Thanks, it’s looking great! 
@Briball @ArsInvictus
About the transparency issue, Semi transparent bezels should work fine, and they used to when I was using them. I think that to really get the background image to display properly with the game you would need to have a shader to do it or use the new layouts feature in Retroarch, which I think only runs in gl :(.
The only way I think you could sort of do it with an overlay would be to convert all brightness shading into transparency and have the actual pixel colors be the colors with no darkness, this has the partial effect of a sort of additive blend. This is what I was doing with the bezel highlights in the mega bezel before the bezel was autogenerated.
If you are interested I can add an option in the mega bezel for applying the game image overtop of the backdrop additively which I think is probably what’s needed here.
Also if you can give me a version with the background (Blue buildings) and mid ground (Black with red lines) separate I can do some tests with this…