Great observation @Drybonz
Has anyone ever heard of Mystic Riders / Mystic Warriors: Ikari no Ninja?
I just saw this today and hadn’t heard of it before. It’s a 1993 sidescroller from Irem
Mystic Riders (Mahou Keibitai Gun Houki) is the shooter in the video developed by the Hammerin’ Harry team at Irem in 1992.
Mystic Warriors: Ikari No Ninja (Mystic Warriors: Wrath of the Ninjas) is different game developed by the Sunset Riders team at Konami in 1993.
Both cool games just not the same game.
Very good point
I miss the old IREM logo, new one makes me uneasy
It looks like they tried to copy the Atlus logo.
Yeah same color scheme, I don’t know why they put everything on a slant, I guess to seem more playful? They mostly just make pachinko games now I guess.
Think the marquee is about done, now for the bezel and maybe an instruction strip…
The clouds here were ripped straight from the title screen sprites, someone had ripped a lot of the sprites for this game so I used that and did a bunch of upscaling and processing, came out pretty nice and I like it’s authentic to the game graphics.
I was able to improve the dynamic marquee vertical overlay, matching the reflection mask with the overlay itself, so much better reflection effect now. Just download and decompress the files as usual. Marquees from the pictures are included in the files.
Ask me a question, please. What MAME setting (HLSL? and 4k) do you use to look like the old TVs?
I’m using the RetroArch shaders, specifically @HyperspaceMadness’s Mega Bezel shader for all these screenshots, though I have my own custom settings.
For MAME you could use BGFX and select crt-geom or crt-geom-deluxe. Those will give you scanlines and rounded screen corners. You won’t get those reflections though. If that’s what you’re looking for then it has to be Retroarch.
You know I found an old post somewhere in the MAME forums I think where some users were talking about reflective bezels, and that evolved into an actual working implementation of bezels with real-time reflections.
Someone can correct me if I’m wrong but it’s quite possible that that pre-dates the Mega Bezel Reflection Shader which brought real-time reflective bezel shaders into the limelight.
So, maybe that old MAME implementation might still be lurking around out there somewhere?
https://www.mameworld.info/ubbthreads/showflat.php?Cat=&Number=353114
I read that thread back then. It was used to fill in the pillar box sides on a horizontal screen. Unless I missed it were there any versions on a vertical monitor that mimicked what the Mega Bezel shader does?
Whatever was used in the BGFX shader then should still be in it now.
If you read more of the thread on the same page I linked to, you will see the way things evolved.
You’re right. I think this is what evolved from that thread. I’ve had it installed but forgot about it. I have the BGFX version.
Anyone see/play the demo for Asura The Striker? It’s a spiritual sequel/remake of Space Harrier. Looks really cool.