thanks @ArsInvictus, its been a good while since we started talking about doing it - better late than never I guess as always, really appreciate the kind words
After Burner II animated overlay | Upright cab | SEGA 1987
As an early Christmas present to those that love this game, here is the 1987 AM2 classic After Burner II, released 1 year after TopGun smashed into cinemas its one of those games that you’ll always remember having played, no matter how quickly you crashed out! The arcade presentation was simply amazing, and I absolutely loved it, we were lucky enough to have the deluxe version (as seen in Terminator 2) in my local arcade, proudly sitting next to the deluxe Space Harrier and Outrun cabs and i poured all the pocket money i could into it.
Sadly, that one just doesn’t work in vertical, and its visibly quite flat without the movement so this is built on the beautiful upright version, using many photographic references and a poor-quality photo I took of one a few years ago which I used to mimic the lighting here with completely fake (but 100% accurate) lighting painted in for reflections as well as the lamp-light and optics.
It’s been sitting on my cab for a year or so but needed some refinement |(along with space harrier) and I thought I’d shared it but apparently not! This overlay is special as it now reacts fully to the original lighting harness so the hazard lights at the top, ‘LOCK-ON’, and start buttons all work as intended (please see the video above to watch this overlay in action)
That is INSANE! Love the lighting effects too. After Burner was always one of my top favorites and I played it to death in the arcades and on the Genesis version.
Wow! This is really amazing, I was hoping someone would make a fantastic overlay of this cabinet!
The flashing lock-on is so cool too, love it!
Thanks @ArsInvictus , once again I appreciate the positive feedback! Definitely one to just have looping in attract mode on my cabs as those lights really bring it to life - had a feeling you enjoyed this one too, I even suffered the glory of the spectrum version of this so it’s amazing to have it looking so authentic in my home now!
Very glad you like it!! Sorry to sit on it so long, one day my Space Harrior will be shareable too, just have to find time to finish it! Really happy with this, I love the way this gives me RoboCop armour vibes with that neon lighting too…
Stunning. Nothing more to add to this one.
This is stunning m8! Love it!!
Cheers Boz, always appreciate your enthusiasm!
Love this… gives it a bit more warmth with the extra lighting, than the current version I have now.
Would it be okay to add this version in on my next update? (Yes… I’m finally back to working on stuff after over two years absent).
Also… not sure if it was intentional… in the current LAY file, you have the top lamps also linked to the lock-on lamp ("lamp0), so the top flashes every time you lock on to someone, in addition to their expected use (when enemy locks on to you).
Finally got around to playing around with this one (Akka Arrh)… very cool!!
Want to make sure I can also add this one to my next site update?
This one is missing a lamp graphic for the missile lamp, though (to the left of “zoom”)… any chance you can create that graphic and send my way?
I’ve got a video of the actual game, and I can see that a couple things are off, including that missing lamp. Once I get it figured out, I’ll send you over updated LAY settings, so you can update this one.
Thanks!!
Hey @MrDo ! I was thinking exactly the same thing, it’s really hard to find a video of it working in order to study it but after playing around with it a bit I can see that the lamps are a little off though I did like the laps syncing with the lock-on and I’ve tweaked one here already, if you can send me the video, I’d happily make those changes and get that updated! glad you like it, and you are more than happy to do whatever you like with it! Thanks!
I think my two posts got confused… the video I was talking about was for Akka Arrh… but did find a link to an Afterburner cabinet:
In the LAY file you have now, you just need to remove the reference to the hazzard lamps for “lamp0” (keep the ones for lamps 1,2) and you are good to go.
UPDATED: AfterBurner II hazard lamp tweaks
thanks to @MrDo’s observations I’ve adjusted the lamp instuctions so the hazard lights only respond to when your f-14 gets locked onto by an enemy, and not when you lock-on them as well, this shows less illumination during gameplay but is 100% true to the the original.
@MrDo - yeah, I was looking on mobile and those two posts got confused when I read it back and replied the change I’d made runs directly in line with the way it works on that video, thanks for the ref, also with your feedback re: Lay/lamp0 so I’ve updated the zip in the first post and a new link below - I also had the chance to play on one locally today which was disappointingly quiet and drowned out in the arcade, not as thumping as my vertical arcade with only one hazard light working! I love the original cabs, nothing can beat them but there’s something to be said for not having to maintain the original hardware
hopefully they’ll get it fixed up soon!
Here’s the link again with the lamps tweaked :
Even the curvature looks very authentic on this one. Horizon still looks pretty straight and HUD elements don’t look overly warped/bent.
thanks. I added two more today.
Snk vs Capcom Chaos https://drive.google.com/file/d/1JUUa2MNZGe0xf17WK_YLILwH4m-Lj0Qo/view?usp=sharing
kof 2003 https://drive.google.com/file/d/1Ydywb-WEhJLgL0oD9_l4Ma4SY7jS1Rac/view?usp=sharing
thx but links are password protected
thanks for letting me know. try again please.