4K Vertical Overlay Community Contributions

I’ve improved the dynamic horizontal overlays, thanks to @ArsInvictus support in making the overlays and masks. There are two versions: Flat and plastic bezels. Just put the files in the VerticalArcade folder.

Rename $GAME$_flat.params to $GAME$.params for the flat version (backup the other)

Hope you like them!!!

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Undercover Cops Alpha Renewal Version overlay

For those of you not familiar with this title, it was developed by the same team that eventually went on to produce the Metal Slug series, and you can see a lot of similarities in the pixel art style and overall presentation.

I’ve uploaded a custom overlay for the Alpha Renewal version of this game, which is the only version that should really be played anyway (outside of the original Japanese release anyway). The first version was horribly broken for some reason, so Irem quickly released an update to fix the problems with the first international releases.

I just have the japanese art version right now, I’ll come back around to do a version with the NA marquee some other time.

I created a custom bezel and control panel overlay for this one too. I took a page out of the Vigilante art style for this one and I think it fits.

Here is the custom bezel:

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@ArsInvictus Never heard or played it before you posted your marquee the other day, but I do love the Metal Slug games, looking forward to opening this up later this week and having a go! Another amazing custom overlay, this would look great on a real cab too!

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Another great looking custom overlay. Irem has so many classic games with beautiful pixel art. I like the reference to R-Type on the red CRT’s throughout the game.

The end credits has an armored police vehicle that’s clearly an homage to Moon Patrol.

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Anyone see the Night Slashers Remake coming to the Nintendo Switch later this year? What do you think of the HD line art vs the original’s pixel art?

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I first learned about it a few years ago when Retro Bit released a new physical version for the Super Nintendo. It was popular in Japan and released on the Super Famicom but never made it here for some reason and cartridges were selling for 200-400.

It’s a decent two-player brawler and after playing it a bit more it’s growing on me, but I wouldn’t say it’s an all time great. I do love this art style though and enjoy playing it partly just to enjoy the beautiful pixel art :slight_smile:

The same team did In The Hunt for IREM as well, and you can really see the similarities in the art style.

I’m glad you like the overlay design! This one took me quite a few hours to put together

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I hadn’t even noticed the R-Type reference on those TV’s in the game, very cool! There are some other similarities with the Metal Slug games, like at the end of each level it says “Mission x Cleared!”

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It looks like it could be a decent remake, but I have to say I do love me some pixels :slight_smile:

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It boggles my mind that they want to make the old pixel games into new HD graphics games and make the new games with pixel art.

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Great observation @Drybonz :joy:

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Has anyone ever heard of Mystic Riders / Mystic Warriors: Ikari no Ninja?

I just saw this today and hadn’t heard of it before. It’s a 1993 sidescroller from Irem

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Mystic Riders (Mahou Keibitai Gun Houki) is the shooter in the video developed by the Hammerin’ Harry team at Irem in 1992.

Mystic Warriors: Ikari No Ninja (Mystic Warriors: Wrath of the Ninjas) is different game developed by the Sunset Riders team at Konami in 1993.

Mystic_Warriors_-_11

Both cool games just not the same game. :stuck_out_tongue_winking_eye:

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As a matter of fact I have heard of this and am presently 3/4 done with a marquee:

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They’re releasing it for modern consoles in Irem Collection Volume 3 apparently.

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Very good point :upside_down_face:

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I miss the old IREM logo, new one makes me uneasy

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It looks like they tried to copy the Atlus logo.

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Yeah same color scheme, I don’t know why they put everything on a slant, I guess to seem more playful? They mostly just make pachinko games now I guess. :frowning:

Think the marquee is about done, now for the bezel and maybe an instruction strip…

The clouds here were ripped straight from the title screen sprites, someone had ripped a lot of the sprites for this game so I used that and did a bunch of upscaling and processing, came out pretty nice and I like it’s authentic to the game graphics.

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Vectorized CPO from another IREM game :smiley:

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