4 ARM cores and 2 GPU cores optimize for pcsx_rearmed

I find out that my pcsx_rearmed only use 1 arm core while my CPU has 4 arm cores. So, I presume that pcsx_rearmed use 1 GPU core while my CPU has 2 GPU cores also. Since I’m going to do a lot of job on it, is there any document about pcsx_rearmed and libretro I can read ?

Yes, the vast majority of emulators are fully single-threaded and are not easily/accurately parallelizeable. Sometimes vectorization/SIMD-ification can help speed up certain things, such as PCSX-ReARMed’s 32-bit NEON renderer.

PCSX-ReARMed is software-rendered, so it doesn’t use the GPU at all on its own. If you apply any shaders, etc., they will utilize the GPU however your driver decides to allow.

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thanks,

It works quite well when I increase frequency of my CPU from 805MHz to 1GHz, and also optimize compile parameter from -O3 to -Ofast

[quote=“baiyudong0, post:3, topic:33161, full:true”] thanks,

It works quite well when I increase frequency of my CPU from 805MHz to 1GHz, and also optimize compile parameter from -O3 to -Ofast