies RetroArch crashes for me when loading save states… This does not always happen and is different from core to core. Especially Gambatte crashes in around 75%, gpsp in 20%. Perhaps this could be looked at??

Thanks![/QUOTE]

I’m seeing the same thing on the latest nightlies. I was running a post-1.3.6 nightly for a while with perfect save-state functionality for Gambatte, but since upgrading to a more recent nightly last week, (and the most recent tonight) loading savestates in the Gambatte core freezes everything. I have to hold down power to turn my 3DS off.

I tried making new save-states as well as loading old ones, same problem. I don’t have this problem in the gpSP core, but I’ve only tested it with tonight’s nightly.

I’ll see if I can dig up nightly dates tomorrow, and be more specific, but just wanted to add to this.